The truth is that Bloodbowl 7 players aren’t very good.
The truth is that they will trip over just when they are about to score a touchdown.
The truth is that they will fail to the pick up the ball just when you need them to.
Regional Bloodbowl 7s are made up of retired professionals players, young ‘up and coming’ players and players who just want something to do on a weekend.
Empire Sevens is BB7 set in the world of the Empire. It attracts all kinds of communities to walk on to the pitch and try their ‘luck’ at winning.
The ruleset is based upon the main BB7 league.
You can find the main BB7 league here.
https://fumbbl.com/p/group&group=12026&op=view
The Secret League version is here.
https://fumbbl.com/p/group&group=12147&op=view
The rules are the same as the main BB7 league.
You can use all the inducements, though there are no star players. Additional training is restricted to 1 reroll.
Each coach only has 500k to purchase their team. There are **no rerolls** allowed.
An apothecary can be hired, along with cheerleaders and coaches.
There is also **no restriction** on positionals.
Empire 7s
In the forgotten lanes, the dark streets and the unlit corners of the cities of the Empire, amateur teams of Bloodbowl players come together on the field. They are made up of the outcasts, the morally dubious and the hopeful heroes of Bloodbowl's future. This version of 7s is grubby, lacks the finesse of the other versions of Bloodbowl played in the Empire and is played by those on the edge of society.
Merchant Guild Teams
Merchants are some of the wealthiest individuals in the Empire. And hence, the teams they support can expect to get the best coaching available. With every win, it gives the merchant more kudos and advertise the success of the Guild and the merchant’s family.
These teams always aim for the best moves or the best touch downs. They aren’t concerned about grinding out wins, but more interested in making those exciting and seemingly impossible plays. They shun cheating, because the best of the best don’t need to foul to win and also it looks bad on the team’s owner.
However, in this format, these guild teams are paid for by the 'poorer' merchants, who can't financially compete with the richer teams. Even with this, they can buy better than average players for their teams.
This team is the gold standard of Empire 7s. Every team should be benchmarked against this team and have a reasonable chance at drawing with this team.
Positional | | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 0-1 | Blitzer | 7 | 3 | 3 | 8 | Leader | GA | SP | 90K |
| 0-2 | Thrower | 6 | 3 | 3 | 7 | Pass | GP | AS | 50K |
| 0-2 | Blocker | 5 | 3 | 3 | 8 | Stand Firm | GS | AP | 50K |
| 0-2 | Catcher | 7 | 2 | 3 | 7 | Catch | GA | AP | 50K |
| 0-11 | Lineman | 6 | 3 | 3 | 8 | | G | SAP | 50K |
Apothecary | | Yes |
Society of Morticians
This society represents the interests of companies and individuals in the mortuary business. The more players are injured or killed on the pitch means more business for them. In addition, they have teamed up with the College of Surgeons, who need injured players as clients as well as for their students to practice on.
The Undertakers are the lineman. Their badly fitting ceremonial clothes slow them down on the field of play.
The body snatchers are used to moving bodies around and so have the Grab skill.
The morticians are more qualified undertakers. They are used to wearing the mourning coat and move more freely.
The surgeons use a concealed surgical knife to inflict damage.
The Surgeon General shouts the orders to the rest of the team.
This team succeeds by removing their opponents from the pitch, but may struggle as most of their team only has G access.
Positional | | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 0-11 | Undertaker | 5 | 3 | 2 | 8 | | G | APS | 30k |
| 0-2 | Body Snatcher | 5 | 3 | 2 | 8 | Grab | GS | AP | 40k |
| 0-2 | Mortician | 6 | 3 | 3 | 8 | | G | PS | 50k |
| 0-2 | Surgeon | 6 | 3 | 3 | 7 | Stab | AG | PS | 50k |
| 0-1 | Surgeon General | 6 | 3 | 3 | 8 | Leader | AG | PS | 60k |
Apothecary | | Yes |
Plague Outcasts
Outside every town in the Empire, lives communities blighted by plague. This degenerative disease slowly kills the infected person.
The team represents the stages of decay from the infected individual to those who have lost limbs.
The Bell Carrier carries a bell to warn all those nearby to walk away. On the pitch, the bell is used as an offensive weapon.
After some time, wounds start to weep and their foul appearance shocks all those who encounter them.
Finally, they begin to lose limbs. This is so disturbing, on the field of play it distracts their opponents.
Bizarrely, some infected Outcasts do not end up with weeping wounds or lost limbs. Consequently, they outlive all of the community and become the leaders.
Why do they play Bloodbowl? It makes them feel part of the wider community, but also it means they can infect more people who will then join them.
The Nurgle’s Rot represents the action of the plague infecting opponents
Positional | | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 11 | Infected | 6 | 3 | 3 | 7 | Nurgle's Rot Fend | G | APS | 50K |
| 2 | Bell Carrier | 4 | 5 | 2 | 7 | Ball & Chain, No Hands, Stand Firm | GS | AP | 70k |
| 2 | Weeping Wounds | 6 | 3 | 3 | 7 | Fend, Foul Appearance, Nurgle's Rot | G | APS | 50K |
| 2 | Lost Limbs | 5 | 3 | 3 | 7 | Fend Disturbing Presence, Foul Appearance, Nurgle's Rot | G | APS | 50K |
| 1 | Undying | 6 | 3 | 3 | 8 | Leader | AGS | P | 60k |
Apothecary | | Yes |
Butterfly Society
In the depths of the town, away the the lights and noise of evening hubbub. The augmentors from the Butterfly Society wander the streets finding lost and lonely souls. They call these tramps and vagrants, Pupae. And they long to turn them into butterflies.
They take them to their secret laboratories and augment their bodies. They give them wings, extra limbs, numerous ears or even horns. They then exhibit them on the Bloodbowl field to applause.
Experimentors are experiments which haven’t gone according to plan or whose changes have not given them an advantage in the game.
The Horned One, Four Armed and Tentacled are all self explanatory.
The Augmentor looks for praise and so joins his creations on the field. He himself isn’t particularly strong or agile and as not suited to play. But his inclusion in the team means they get a Leader reroll.
The slow speed and Decay skill represents that they are stitched together and fragile.
Positional | | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 11 | Experimentor | 5 | 3 | 2 | 7 | Decay | GM | APS | 30k |
| 2 | Horned | 5 | 3 | 3 | 8 | Horns | GM | APS | 50k |
| 2 | Four Armed | 6 | 3 | 3 | 7 | Extra Arms | GM | APS | 50k |
| 2 | Tentacled | 5 | 3 | 3 | 8 | Tentacles | GM | APS | 50k |
| 1 | Augmentor | 5 | 2 | 3 | 7 | Leader | G | APS | 30k |
Apothecary | | Yes |
Brewers’ Association
Public houses in the Empire are normally owned by a Brewery. The brewery likes to get together teams to play different games like darts, whist drives and Bloodbowl. The team get paid in free drinks which means by the time they get on the field they are paralytic. The brewsters, female brewers, ensures the beer flows throughout the game. To help out the halfling cooks get involved for the glory while they can normally persuade a drunk Half-Ogre to join the fray.
The Head Brewer using expletives and threats to get his ragtag team into position of winning a game or two.
Positional | | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 11 | Drunken Brawler | 5 | 3 | 1 | 8 | Thick Skull | S | AGP | 40k |
| 4 | Halfling Cook | 5 | 2 | 3 | 6 | Dodge, Right Stuff, Stunty | A | GPS | 30k |
| 2 | Brewster | 6 | 3 | 3 | 7 | | AG | PS | 40k |
| 1 | Head Brewer | 6 | 3 | 3 | 8 | Leader | GS | AP | 60k |
| 1 | Drunk Half-Ogre | 4 | 4 | 1 | 9 | Bone-head, Thick Skull, Throw Team-Mate | S | AGP | 80k |
Apothecary | | Yes |
Sewer Beggars
Below the city, in the sewers live communities. These are made up of tramps, criminal organisations and outcasts.
Fielding teams on the Bloodbowl pitch means they can make a little extra money to improve their lives, but more importantly large crowds mean great pickpocketing opportunities.
The Tramps are humans who live below in the gruddy sewers. Their fetid clothes stink of decay which causes a disturbing presence to all who play against them.
The Sewer Sprites are small successful pickpockets. Watch out, they might steal a ball.
Ratzans were raised as children by rats. They are smaller than most people, but are quick and agile. Useful when running away from the scene of a crime.
Fagin is the leader. The mastermind of the operation.
For an extra bite, they always bring a sewer crocodile to the game.
Sewer Beggars 7s | | | | | | | | | | |
Positional | | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 11 | Beggar | 6 | 3 | 3 | 7 | Disturbing Presence | G | APS | 50k |
| 2 | Sewer Sprite | 6 | 1 | 3 | 6 | Dodge, Strip Ball, Stunty, Titchy | A | GPS | 30k |
| 2 | Ratzan | 7 | 2 | 3 | 7 | Sprint | AG | PS | 50k |
| 1 | Fagin | 6 | 3 | 3 | 8 | Leader | AG | PS | 60k |
| 1 | Crocodile | 4 | 4 | 1 | 8 | Claw, No Hands, Wild Animal | S | AGP | 70k |
Apothecary | | Yes |
Rat Catchers
Wherever there are people, there to are rats. Rats can bring disease as well as steal food. Rat catchers keep the number of rats down.
The poisoner lays poison down to kill the rats and is an expert in this area. He coats his gauntlets in poison and a lucky hit can take down an opponent.
The Netter has a an oversized coat full of holes where he conceals a net. He uses thus to trip and trap opponents who try to dodge away.
During their work, rat catchers also encounter young skaven and smaller rat-ogres. To help out, they have enslaved a young rat ogre to improve their chances of winning.
Rat Catchers 7s | | | | | | | | | | |
Positional | | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 11 | Rat Catcher | 7 | 2 | 3 | 7 | | AG | PS | 40k |
| 2 | Poisoner | 6 | 3 | 3 | 7 | Stab | AG | PS | 60k |
| 2 | Netter | 6 | 3 | 3 | 7 | Diving Tackle | AG | PS | 50k |
| 1 | Chief Catcher | 6 | 3 | 3 | 8 | Leader | AG | PS | 60k |
| 1 | Enslaved Rat Ogre | 6 | 4 | 2 | 8 | Prehensile Tail, Wild Animal | S | AGP | 80k |
Apothecary | | Yes |
No Honour Guilds
This guild supports the interest of the organised crime fraternity. As part of their rites, it is expected that members should take to the Bloodbowl pitch to prove their worth. The more success they have the quicker they rise through the ranks of the organisation.
Positional | | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 11 | Thug | 5 | 3 | 3 | 7 | Dirty Player | G | APS | 40k |
| 2 | Cut Purse | 6 | 3 | 3 | 7 | Strip Ball | AG | PS | 50k |
| 2 | Extortionist | 6 | 3 | 3 | 8 | Wrestle | GS | AP | 60k |
| 1 | Boss | 6 | 3 | 3 | 8 | Leader | AGS | P | 60k |
| 2 | Heavy | 5 | 3 | 2 | 8 | Stand Firm | GS | AP | 50k |
Apothecary | | Yes |
Hedge Folk
The Hedge Folk practice the Old Religion, long disregarded by the Empire. They are normally considered to be a nuisance and treated like outcasts. Coming onto the field of Bloodbowl they may be able to remind the Empire of the true religion.
They are illusionists and nature wizards and this is reflected in the skill Hypnotic Gaze and Foul Appearance. They enlist the help of sprites and their Hedge School apprentices.
Positional | | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 11 | Hedge Sprite | 7 | 1 | 3 | 6 | Dodge, Stunty, Titchy | A | GPS | 30k |
| 11 | Apprentice | 6 | 3 | 3 | 7 | | G | APS | 40k |
| 2 | Hedge Illusionist | 6 | 3 | 3 | 7 | Foul Appearance | AG | PS | 50k |
| 2 | Hedge Master | 7 | 3 | 3 | 7 | Hypnotic Gaze | AG | PS | 60k |
| 1 | Hedge Wise | 7 | 3 | 4 | 7 | Leader | AG | PS | 80k |
Apothecary | | Yes |
Half Elf Tribes
Excluded from elf society, the half elves have found a home in the slightly more tolerant Empire.
They go to Bloodbowl field to emulate their elvish kin. Though they try to show the same finesse, they fail on a regular basis. This results in huge arguments after any match they lose. No leader survives very long in this environment. Hence no player with Leader is available.
Positional | | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 11 | Lineman | 6 | 3 | 3 | 7 | | AG | PS | 40k |
| 2 | Tackler | 6 | 3 | 3 | 7 | Diving Tackle | AG | PS | 50k |
| 2 | Catcher | 7 | 2 | 3 | 7 | Diving Catch | AG | PS | 50k |
| 2 | Runner | 7 | 3 | 3 | 7 | Sure Feet | AG | PS | 60k |
| 2 | Chucker | 6 | 3 | 3 | 7 | Pass | GP | AS | 50k |
Apothecary | | Yes |
Animal Trainers
Some animal trainers have become bored with the repetitive circus shows and now show their skills on the Bloodbowl field to great applause.
Strong Men from the circus have also joined their former colleagues to improve their chances and get some Bloodbowl glory of their own.
The Boar and Bear have the Really Stupid skill to represent their need for someone next to them to give them directions on what to do. Dogs have Stunty to represent their poor 'throwing skills' and their natural agility.
Positional | | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 11 | Trainer | 6 | 3 | 3 | 7 | | AG | PS | 40k |
| 1 | Head Trainer | 6 | 3 | 3 | 8 | Leader | AG | PS | 60k |
| 2 | Strong Man | 5 | 3 | 2 | 8 | | GS | AP | 40k |
| 4 | Dog | 7 | 3 | 3 | 6 | Stunty | A | GPS | 50k |
| 1 | Boar | 6 | 3 | 2 | 8 | Horns, No Hands, Really Stupid | S | AGP | 60k |
| 1 | Bear | 4 | 4 | 1 | 8 | Claw, No Hands, Really Stupid | S | AGP | 70k |
Apothecary | | Yes |
Curiosity 7s
Curiosities are people who don't quite fit into society because they are curiously bizarre. Some maybe extremely over weight. Some might have the ability to memorise books. And some look grotesque.
A Barnum is someone who exhibits these curiousities. Barnums set up galleries, where the curiosities can show off their unusual abilities to the public for an admission fee.
To drum up trade, the curiosities take to the blood bowl pitch to encourage the spectators to come to the gallery.
Positional | | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 1 | Wolf Man | 6 | 3 | 3 | 7 | Claw | G | APS | 50k |
| 1 | Mind Reader | 6 | 3 | 3 | 7 | Hypnotic Gaze | G | APS | 60k |
| 1 | Bearded Lady | 5 | 3 | 2 | 8 | | GS | AP | 40k |
| 1 | Three Legs | 4 | 3 | 3 | 7 | Hail Mary Pass, Kick | G | APS | 50k |
| 1 | Very Obese | 3 | 4 | 1 | 8 | | S | AGP | 70k |
| 1 | Scaly Skin | 5 | 3 | 3 | 9 | | GS | AP | 50k |
| 1 | Escape Artist | 6 | 3 | 3 | 7 | Side Step | AG | PS | 50k |
| 1 | Unusually Long Arms | 6 | 3 | 3 | 7 | Diving Catch, Diving Tackle | AG | PS | 60k |
| 1 | Unusually Long Legs | 6 | 3 | 3 | 7 | Leap, Very Long Legs | G | APS | 60k |
| 1 | Tailed | 6 | 3 | 3 | 7 | Prehensile Tail | G | APS | 50k |
| 1 | Midget | 6 | 2 | 3 | 6 | Dodge, Stunty | AG | PS | 30k |
| 1 | Contortionist | 6 | 3 | 3 | 7 | Wrestle | AGS | P | 60k |
| 1 | Barnum | 6 | 3 | 3 | 7 | Fan Favourite | G | APS | 50k |
| 11 | Curiosity | 6 | 3 | 3 | 7 | | G | APS | 40k |
Apothecary | | Yes |
Ice Villages
Far North of the Empire, beyond the Norsica towns lie the Ice Villages. At the base of the freezing mountains, on the frozen lakes and in the caves of burning frost, the villagers live out their stark existence.
Whereas in the towns the urbanites play a game involving a ball, a bat and six sticks driven into the ground. Where the team who is in, is out and the team who is out, has all their players on the pitch. To the villagers, this game is stupid and confusing; so they opt to play Bloodbowl.
As they can never get enough players for a full team, they have to play the sevens version.
Below are the teams. They are experimental at the moment and cannot be played. However once the Empire teams are settled, then these teams will begin to become available.
Ice Berserker
Ice berserkers live in small communities in deepest Norsica, where their herbalists and apothecaries can find the highest quality herbs, fungi and elements to make the drugs used to help the berserkers reach their violent nirvana.
The culture within the team is all about proving yourself. They wear no armour to prove how strong they are. They take the most deadly drugs to prove how strong they are. And they will make the most risky plays to prove how strong they are. It is all about proving how strong you are. All the berserkers have Think Skull. Most of them have low armour too.
The most 'deranged' player is the berserker who takes the Fire Blast drug. It is a stimulant which pushes the body to t he limit. UNfortunately, as it only works for a short period of time, at any point during the drive the player begins to 'come down'. They lose strength and power and begin to feel the pain in their body. At this point they leave the field to get another dose.
Within the rules of the game, this tendency to leave the pitch is represented by Bloodlust. As there i snot thrall in the game, on a roll of a 1 the player leaves the pitch. As this demoralises the rest of the team, it is the end of the coaches turn.
Also because they are caught up in the violent aspects of the game they have no concern for the ball. This is represented by the No Hands skill. They do not have block becuase in this form of BB7, no player starts with block and wrestle is too refined a skill for such an irratic player.
Fire Blast Berserker x 1 80K
6 4 3 7 GS Thick Skull Blood Lust Frenzy No Hands Jump Up
Ice Beserker
Ice berserkers are the linemen of the team. They don't wear armour, because only the weak need protection. Their hope is to prove themselves worthy and be given an opportunity to use more potent drugs.
Ice Berserker x 11 50K
6 3 3 6 G Thick Skull Frenzy
Herbalist
The herbalist is the on-pitch doctor. She makes sure the players have sufficient drugs to ensure they play at their full ppotential. She has the leader skill as without her the team could rapidly collapse into a violent brawl down the sideline while the opposing team walks into the endzone for a touch down.
Herbalist x 1 40K
6 2 3 7 A Leader
Hurricane Smoke Berserker
Hurricane Smoke is a drug prepared from over 40 different herbs. Before the match, the berserker spends an hour in a steam hut inhaling the smoke from the drug. It creates hallucinations which embolden the bersker to fight stronger, run quicker and punch harder. Unfortunately, sometimes though the hallucinations hinder rather than help the berserker and he experiences a momentary lapse. This is represented by bone head.
Hurricane Smoke Berserker GS x 2 60K
6 3 2 7 GS Frenzy Wrestle Side Step No Hands Thick Skull Bone Head
Black Root Eaters
Black Root is not strictly a root, but a fungus found beneath the Black Ash tree. If it is eaten, it numbs the senses. Just the thing for a berserking team. Some of the players eat more than is advised and they become impervious to pain.
Black Root Eater x 2 50K
5 3 2 9 S Thick Skull
Dragon Breathe Berserker
This stimulant increases the core strength of the berserker. The berserking player sits by the sidelines to push any close by opponents off the pitch. But due to their stand firm skill, they won’t end up with the same fate.
Dragon Breathe x 2 60k
6 3 3 6 GS Frenzy Stand Firm Thick Skull
Ice Lake Villages
Life on the ice lakes is hard. Fishing is the main source of food as well as collecting edible spiced bark from the nearby trees. These are exchanged for flour, grains and other important foods.
To pass the time, they move into the iced pitches and play BB7s.
This slippery environment means they end up playing in a different style.
Ice Lake Villager x 11 50K
6 3 3 7 G Fend
Ice Runner x 2
6 3 3 7 GA Sure Feet 60K
Ice Blocker x 2 50K
6 3 3 7 GA Side step
Ice Slider x 2 50K
6 3 3 7 GA Jump up
Ice Village Chief x 1 60K
6 3 3 8 GS Leader
Shield Maidens
In some of northern ice villages, the men leave the village to go on extensive hunting trips. These may take more than a month. Due to the incursions of chaos bands and other tribes, the women have learnt to defend themselves. They call themselves Shield Maidens.
Shield Maidens x 11 40k
6 3 3 7 G
She Bears
These are religious leader within the villages. They engage in cultish rites involving chanting, stimulants and hallucegenics which give her the appearance of a bear. Though not the strength.
She-Bear x 2 60K
6 3 2 8 G Frenzy Disturbing Presence
Needlers
They are a master of crafts and quickly worked out that a knitting needle can be used as a deadly weapon especially if sharpened and dipped in Rat Vomit fungus.
Needler x 2 50K
6 3 3 7 G Stab
High Mother
She is the matriarch in the camp. The one who the women look at to not only solve their day to day issues, but also protect the village.
High Mother x 1 60K
6 3 3 8 G Leader
Guard Dog x 2 50K
6 3 3 6 S Stunty
Lake Monsters
In the Great Lakes, nestled amongst the Ice Villages, lurk a community of large monsters. Locally they are commonly called Grendels by the local people. Every so often, the Grendels will make their way to the villages and steal food, kill live stock and murder villagers.
The villages take revenge and normally kill the monster.
Invariably, this riles their Mother, who finds the culprits and slaughters them.
Though with the event of BB7s, their Mother has worked out that she can bypass all of this and just kill the villagers on the Bloodbowl pitch.
Within the lake, the Lake Mother creates new Grendels from tiny denizens. These denizens have all kinds of mutations. As the denizens grow into Grendels, the lose the ability to hold the ball as their ‘hands’ turn into huge claws.
Lake Mother x 1 90K
3 4 1 9 S Leader Prehensile Tail Claw No Hands Wild Animal
Grendel x 2 80K
4 4 1 8 S Claw No Hands Wild Animal
Denizens x 11 30K
6 1 3 6 AM Titchy Stunty Dodge
Avenger Denizen x 2 40K
6 1 3 6 AM Titchy Stunty Dodge Sneaky Git
Winged Denizen x 2 40K
7 1 3 6 AM Titchy Stunty Dodge
Spiked Tailed Denizen x 2 40K
6 1 3 6 AM Titchy Stunty Prehensile Tail Dodge
Great Denizen x 2 50K
5 2 2 7 GM Stunty Dodge Horns Dauntless
Death Stalker Denizen x 1 50K
6 1 3 6 AM Stab Titchy Stunty
Many Armed Denizen x 2 40K
6 1 3 6 AM Extra Arms Titchy Stunty Dodge
Yhetee Trainers
These BB7 teams are used to train snow trolls for the larger Norse teams. The players are more heavily armoured, due to the protection they need from the wild, untrained Yhetees.
The training includes Beaters who give punishment to the beast when it makes the wrong move or doesn’t listen to instruction. Being a beater means you are fearless and not scared in the face of a terrifying monster. The baiter in the other hand persuades the Yhetee through food and needs to be able to dodge its claws and teeth as it grabs for the food.
The rest of the trainers need to have nerves of steel to keep calm with the breathe of a frenzied monster breathing down their necks.
Juvenile Yhetee x 4 60K
5 4 1 8 S Wild Animal Really Stupid Disturbing Presence Claw Frenzy
Yhetee Trainer x 11 50K
5 3 3 8 G Nerves of Steel
Beater x 2 50k
5 3 3 8 GS Dauntless
Baiter x 2 50k
6 3 3 7 GA Fend
Head Trainer x 1 60k
6 3 3 8 G Leader
Cave Hermit Team
Among the high peaks, live a loose community of religious hermits. It is a cult built around vows of poverty, prayer, chastity and silence. And they hold their religious ceremonies on the local blood bowl 7s pitch.
Paupers take the vow of poverty. The downside is that they can’t buy any armour. So they’ve learnt to huddle together for protection, guarding each other against attacks.
Pauper x 11 40K
6 2 3 6 G Guard Fend
Silentios take a vow of silence. Consequently they spend all their time in self reflection. Understanding their own strengths and weaknesses, their fragility and frailties. They confront their own mortality in the darkness of the soul.
Silentio x 2 60K
6 2 3 7 GA Pro Dodge Dauntless
Castus take a vow of chastity. They completely master their body.
Castus x 2 50K
7 2 3 7 GA dodge
Precatio are in constant prayer.
Precatio x 2 50K
6 2 3 7 GP Hail Mary Pass Wrestle
The Abbot is the community leader and an experienced Bloodbowl player.
Abbot X 1 50K
6 3 3 7 G Leader
The Fool is a half ogre. The Hermits have taken the time to educate him and so can think more clearly than the average half ogre.
The Fool (Half - Ogre) x 1 80K
4 4 2 8 GS
Lava Berserker
Deep within those mines, the pressures become greater than any human can bear. And in some cases, any dwarf can bear. In their hunt for a horde, the dwarf miner’s becomes burnt, in some cases the pressures causes them to go mad. These are the frenzied miners on the blood bowl pitch.
Miner x 11 40K
5 3 2 8 GS Thick Skull
Lava Berserker - The heat of the deep mines make them go insane x 2 70K
5 3 2 8 GS Wrestle Thick Skull Frenzy
Drillers use steam powered drills on the pitch. They have much the same effect as chainsaws.
Driller x 2 40K
4 3 2 8 GS Thick Skull Chainsaw Bone Head Secret Weapon
The demolitionists are experts in blowing things to bits. They take this opportunity to bring their explosive knowledge to the game.
Demolitionist x 2 40K
4 3 2 8 GS Thick Skull Bombardier Bone Head Secret Weapon
Head Miner 70K
5 3 2 8 GS Thick Skull Leader Sure Hands
Ice Werewolf teams
In the countryside around the Ice Villages roam bands of werewolves. Whereas normally the human werewolves kill halfling, dwarf, Ogre variants as impure, these werewolf communities welcome all those cursed with lycanthropy. At the heart of the community are a group of monks who care for this unfortunate cursed souls. They have to ensure they guard each other when the full moon comes out.
As this is a loose group, there are no leaders and hence no leader re-roll.
Halfling Werewolf x 6 60K
6 2 3 6 A Stunty Frenzy Dauntless Right Stuff Dodge Claw
Half-ogre Werewolf x 1 90K
4 4 1 8 S Frenzy Always Hungry Throw Team Mate Claw
Dwarf Werewolves are able to control the frenzied part of their nature.
Dwarf Werewolf x 4 40K
5 3 2 8 GS Thick Skull
Ice Werewolf x 11 40K
6 3 2 7 GS Frenzy
Ice Monk x 2 40K
6 2 3 7 G Guard Fend
Travelling Circus
Amongst the Ice Villages there are several travelling circus. They show off their skills at the local BB7s pitch, in the hope of attracting customers to their Big Top show.
Clowns x 4 50K
6 3 3 7 G Sure Feet
Circus Strong man x 1 90K
5 4 2 8 GS Throw Team Mate
Throwing Halflings x 11 30K
5 2 3 6 A Dodge Stunty Right Stuff
Tumbler x 2 50K
6 3 3 7 A Side step
Ringmaster x 1 60K
6 3 3 8 G Leader
Hunter Teams
Groups of hunters move between the Ice Villages catching animals and selling them to the locals. They enjoy playing BB7s because it means they can hunt more than just animals.
Eagle x 2 70K
7 4 4 6 A Blood Lust Wild Animal Titchy Stunty No Hands
Hunting Dog x 2 50K
7 3 3 6 A Stunty
Hunter x 11 40K
6 3 3 7 G
Snaresmen x 2 50K
6 3 3 7 GS Grab
Leader of the Hunt x 1 60K
6 3 3 8 Leader
Dragon Handlers
They bring dragons to the Bloodbowl field to break them and tame them. They also want to show off this magnificent creature and hope to get more investment in their business. The dragons are all young and can’t fly. And are very wild.
Young Fire Dragon x 1 90K
5 4 2 9 S Blood Lust Wild Animal *Flame Breath* [Multiple Block, Mighty Blow] No Hands
Young Storm Dragon x 1 90K
5 4 2 9 S Blood Lust Wild Animal *Lightning Breath* [Bombardier] Pass No Hands Hail Mary Pass
Young Toad Dragon x1 90K
5 4 2 9 S Blood Lust Wild Animal Leap Very Long Legs No Hands Prehensile Tail
Young Forest Dragon x1 90K
5 4 2 9 S Blood Lust Wild Animal *Poisonous Breath* [Stab] Disturbing Presence No Hands
Young Ice Dragon x 1 90K
5 4 2 9 S Blood Lust Wild Animal Claw Disturbing Presence No Hands
Dragon handler x 2 50K
Due to the need for protection from the dragon the handlers need to wear heavy armour.
3 3 2 9 GS Thick Skull
Dragon Bait Slaves x 11 20K
These slaves are bait used to ‘persuade’ the Dragons to move.
5 2 3 6 G Thrall
Bait Slave Master x 2 40K
6 3 3 7 G Thrall
Dragon Chief Handler x 1 60K
6 3 3 8 GS Leader
rty
Lustria
Magnificent Sven
On occasion, Dwarf Adventurers wander into the realm of Lustria, following in the footsteps of the heroic explorer Sven the Magnificent. They regularly get lost in the jungles. Some give up and just settle down amongst the palm trees as did Sven eventually.
Based upon a 2nd edition WFB campaign.
Dwarf Adventurer x 6 50K
4 3 2 8 GS Thick Skull
Dwarf Captain x 1 90K
4 4 2 8 S Thick Skull Tackle Frenzy Really Stupid
The Captain has gone mad due to aimlessly wandering around in the jungle, getting bitten by insects and being confused by Slann Mage magic.
Feathered Village x 2 50K
6 3 3 7 GA Jump Up
The village has feathered wings.
Friendly Villager x 11 40K
6 3 3 7 G
The local villagers feel sorry for the lost dwarves and have embraced them into their community.
Enchanted Captain's Parrot 80K
7 1 4 5 A Titchy Stunty Leader Dodge Side Step No Hands x 1
The parrot talks to the captain and reminds him of what he is supposed to do.
Isle of Dr Morose
On an island off the Lustria coast, Dr Morose carries out bizarre experiments. Saurus are too big and Pygmies are too fragile, so she chooses amazons and skinks. As part of the alterations she gives her subjects access to all skills. (Though it is suggested coaches explain why a skill has been given. For example, a hand has been fused together to give the player mighty blow.)
Skink Islander x 11 40K
7 2 3 7 GAPSM Stunty Animosity
Amazon Islander x 11 40K
6 3 3 7 GAPSM Animosity
White Ladies
The White Ladies are ghostly apparitions who are worshipped by some tribes of pygmies. The pygmies persuade them to join them on the Bloodbowl pitch to prove to the world the power of their goddesses.
White Lady x 11 60K
5 3 4 7 A Titchy No Hands Disturbing Presence
Pygmy x 4 40K
6 2 4 7 A Stunty
Ball Carrier Pygmy x 2 50K
6 2 4 7 A Stunty Sure Hands
Alligator Idol Carrier Pygmy x 1 50K
6 2 4 7 A Leader No Hands
Were-Alligator x 1 70K
4 4 1 8 S Wild Animal
El Dorado
The El Doradoians separate themselves from everyone. Their superiority complex is only beaten by their arrogance. They think BB7 is too below them to play.
However, the young have got addicted to BB7s and sneak out to play. As they can’t practice at home, the only time they play is on the pitch itself. This means training is difficult.
The only acceptable sport is wrestling and hence some players have Wrestle as a starting skill.
Youngster x 11 30K
6 3 2 7 G
Receiver x 2 40K
7 2 3 7 A
Passer x 2 40K
6 3 3 7 P
Wrestler x 2 40K
6 3 2 8 S Wrestle
Blocker x 2 40K
6 3 2 8 S Stand Firn
Leader x 1 60k
6 3 3 8 GASP Leader
Celibate Vampires
Deep within the heart of the jungle live vampires. These ones have shun vampire culture. And have rejected feeding on sentient beings and live off jungle pigs, sloths and other mammals.
So before each drive they feed.
Interestingly, these vampires do not regenerate. Maybe because they don’t consume human blood. Also if they fail a blood lust roll, they run off the pitch to feed off a pig or sloth. Obviously as Vampires can make some amazing plays, fans enjoying watching the. They watch them even more, if the vampires aren't going to feed on them too.
Vampire Lord x 1 90K
6 4 4 7 GAS Leader Blood Lust
Vampire Celibates x 2 70K
6 3 4 7 GA Blood Lust
Vampire initiates x 11 40k
6 3 3 7 G
Vampire Fan Favourite x 2 80K
6 3 4 7 GA Blood Lust Fan Favourite
Dark Hounds x 2 50K
6 3 3 7 S Stunty No Hands
The dark hounds are dedicated to protecting the Vampires.
Jungle Vampires
Jungle Vampire Count x 1 100K
6 4 4 7 GAS Leader Blood Lust Regeneration
Jungle Vampire x 2 90K
6 4 4 7 GAS Blood Lust Regeneration
Slann Thrall x 11 50K
6 3 3 7 G Leap Very Long Legs Thrall
Skink Thrall x 2 30K
7 2 3 6 A Stunty Thrall
Pygmy Thrall x 2 30K
6 2 4 6 A Stunty Thrall
Tree Slann
Tree Slann are smaller than their ground living cousins. Not only do they leap but they also exude pheromones, poisons and hallucinating compounds.
Tree Slann x 11 40K
7 1 3 6 Dodge Stunty Titchy Very Long Legs Leap
Poison Tree Slann x 2 50K
6 1 3 6 Dodge Stunty Titchy Very Long Legs Leap Stab (poisoned skin)
Pheromone Tree Slann x 2 50K
6 1 3 6 Dodge Stunty Titchy Very Long Legs Leap Disturbing Presence Foul Appearance
Hallucination Tree Slann x 2 50K
6 1 3 6 Dodge Stunty Titchy Very Long Legs Leap Hypnotic Gaze
Giant Salamander x 2 80K
4 4 1 8 S Really Stupid
Amazon Pygmy Half-Breeds
These are the offspring of amazons and pygmies. They are shunned by both communities.
Half-Pygmies x 11 40K
6 2 3 7 GA Dodge Stunty
Half-Pygmy chief x 11 50K
6 2 3 7 GA Dodge Stunty Jump Up Leader
Panthers x 2 60K
6 3 3 7 A Claw Wild Animal No Hands Leap
Jungle Boar rider x 2 70K
6 3 3 8 GAS Horns Juggernaut
Jungle Walker x 2 50K
6 2 3 7 GA Dodge Stunty Shadowing
A half-pygmy who hunts in the shadows.
Llama Farmers
Pygmy Llama Rider x 2 60K
6 3 2 7 G Break Tackle No Hands Sure Feet Sprint
Llama Farmer x 1 60K
6 3 3 8 G Leader
Human Farm Hand x 2 40K
6 3 3 7 G
Half-Pygmy Farm Hand x 2 40K
6 2 3 7 A Stunty Dodge
Llama x 11 40K
6 3 2 7 A Dirty Player Sneaky Git Really Stupid no hands Sure Feet
River Goblins
In recent years Villages of goblins have cropped up on the banks of the Amaxon.
River Goblin x 11 50K
6 2 3 7 A Dodge Stunty Side Step
River Goblin Chief x 1 60K
6 3 3 7 A Dodge Stunty Leader
River Goblin Looney x 2 70K
Stone on a rope
4 4 1 7 S Stunty Ball and Chain Secret Weapon No Hands
Exploding nut bombardier x 2 50K
6 2 3 7 A Dodge Stunty Secret Weapon
Alligator x 1 80K
4 4 1 9 S Disturbing Presence Wild Animal Claw
Alligator Wrestler x 2 50K
6 2 3 7 A Dodge Stunty Wrestle
Aztex
Some human communities have survived in Lustria, but mainly in isolation. The Aztex live in the mountains and on the weekends come down into the jungle to play BB7s. They are hardy race, almost as tough dwarves. And they have some unusual tactics. The feathered one is the embodiment of their god. If the eagle leaves the pitch it demoralises the team and hence lose the leader skill.
Lineman x 11 50K
6 3 3 8 G
Battering Rammer x 2 60K
5 3 3 8 G Frenzy Juggernaut
Supporting Pillar x 2 60K
5 3 3 8 G Stand Firm Guard
High Kicker x 2 60K
6 3 3 7 G Hail Mary Pass Kick
Great Feathered One
Eagle x 1 70K
7 3 4 7 Blood Lust Titchy Stunty no hands Leader
Jungle Treemen Team
Jungle Tree Men x 2 70K
2 4 1 9 S
Nut throwing Tree Man x 1 90K
2 4 1 9 SP Strong Arm Throw Team Mate Bombardier Secret Weapon
Jungle Sprite x 11 40K
7 1 3 6 A Titchy Dodge Stunty Right Stuff
Jungle Tree Sprite x 2 60K
7 1 3 6 A Titchy Dodge Stunty Right Stuff Sneaky Git Strip Ball
Tallest Tree Man x 1 80K
2 4 1 9 S Leader Throw Team Mate
Tree Man covered in vines x 1 80K
2 4 1 9 S Tentacles Throw Team Mate
Kislev Teams
Kislev is north of the empire and is cultural split between the hardy Northerners and the cultured Southerners. There is little love lost between them. It is like two kingdoms under one monarch. This divide is seen even on the BB7s pitch.
Bear Rider Team
The team commentates one of Kislev’s greatest leaders who would ride a bear into war.
The team is made up of a bear rider and players from both the North and South of the Kingdom.
Southern x 11 50K
6 3 3 7 G Animosty
Northerner x 11 50K
6 3 3 7 G Animosty
Southern Catcher x 2 60K
6 3 3 7 GA Diving Catch Animosty
Northern Blocker x 2 60K
6 3 3 7 GS Stand Firm Animosty
Bear Rider x 1 90K
4 4 1 8 S No Hands Claw Disturbing Presence Leader Fan Favourite
The bear rider has no hands as the rider has to use both hands to control the bear.
Shaman Team
Shaman Priestess x 1 60K
6 2 4 7 GA Leader
Follwer x 11 40K
6 3 3 7 G
Temple Guard x 2 50K
5 3 3 8 GS Stand Firm
Tempke Petitioner x 2 60K
6 3 3 7 G Kick Hail Mary Pass
Initiate x 2 50K
6 2 3 7 GA Dodge
Dancing Bears
This team is more concerned with entertaining the crowds rather than winning matches. The dancing fools are there to tease the bears and make the crowd laugh.
Dancing Bear x 2 70K
4 4 1 8 S Really Stupid No Hands
Bear Trainer x 2 40K
5 3 3 7 G
Dancing Fools x 11 50K
6 2 3 7 A Fend Dodge
Were-Bear x 2 60K
6 3 3 8 S Thick Skull
These aren't really were-bears, but men dressed up in bear costumes. The head is made of metal, hence the thick skull.
Cheerleader x 2 50K
6 2 3 7 A Fan Favourite Dodge
Purgers
Kislev has been invaded numerous times by the forces of chaos. The Purgers travel the northern countryside removing any elements of chaos they find.
Northern Kislev x 11 40K
6 3 3 7 G Animosity
Purger x 2 60K
6 3 3 8 GS Frenzy Animosty
Chief Purger x 1 60K
6 3 3 8 G Leader Animosty
Executioner x 2 50K
6 3 3 7 G Stab secret weapon Animosty
Judge (Southerner) x 2 40K
6 3 3 7 GA Animosty
Northern Nomads
In the furtherest reaches of the Kingdom of Kislev roam bands of nomads.
Nomad x 11 40K
5 3 3 8 G
Frost Bereserker x 2 50K
6 3 3 7 S Frenzy
Warriors x 2 50K
5 3 2 8 S Thick Skull Stand Firm
High Warriors x 2 50K
5 3 2 8 S Wrestle Thick Skull
Chieftan x 1 60K
6 3 3 8 GS Leader
Kislev Traders
Traders criss cross the kingdom trading goods and services. Whenever they get the chance they play a quick game of BB7.
Southerners x 11 40K
6 3 3 7 G Animosty
Northerners x 11 40K
6 3 3 7 G Animosty
Trader x 2 40K
6 3 3 7 GA Animosty (Southern)
Bodyguards x 2 60K
6 3 3 8 GS Guard Animosty (Northern)
Merchant 50K
6 2 3 8 GAS Leader
Hill Shepherds
Up in the high hills, the Northerners look after their flocks of goats and sheep. When they come down the hillside, the quickly get to the nearest BB7 pitch to hone their fighting skills.
Hill Shepherd x 11 40K
6 3 3 7 G
Nightwatchmen x 2 50K
6 3 3 7 G Dauntless
Slingshot x 2 50K
6 3 3 7 GP Stab Secret Weapon
Guard x 2 50K
6 3 3 8 GS
Head Shepherd x 1 70K
6 3 3 8 GAS Leader
Southerner Towns Folk
Towns Folk x 11 30K
6 3 2 7 G
Acrobat x 2 50K
6 2 3 7 GA Very Long Legs Leap Dodge
Blacksmith x 2 60K
6 4 2 8 GS Giant Hammer (Ball and chain) secret weapon
Dancing Bear x 1 70K
4 4 1 8 S Really Stupid No Hands
Town Mayor x 1 60K
6 3 3 8 G Leader
Lake Men
In the south, near the lakes are fishing community.
Lake Men x 11 60K
6 3 3 7 G Very Long Legs Leap
Oarsmen x 2 50K
6 3 3 7 S Stand Firm
Fishermen x 2 50K
6 3 3 7 G Diving Tackle
Catcher x 2 50K
6 3 3 7 A Diving Catch
Head Boatmen x 1 60K
6 3 3 8 GA Leader
Winged Hussars
Winged Hussars x 11 40K
6 3 3 7 G
Leaping Hussars x 2 60K
6 3 3 7 GA Leap very long legs
Running Hussars x 2 50K
6 3 3 7 GA Sure Feet
Hussars Captain x 1 60K
6 3 3 8 GAS Leader
Hussar Sergeants x 2 60K
6 3 3 8 G Jump up
Kossacks
Kossack x 11 50K
6 3 3 7 G Dirty Player
Kicker x 2 60K
6 3 3 7 G Kick Hail Mary Pass
Leaper x 4 60K
6 3 3 7 GA Very Long Legs Leap
Flipper x 2 50K
6 3 3 7 GA Jump Up
Leader x 60K
6 3 3 8 GAS Leader
Kislev Exiles
Prisoners exiled into the countryside. Allowed to come into the towns and villages only to be play BB7s.
Each player is 40K and there is no leader.
Exile 1
6 3 2 7 G Dirty Player
Exile 2
6 3 2 7 G Sneaky Git
Exile 3
6 3 2 7 G Stab
Exile 4
6 3 2 7 G Strip Ball
Exile 5
6 3 2 7 G Tackle
Exile 5
6 3 2 7 G Wrestle
Exile 6
6 3 2 7 G Jump Up
Exile 7
6 3 2 7 G Frenzy
Exile 8
6 3 2 7 G Diving catch
Exile 9
6 3 2 7 G Diving tackle
Exile 10
6 3 2 7 G Dauntless
Exile 11
6 3 2 7 G Kick
Exile 12
6 3 2 7 G Very long legs leap
Exile 13
6 3 2 7 G Nerves of steel
Exile 14
6 3 2 7 G Surehands
Exile 15
6 3 2 7 G Grab
Exile 16
6 3 2 7 G Stand firm
Exile 17
6 2 3 7 G Stunty Dodge
Exiles x 11 30K
6 3 2 7 G
Orckin
Orc Shaman
Orc shamans can create zombies, though they are not true zombies. They use a drug which puts them into a zombie state. The druf works better on smaller orcoids.
Zombie Snotling x 11 20K
5 1 2 7 A Dodge Titchy Stunty Side Step
Zombie Goblin x 6 30K
5 2 2 8 A Dodge Stunty
Zombie Orcs x 2 40K
4 3 2 9 GS Stand Firm
Zombie Black Orc x 2 70K
3 4 1 10 GS Bone Head
Orc Shaman 80K
6 2 4 7 A Dodge Leader Hypno Gaze Disturbing Presence
Mountain Snotlings
Granite Troll x 3 100K
3 4 1 9 S Break Tackle Really Stupid Throw Team Mate Regeneration
Frenzy Snotling x 6 50K
5 1 2 6 A Frenzy Titchy Stunty Dauntless Dodge Side Step
Poison snotling X 2 30K
5 1 3 6 A Titchy Stunty Dodge Stab Side Step
Hill Snotling x 11 30K
5 1 3 6 A Titchy Stunty Dodge Side Step Guard
Dirty Snotling x 2 30K
5 1 3 6 A Titchy Stunty Dodge Side Step Dirty Player
Swooping Snotling x 2 30K
6 1 3 6 A Titchy Stunty Dodge Swoop
Orc Boar Riders
Boar Rider x 2 70K
5 3 2 9 GS Horns Dauntless Sure Feet
Goblin Runner x 4 50K
7 2 3 6 A Dodge Stunty Right Stuff Sure Feet
Snotling Shoveller x 11 30K
5 2 3 5 A Titchy Stunty Dodge Secret Weapon Mighty Blow
They carry a shovel to pick up the Boar dung. And then they can use the shovel to hit people.
Dung Wheelbarrow x 1 30K
5 3 2 7 GS Secret Weapon Wrestle Strip Ball Tackle
Pitch Fork Snotling x 1 30K
5 1 3 5 A Titchy Dodge Stunty Secret Weapon Stab
High Orcs
They want to be like humans.
Blocker x 2 50K
4 3 3 9 GS Stand Firm
Blitzer x 1 80K
6 3 3 9 G Leader
Thrower x 2 50K
5 3 3 8 GP Pass
Catcher x 2 50K
6 2 3 8 GA Catch
Lineman x 11 50K
5 3 3 7 G
Cave goblins
They live down deep below the mountain roots, feed on fungus and have developed some interesting types of mushrooms. They rarely leave the damp caves, unless there is BB7s to play.
Also they all really stink, because of all that decaying compost.
Cave Goblin x 11 40K
6 2 3 7 A Stunty Dodge Disturbing Presence
Uber-Slug x 1 90K
3 4 1 10 S Break Tackle Wild Animal Stand Firm Foul Appearance Disturbing Presence
Mushroom and Chain x 2 50K
4 5 1 7 S Ball and Chain Secret Weapon Disturbing Presence
Goblin Mushroom Farmer x 1 50K
6 2 3 7 A Dodge Stunty Leader Disturbing Presence
Goblin Berserker x 2 50K
6 2 3 7 GA Frenzy Dauntless Dodge Stunty Disturbing Presence
Cyborc
Cyborc Throw-Zooka x 2 80K
5 3 3 8 G Pass
No pass access as passing is part of a mechanical arm and not a natural biological one which can learn and develop.
Snotling Desecrator x 2 60K
War walker
3 4 1 8 S Stand Firm Take Root
Snotling Steam Powered Pogo Stick x 1 50K
7 1 4 5 A Leap Very Long Legs Sure Feet
Snotling Flame Bomb Thrower x 1 50K
5 1 3 5 A Bombadier Titchy Dodge Stunty Secret Weapon
Robo-Orc x 2 80K
6 3 3 9 GA Jump Up Extra Arms Really Stupid (needs programming to move)
Mecha-Muncha x 1 80K
Augmented Troll
3 4 1 9 S Bone Head Stand Firm Tentacles Always Hungry Throw Team Mate
Orc Mechanic x 1 50K
5 3 3 8 G Leader
Goblin Assistant Mechanics x 4 40K
6 2 3 7 A Stunty Dodge (too weighed down by tools to be thrown)
Snotling Guinea Pig x 11 20K
5 1 3 5 A Stunty Titchy Dodge Side Step Right Stuff
Troll Team
A team which trains Trolls and the sells them to the big Orc teams. Normally these teams are led by a charismatic goblin or Salesman. The crowd love this guy.
Juvenile Troll x 3 80K
4 4 1 9 S Always Hungry Really Stupid Throw Team Mate Regeneration
Big Mouth Sales-Gobstar x 1 50K
6 2 3 7 Dodge Stunty Fan Favourite Right Stuff
Troll Trainer x 11 40K
6 2 3 7 Dodge Side Step Stunty (can’t be thrown) oiled so the Troll can’t pick them up hence gets side step.
Snotling Swooper x 2 30K
5 1 3 5 A Swoop Stunty Right Stuff Titchy
Team Mascot x 1 30K
5 1 3 5 A Stunty Titchy Dodge Side Step Fan Favourite Right Stuff
Snotling x 11 20K
5 1 3 5 A Stunty Right Stuff Titchy Dodge Side Step
Black goblins
Tougher and Stronger than the average goblin and with very dark skin. There is a touch of crazy about them as well. Snotlings act as courtiers to the head nob and take spears on to the pitch.
Black Goblin x 11 40K
5 3 3 8 G
Black Goblin Berserker x 2 40K
5 3 3 7 G Frenzy
Ball and chain x 2 50K
4 5 1 7 S Ball and Chain Secret Weapon
Black Goblin Head Nob x 1 60K
6 3 3 8 GA Leader
Snotling Courtiers x 4 30K
5 1 3 5 A Dodge Stunty Titchy Stab Secret weapon.
Surf Orcs
Orcs which play on the shallow inlets. This supports their weight and therefore are more agile than your average Orc. They wear lighter armour in order to pull of their acrobatics.
Orc x 11 40K
5 3 3 8 G
Runner x 2 60K
6 3 3 7 GP Nerves of Steel Dump Off
Goblin Catcher x 2 60K
6 2 3 7 A Dodge Stunty Diving Catch Nerves of Steel
Blitzer x 1 60K
6 3 3 8 GA Leader
Safety x 2 50K
6 3 3 7 GA Diving Tackle
Long Ball Gobbo Boys
Freebooter Orc Thrower x 2 60K
5 3 3 8 GP Animosity Pass Accurate
Catapult x 2 60K
4 3 3 8 P Throw Team Mate Kick Team Mate Hail Mary Pass Kick Bombardier Secret Weapon
Goblin x 11 40K
6 2 3 7 A Stunty Dodge Right Stuff
Goblin Catcher x 6 50K
7 2 3 7 A Sure Feet Stunty Dodge Catch (nets) Diving Catch Secret Weapon
These catchers carry huge butterfly nets to catch the ball. Obviously this is illegal and promptly get removed from the pitch.
Goblin Daredevil x 2 60K
6 2 3 7 A Stunty Right Stuff Swoop
Goblin Drummer x 2 50K
6 3 3 7 GS Leader Fan Favourite Mighty Blow
The drummer uses his metal beaters to beat the opponent while the referee is looking the other way.
Black Orcs
They don’t believe Bloodbowl is played correctly. There is too much focus on the ball. BB7 Black Orcs are as ‘agile’ but wear less armour.
Black Orc x 11
4 3 1 8 GS Wild Animal Stand Firm
Orc Runner X 2 50K
5 3 3 8 G Sure Feet
Pummeller x 2
4 4 1 8 GS Frenzy Wild Animal
Goblin Slave x 11 40K
6 2 3 6 A Dodge Stunty Fend
Black Orc Chieftan
4 4 1 8 GS Leader Wild Animal
Peak Orcs
These orcs live in the highest peaks.
Mountain Orc x 11 40K
5 3 3 8 G
Orc Climber x 2 60K
6 3 3 8 G Side Step
Chasm Orc x 2 60K
6 3 3 8 GA Leap
Trapper x 2 60K
6 3 3 8 G Diving Tackle
Summit Lord x 1 70K
6 3 3 8 GS Wrestle Leader
Nippon Teams
Onna-Bugeisha
Onna-Bugeisha x 11 50K
6 2 3 7 GA Wrestle Guard
Onna-Kyoahu-Han x 2 50K
6 2 3 7 GA Dauntless Frenzy
Onna-Yari x 2 40K
6 2 3 7 GA Stab Jump Up Secret Weapon
Onna-Rider x 1 50K
6 2 3 7 GA Wrestle Leader
Onna-Hiyaku x 2 50K
6 2 3 7 GA Wrestle Leap
Ninja
Ninja x 11 50K
6 2 3 7 GA Dodge Guard
Ninja Sensei x 1 60K
7 2 3 7 GA Dodge Leader
Drunken Masters x 2 40K
5 2 3 7 GA Wrestle Dodge
Throwing Shuriken x 1 50K
6 2 3 7 GA Dodge Stab
Torinko Grenade Thrower x 1 50K
6 2 3 7 GAP Dodge Bombadier Secret Weapon
Sumo
Sumo x 4 50K
5 3 2 8 GA Wrestle Break Tackle
Cheerleaders x 11 40K
6 2 3 7 A Fan Favourite
Head Cheerleader x 1 50K
6 2 3 7 GA Fan Favourite Leader
Chalk Master x 2 30K
6 3 2 7 G
Gyoji x 1 50K
6 3 3 7 GAP Leader
Sumo referee
Halfling Ninjas
Halfling Ninja x 11 40K
5 2 3 6 GA Dodge Stunty Right Stuff Wrestle
Dark Soul Ninja x 2 50K
5 2 3 6 GA Dodge Wrestle Stunty Right Stuff Dirty Player
Running Water Ninja x 2 50K
6 2 3 6 GA Dodge Stunty Right Stuff Side Step
Half Moon Ninja x 2 50K
5 2 3 6 GA Wrestle Diving Tackle Dodge Stunty Right Stuff
Raging Bull Ninja x 2 50K
5 2 3 6 GA Dauntless Dodge Stunty Right Stuff Wrestle
Silent Blade Ninja x 2 40K
5 2 3 6 A Stab Dodge Stunty Right Stuff
Halfling Ninja Cannon x 2 50K
3 2 3 7 P Throw Team Mate Pass Bombadier Secret Weapon Hail Mary Pass Kick Team Mate
Halfling Explorers
Halfling Explorer x 11 50K
5 2 3 7 A Dodge Stunty Right Stuff Sure Feet
Half Ogre Body Guard x 3 70K
4 4 2 8 S Throw Team Mate Bone Head
Halfling Merchant x 1 60K
5 2 3 7 A Dodge Stunty Right Stuff Sure Feet Leader
Halfling Pathfinder x 2 50K
6 2 3 7 A Dodge Stunty Right Stuff Sure Feet
Halfling Fighter x 2 50K
5 2 3 7 GA Stab Secret Weapon Dodge Stunty Right Stuff
Pony Rider x 2 40K
6 3 3 7 GAS Sure Feet Sprint Secret Weapon
Kun-Foo Monks
Monk x 11 50K
6 2 3 7 A Dodge Wrestle
One Punch Master x 2 60K
6 2 3 7 GA Mighty Blow Dodge Wrestle
Crouching Tiger x 2 60K
6 2 3 7 GA Dodge Dauntless Wrestle
Dragon’s Way x 2 60K
6 2 3 7 GA Dodge Side Step Wrestle
Iron Monkey x 2 70K
6 3 3 7 GA Fend Stand Firm Side Step
Kun-Foo Master x 1 70K
6 2 3 7 GA Pro Dodge Wrestle Leader
Ronin
Ronin x 11 50K
6 3 3 8 G
Northern Ronin x 2 50K
6 3 3 7 G Stand Firm
Coastal Ronin x 2 50K
6 3 3 7 G Side Step
Forest Ronin x 2 50k
6 3 3 7 G Sneaky Git
Plains Ronin x 2 50K
7 3 3 7 G
Clan Samurai
Clan Samurai x 11 40K
6 3 3 8 GAS Stab Secret Weapon
Household Servant x 4 50K
6 2 3 7 G Fend Wrestle
Samurai Heir x 4 60K
6 3 3 8 G Side Step
Onna-Bugeisha x 2 50K
6 2 3 7 GA Dodge Guard
Ashgari x 2 40K
6 3 3 7 G
Nippon Circus
Nippon Dragon x 1 90K
4 4 2 8 S Secret Weapon Mighty Blow Guard Dirty Player Sneaky Git
Really 6 players under a dragon costume. This is why this is banned.
Tumbler x 11 50K
6 2 3 7 Dodge Side Step
Leaping Tiger x 2 70K
6 2 3 7 A Claw Leap Dodge
Player dressed up as a tiger
Unicyclist x 2 50K
7 2 3 7 A Dodge Sure Feet
Monkey Trickster x 1 70K
6 2 3 7 GA Dodge Leader Sneaky Git
Player dressed up as a monkey
Kabuki
Kabuki x 11 40K
6 2 3 7 G Dodge
Flying Kabuki x 2 50K
6 2 3 7 A Sure Feet Dodge
Kuroko (stage hand) x 4 50K
6 3 3 7 GA Shadowing
Blast Kuroko x 2 50K
6 3 3 7 GP Bombadier Secret Weapon
Fighting Kabuki x 2 50K
6 2 3 7 GA Wrestle
Musician Kabuki x 4 50K
6 2 3 7 A Fend Fan Favourite
Oni
Lesser Oni x 11 40K
6 3 2 8 GS
Horned Oni x 2 50K
5 3 2 8 GS Horns
Shadow Oni x 2 50K
5 3 2 8 GS Side Step
Enraged Oni x 2 50K
5 3 2 8 GS Frenzy
Oni x 1 90K
5 4 1 8 S Wild Animal Horns Regenerate
Bonsai Teams
Bonsai Treeman x 11 50K
3 3 1 9 GS Stand Firm
Squirrel Nymph x 4 50K
7 2 3 6 A Stunty Dodge Side Step
Gardener x 1 50K
6 3 3 7 G Leader
Willow Bonsai x 2 70K
3 3 1 9 GS Diving Tackle Tentacles Prehensile Tail
Magpie Nymph x 2 50 K
6 1 3 6 A Titchy Stunty Dodge Strip Ball
Araby
Dervish x 2 80K
4 5 1 8 S Bonehead ball and chain
Bonehead because they get in to an spiritual ecstasy and forget where there are.
Dervish Berserker x 2 50K
5 3 3 7 GS Frenzy
Dervish Initiate x 2 40K
6 3 3 7 G
Street Urchin x 11 30K
6 2 3 6 A Sneaky Git
Dervish Priest x 1 60K
6 3 3 8 G Leader
Hashishin
Hashishin x 11 50K
6 3 3 7 G Dauntless
Shade Eater x 4 60K
6 3 3 8 S Frenzy Dauntless
Hashishin Priest x 2 50K
6 3 3 7 GS Guard
Hashishin Blade Wielder x 2 50K
6 3 3 7 G Stab Secret Weapon
Hashishin Lord x 1 70K
6 3 3 8 GA Dauntless Leader
Slaver Teams
Human Slave x 11 30K
6 3 3 6 G Fend
Half-Ogre Slave x 1 70K
5 4 2 8 S Fend Bone Head Throw Team Mate
Halfling Slave x 6 40K
5 2 3 5 A Stunty Dodge Right Stuff Fend
Slave Guard x 2 50K
6 3 3 8 G Stand Firm
Slave Trader x 2 40K
6 3 3 7 G
Slave Master x 1 60K
6 3 3 8 G Leader
Badawin Nomads
Badawin Nomad x11 40K
5 3 2 8 G
Stand Against the Storm x 2 40K
5 3 2 8 GS Stand Firm
Fight Back Against the Gale x 2 50K
5 3 2 8 GS Grab
Wrestle Against the Night x2 50K
5 3 2 8 GS Wrestle
Lead Through the Darkness x 1 60K
6 3 3 8 GAS Leader
Rocs Team
Juvenile Rocs x 2 70K
6 4 4 7 AS Bloodlust Wild Animal Titchy Stunty Dodge No Hands
Roc Trainer x 2 50K
6 3 3 7 GP Pass
Throw meat as Rocs must be fed in the air.
Roc Climber x 2 50K
6 3 3 7 A Sure Feet
Steals eggs from Roc nests
Roc Guards x 11 40K
6 3 2 8 G
Lead Trainer x 1 60K
6 3 3 8 GAS Leader
Genie team
Sand Sprites 30K x 11
6 1 3 6 A Stunty Titchy Dodge Right Stuff
Flying Carpet Rider 60K x 2
7 3 3 7 A Titchy Dodge Secret Weapon
Genie 70K x 1
6 2 3 7 A Stunty Titchy Dodge Pro
Exploding Sand Bombers x 2 40K
6 1 3 6 AP Stunty Titchy Dodge Secret Weapon
Genie’s lamp x 1 60K
2 1 3 6 A Leader Titchy Stunty Dodge Jump Up No Hands
Sand Storm Elemental x 2 70K
3 4 1 8 S Bone Head Throw Team Mate
Tomb Raiders
Tomb Raider x 11 40K
6 3 3 7 A
Treasure Hunter x 2
6 3 3 7 G Jump up
Pit Jumper x 2
6 3 3 7 G Leap Very Long Legs
Grave Robber x 2
6 3 3 8 GS Dodge
Side Kick x 2
6 3 3 7 A Fend
Archaeologist
5 2 3 7 A Leader
Araby Thieves
Thief x 11 40K
6 3 3 7 G
Monkey x 2 50K
6 1 3 6 A Dodge Titchy Stunty Extra Arms Strip Ball
Prince of Thieves x 1 60K
6 3 3 8 GAS Leader
Lucky Thief x 1 50K
6 3 3 7 A Lucky Coin (Pro)
Sneak Thief x 1 70K
6 3 3 7 A Cloak of Camouflage (Dodge Titchy Diving Tackle Stunty) Secret Weapon
Fleeing Thief x 1 70K
7 3 3 7 A Shoes of Fleeing (Dodge Sprint Sure Feet M7) Secret weapon
Stealing Thief x 1 50K
6 3 3 7 A Fast Gloves (Sure Hands Strip Ball) Secret Weapon
Flash Bang Thief x 1 40K
6 3 3 7 A Flash Bang (Bombadier) Secret Weapon
Flashing Blade x 1 50K
6 3 3 7 A Dagger of Decay (Stab Decay) Secret Weapon
Roof Thief x 1 50K
6 3 3 7 A Roof Runner’s Boots (Leap Very Long Legs Dodge) Secret Weapon
Magus
Araby Necromamcer
Skeleton x 11 40K
5 3 2 7 G Thick Skull
Vault Skeleton x 2 50K
5 3 2 7 G Jump Up Thick Skull
Tomb Skeleton x 2 50K
5 3 2 7 G Stand Firm Thick Skull
Coffin Skeleton x 2 50K
5 3 2 7 G Stab Secret Weapon Thick Skull
Skeleton Champion x 2 50K
5 3 2 7 G Pro Thick Skull
Magus x 1 70K
6 3 4 7 GA Leader
Dagger Dancers
Dancer x 11 50K
6 2 3 7 A Dodge Fend
Dagger Dancer x 2 60K
6 2 3 7 GA Dodge Stab Secret Weapon
Eunuchs x 2 90K
5 4 2 8 S
Slave x 2 30K
6 3 3 6 G
Veiled One x 1 60K
6 3 3 8 GA Leader
Deserters
People running away from other parts of the world. Like french foreign legion. Looking for gold.
Norsica Berserker x 2 50K
6 3 3 6 G Thick Skull Frenzy
Halfling Catcher x 2 50K
5 2 3 6 A Dodge Stunty Right Stuff Diving Catch Sure Feet
Half Ogre x 1 70K
4 4 1 8 S Throw Team Mate Bone Head
Kislev Cossack x 2 60K
6 3 3 7 G Kick Hail Mary Pass
Empire Runaway x 11 40K
6 3 3 7 GASP
Skeleton Coast
Deep
Fight against skeleton hordes. Developed a special leap attack
Skeleton Coast Villager x 11 40K
6 3 2 7 G Fend
Water Carrier x 2 50K
5 3 2 8 S Guard
Stakesman x 2 60K
6 3 3 7 GA Leap Stakes
Messenger x 2 50K
6 3 3 7 GA Sure Feet
Caravan Driver x 1 60K
6 3 3 8 G Leader
Evil Gits
Half Ogre x 2 80K
5 4 2 8 S Bone Head Throw Team Mate
Swamp Sprites x 11 30K
6 1 3 6 A Dodge Titchy Stunty Right Stuff
Evil Git - Half orc x 2 40K
5 3 2 7 G Dirty Player
Snollygoster x 2 40K
5 2 2 7 A Side Step Stab Dodge Stunty
Stiltskin x 2 60K
6 2 3 7 A Dodge Leap Very Long Legs Stunty
Pro-elf team
Sometimes the arrogant pro-elves join a local BB7s competition to show off. They are almost like the Harlem Globetrotters.
Most have Bonehead. As they stand still in the adulation of the crowd. Some have the fan favourite skill.
Pro-Elf x 11 50K
6 3 4 7 GA Bone Head
Super Star Pro-Elf x 2 70K
6 3 4 7 x 2 GA Bone Head Fan Favourite
Star Pro-Elf x 2 70K
6 3 4 7 x 2 GA Blood Lust (leave the pitch to sign an autograph and meet adoring fans) Pro
Veteran BB7s Pro-Elf x 2 60K
6 3 4 7 GA
Understands how their team mates may think the game will be easy. But they know they can’t take their eye off the ball.
Promoter x 1 60K
6 3 3 8 G Leader
Empire’s War Machines 7s
Human Engineer x 11 50K
6 3 3 8 G
Dwarf Engineer x 4 50K
4 3 2 8 G Thick Skull
Halfling Guinea Pig x 4 30K
5 2 3 6 G Stunty Right Stuff Dodge
Halfling Jetsetter x 1 70K
Steam powered jet pack
6 2 3 6 G Leap Sprint Sure Feet Very Long Legs Secret Weapon Bone head Dodge Stunty
Bombard Cannon x 1 50K
3 3 3 8 P Bomb Hail Mary Pass bonehead secret weapon kick
Stunty Launcher x 1 50K
3 3 3 8 P Hail Mary pass bonehead secret weapon throw team mate Strong Arm
Dwarf with Gripo-Saw (chainsaw with vice ) x 1 80K
4 3 2 8 G chainsaw secret weapon tentacles Shadowing Bone Head Thick Skull
War Automaton x 1 80K
4 4 1 9 S Really Stupid (needs to be programmed) Mighty Blow Jump Up
Master Blaster x 1 80K
Halfling inside a large steam powered suit of armour
4 4 2 8 GS Bone Head Mighty Blow Secret Weapon
Bomb-a-Bus x 1 70K
Dwarf with a bomb blunderbuss
4 3 2 8 G thick skull Bombadier accurate secret weapon bonehead
Flamethrower x 1 70K
Dwarf
4 4 2 8 G bonehead might blow multiple block secret weapon no hands
Marvellous Flesh Masticator Steam Tank x 1 80K
Flails on the front of a tank
3 4 1 9 S no hands ball and chain secret weapon bone head mighty blow claw
Professor Smash’s Masher Steam Tank x 1 90K
5 4 1 9 S frenzy bonehead secret weapon no hands mighty blow stand firm
Constrictor-matic Steam Tank x 1 90K
A tank with arms which hold onto opponents and with nets
5 4 1 9 S no hands bone head tentacles prehensile tail secret weapon stand firm
Steedless Steam Chariot x 1 60K
7 3 3 6 A Bonehead Sprint Sure Feet secret weapon
Mayhem Fortress x 1 100K
2 4 2 9 S Take Root (stuck in the mud) mightyblow stand firm secret weapon jump up Bombadier Chainsaw
Halflings and Chain Steam Contraption x 1 90K
A slow moving ball and chain on wheels. Each ball contains a halfling who kicks opponents as they swing round
5 4 1 8 S Ball and Chain Secret Weapon Dodge
Halfling Hamster Wheel of Doom x 1 80K
6 3 3 8 S Frenzy Juggernaut Jump Up Sprint Dodge Secret Weapon Bone Head
Hang gliding halfling x 2 40K
6 2 3 6 A Stunty Swoop Right Stuff
Low Flying Balloon Biter x 1 70K
Chainsaw attached to a low flying hot air balloon
4 3 3 10 P Chainsaw Secret Weapon Titchy Throw Team Mate (over board)
Low Flying Balloon Bomber x 1 70K
4 3 3 10 P Bombadier Secret Weapon Titchy Throw Team Mate (over board)
Low Flying Balloon x 1 60K
4 3 3 10 P Secret Weapon Titchy Throw Team Mate (over board)
Halflings For The Win
After many years of failure, the Halflings have found a format of Bloodbowl where they might have a chance of winning.
With a new confidence, they have adopted the more traditional types of players including a thrower and blocker.
These teams have found it difficult to get Treemen to join them, so they have resorted to using half-Orges to give them a throwing TD option.
[td][b][td][b]Positional [/b] | | MA | ST | AG | AV | Skills | Normal | Double | Price |
| 11 | Halfling | 5 | 2 | 3 | 6 | Dodge, Right Stuff, Stunty | A | GPS | 30k |
| 1 | Head Chef | 5 | 2 | 3 | 6 | Dodge, Leader, Right Stuff, Stunty | A | GPS | 40k |
| 2 | Runner | 5 | 2 | 3 | 6 | Dodge, Right Stuff, Stunty, Sure Feet | A | GPS | 40k |
| 2 | Chucker | 5 | 2 | 3 | 6 | Dodge, Pass, Right Stuff, Stunty | P | AGS | 40k |
| 2 | Pot-Head | 5 | 2 | 3 | 7 | Dodge, Stunty, Thick Skull | G | APS | 40k |
| 2 | Catcher | 5 | 2 | 3 | 6 | Diving Catch, Dodge, Right Stuff, Stunty | A | GPS | 40k |
| 2 | Half-Ogre | 5 | 4 | 2 | 9 | Bone-head, Thick Skull, Throw Team-Mate | S | AGP | 100k |
| 1 | Carver | 5 | 2 | 3 | 6 | Dodge, Right Stuff, Secret Weapon, Stab, Stunty | A | GPS | 50k |
| 2 | Thief | 5 | 2 | 3 | 6 | Dirty Player, Dodge, Right Stuff, Stunty | A | GPS | 40k |
Apothecary | | Yes |
College of magic
Magicians
Magician x 1 70K
6 3 4 7 GA Leader
Magician’s Apprentice x 11 40K
6 3 3 7 G
Acolyte x 2 50K
6 3 3 7 GA
Gloves of Intercepting x 1 60K
6 3 3 7 A Pass Block Very Long Legs Secret Weapon
Helmet of Luck x 1 60K
6 3 3 7 A Pro Dodge Wrestle Secret Weapon
Chainsaw of Arcane Truth x 1 50K
5 3 3 8 S Chainsaw Leap Secret Weapon
Magic Missile Cannon x 1 50K
5 3 3 8 P Hail Mary Pass Bombadier Secret Weapon
Crown of Fearlessness x 1 60K
6 3 3 8 G Dauntless Tackle Secret Weapon
Protection Ring x 1 60K
6 3 3 7 G Dodge Fend Wrestle Secret Weapon
Belt of Teleportation x 1 60K
5 2 4 7 G Dodge Titchy Leap Very Long Legs Secret Weapon
Witch Hunters
Witch Hunter General x 1 60K
6 3 3 8 GS Leader
Witch Hunter x 2 60K
6 3 3 8 GS Stand Firm
Apprentice x 11 40K
6 3 3 7 G
Executioner x 2 60K
6 3 3 7 GS Wrestle Grab
Fearless Champion x 2 60K
6 3 3 7 GS Dauntless Frenzy
Rune Lords
Dwarf magic
Rune Smith x 11 40K
4 3 2 8 GS Thick Skull
Rune Master x 1 50K
5 3 3 8 GS Thick Skull
Rune Priest x 2 40K
6 3 3 7 GA
Rune Swordmaster x 1 60K
5 3 3 7 GS Stab Secret Weapon
Runic Ring Baron x 1 60K
5 3 3 9 GS Frenzy Mighty Blow Secret Weapon
Rune Hammer Wielder x 1 70K
4 3 1 8 GS Ball and Chain Mighty Blow Secret Weapon
High Lord of the Stones x 1 70K
5 3 3 8 GS mighty Blow Wrestle Dodge Secret Weapon
Rune Rolling Stone x 1 90K
Rolled around pitch crushing opponents. But can’t see where they are going. The dwarf wears special enchanted gloves to push it around.
4 4 1 7 S ball and chain juggernaut Mighty Blow Secret Weapon
Runic Claws x 1 50K
6 3 3 7 GS Claw Mighty Blow Secret Weapon
Wyrdstone Experimentors
Wyrdstone Mage x 1 60K
6 3 4 7 GM
Wyrdstone Apprentice x 11 40K
6 3 3 7 GM
Many Limbs x 1 50K
6 3 3 7 GM Four Arms
Eyes on Stalks x 1 60K
6 3 3 7 GM Catch two heads
Three Legs x 1 60K
5 3 3 7 GM Kick Hail Mary Pass
Wyrd-Saw x 1 60K
6 3 3 7 GM Chainsaw Secret Weapon
Wyrd-Bomb x 1 60K
6 3 3 7 GM Bombardier Secret Weapon
Temporal Instability x1 70K
4 3 3 7 GM Ball and chain block dodge Secret Weapon
Illusionist
Illusionist x 1 60K
6 3 4 7 G
Illusionist Apprentice x 2 60K
6 3 3 7 G Hypno Gaze
Apparition x 11 50K
6 2 5 7 A Foul Appearance Disturbing Presence Dodge Titchy No Hands
Black Knight x1 60K
5 3 5 8 S Titchy No Hands Bone Head Disturbing Presence Secret Weapon
Stag Lord x 1 70K
6 3 5 7 S Titchy No Hands Horns Bone Head Leap Secret Weapon
Giant Spider x 1 60K
5 3 5 8 S Web (Tentacles) Titchy Bone Head No Hands Secret Weapon
Illusion of Medusa x 1 110K
4 4 4 8 AS Hypnotic Gaze Titchy No Hands Bone Head
Shadowmancy
Shadowmancer x 1 70K
6 3 4 7 GA Stab
Apprentice x 11 50K
6 3 3 7 A Shadowing
Night Born x 2 50K
6 3 3 7 GA Side Step
Sneaker x 2 60K
6 3 3 7 G Diving Tackle Shadowing Side Step Secret Weapon
Sliding Sword x 1 70K
6 3 3 7 G Jump Up Stab Leap Secret Weapon
Fearmonger x 1 70K
6 3 3 7 GAS Disturbing Presence Foul Appearance Fend Dodge Secret Weapon
Dark Soul x 1 60k
6 3 3 7 GS Disturbing Presence Side Step Dodge Secret Weapon
Pyromancy
Pyromancer x 1 60K
6 3 4 7 G
Fire Blast x 2 60K
6 3 3 7 G Bombadier Secret Weapon
Apprentice x 11 40K
6 3 3 7 G
Flame Sword x 1 60K
6 3 3 7 GA Stab stand firm secret weapon
Fire Walker x 1 50K
6 3 3 7 GA Sure feet frenzy secret weapon
Burning Hands x 1 60k
6 3 3 7 GA Wrestle mighty blow secret weapon
Fire Eater x 1 70K
Eats a wyrdstone before the match.
5 4 1 8 S Wild Animal Frenzy Secret Weapon
Fire Elemental x 1 50K
6 3 3 8 GAS Frenzy Secret Weapon
Shaman Priests
Wild Priest x 1 60K
6 3 4 7 G
Apprentice Shaman x 11 40K
6 3 3 7 G
Animal
Raging Bear x 1 70K
6 4 1 8 S Wild Animal No Hands
Ravaging Wolf x 1 60k
7 3 3 8 S Wild Animal No Hands
Swarming Bees x 1 80K
4 3 5 7 A Wild Animal Titchy Dodge No Hands
Spirit Hound x 2 60K
7 3 3 7 A Stunty Dodge No Hands Secret Weapon
Ancestor Spirit x 2 60K
7 3 3 7 GASP Foul Appearance Disturbing Presence Dodge No Hands Secret Weapon
Storm Spirit x 1 70K
3 3 1 8 P Bombadier Hail Mary Pass Secret Weapon
Elementalist
Elementalist x 1 60k
6 3 4 7 G
Earth Elemental x 1 60K
4 3 3 9 GS Stand Firm
Minor Earth Elemental x 11 30K
4 2 3 8 GS Stand Firm
Fire Elemental x 1 60K
6 3 3 8 GAS Frenzy
Minor Fire Elemental x 11 30K
6 2 3 7 GAS Frenzy
Water Elemental x 1 60k
6 3 3 8 GA Side Step
Minor Water Elemental x 11 30K
6 2 3 7 GA Side Step
Air Elemental x 1 60K
7 3 3 7 GAP Very Long Legs Leap Diving Catch
Minor Air Elemental x 11 30K
7 2 3 6 GAP Very Long Legs Leap Diving Catch
Mud x 1 60K
5 3 3 8 GSA Side Step Stand Firm Bone Head Secret Weapon
Steam x 1 70K
6 3 3 8 GAP Frenzy Very Long Legs Leap Diving Catch Bone Head Secret Weapon
Dust Storm x 1 60K
5 3 3 8 GASP Ball and Chain Bone Head Secret Weapon
Air Cannon x 1 90K
5 2 5 6 P Hail Mary Pass Accurate Bone Head Secret Weapon
Pile Driver x 1 90K
2 5 1 9 S Mighty Blow Bone Head Secret Weapon
Summoner
Summoner x 1 60K
6 3 4 7 G
Apprentice x 11 40K
6 3 3 7 G
Balrog x 1 90K
5 4 1 8 S Wild Animal Frenzy
Lesser Demon x 2 50K
6 3 3 7 S Frenzy
Demonic Denizen x 11 30K
5 2 3 7 A Dodge Stunty Right Stuff
Throwing Balrog x 1 90K
5 4 1 9 S Bone Head Throw Team Mate Secret Weapon
Frenzier x 1 60K
6 3 3 8 S Frenzy Wrestle Secret Weapon
Tailed x 1 60K
6 3 3 8 S Diving Tackle Tackle Secret Weapon
Clawed x 1 50K
6 3 3 8 GS Claws Secret Weapon
Big hand x 1 50K
6 3 3 8 GA Big Hand Secret Weapon
Necromancy
Necromancer x 1 60K
6 3 4 7 G
Zombie x 11 40K
4 3 2 8 G Regeneration
Skeleton x 11 40K
5 3 2 7 G Thick Skull Regeneration
Ethereal Spirit x 11 60K
6 3 5 7 GA Foul Appearance No Hands Titchy Regeneration
Wight x 1 80K
6 3 3 8 GS Block Regeneration Secret Weapon
Mummy x 1 110K
3 5 1 9 S Mighty Blow Regeneration Secret Weapon
Banshee x 1 90K
7 2 4 7 GA Foul Appearance Leap Very Long Legs Hypnotic Gaze Regeneration Secret Weapon
Zombie Halfling x 4 30K
4 2 2 6 Dodge Stunty Right Stuff Regeneration
Zombie Half-Ogre x 1 80K
4 4 1 8 S Throw Team Mate Regeneration
Potioneers
Chief Potion Maker x 1 60K
6 3 4 7 G
Poisoner x 1 50K
6 3 3 7 G Stab Secret Weapon
Potion Brewer x 2 50K
6 3 3 7 GS Thick Skull
Potioneers x 11 50K
6 3 3 7 G
Potion of Speed x 1 50K
7 2 3 6 GA Sprint Sure Feet Secret Weapon
Potion of Invulnerability x 1 60K
5 3 3 10 GS Stand Firm Secret Weapon
Potion of Mighty Punching x 1 60K
6 3 3 7 GS Block Mighty Blow Secret Weapon
Leaping Potion x 1 60K
6 2 4 7 GA Leap Very Long Legs Secret Weapon
Potion of Far Sight x 1 60K
6 2 4 7 G Pass Accurate Secret Weapon
Potion of Hiddeness x 1 70K
6 2 4 7 G Strip Ball Dodge Titchy Secret Weapon
Potion of Firmness x 1 70K
4 4 1 9 GS Stand Firm Take Root Secret Weapon