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Group managers: mekutata, Happy_Amateur, kozak, Shraaaag


☆World Waaaagh III☆
Year: 7 Active Teams: tba
Current Champion: Night Goblin Nasties (☆)
Current Phase: Playoffs
Upcoming Market: no Market
XXL: XXL Pirrrrates


Playoffs
90K Inducement Funds



Deadline:
Playoffs Kick-Off: 02.03.23
Playoffs Kick-Off: 02.03.23
Regular Season

G

W-T-L


+/-

TDΔ

CasΔ

TotalΔ

Points
#1 Les Sales Freux87-1-0614:2 (12)32:21 (11)2324
#2 Demonic Dudes of Death84-2-239:8 (1)29:25 (4)515
#3 Iz Eh Gob-FinnZ Teem83-3-207:7 (0)27:18 (9)913
#4 Troll Fanboyzzz83-3-209:-3 (12)27:26 (1)1312
#5 Fazta Ratyz83-2-3-16:8 (-2)18:22 (-4)-612
#6 Bricktops Boisterous Butchers83-1-4-210:13 (-3)18:19 (-1)-411
#7 Broken Nose Nibblerz82-2-4-35:6 (-1)17:22 (-5)-610
#8 Lowdown Dirty Dragoons71-1-5-33:10 (-7)14:17 (-3)-106
#9 TheDeadisNotanEscuse!!!71-1-5-4-3:12 (-15)13:25 (-12)-276



G

W-T-L


+/-

TDΔ

CasΔ

TotalΔ

Points
#1 Bigtoof Bad Bunneez87-0-1718:2 (16)23:28 (-5)1123
#2 Mad Moon Mischiefs85-2-1420:6 (14)33:20 (13)2719
#3 Night Goblin Nasties™85-1-2210:7 (3)20:22 (-2)118
#4 Moody Moonzz84-2-2310:8 (2)23:26 (-3)-116
#5 Terrifying Toe Twisters83-2-319:10 (-1)23:29 (-6)-712
#6 GoblinBowel Parasites82-2-4-17:10 (-3)24:15 (9)69
#7 Sartosa Black Flagz83-1-404:8 (-4)33:25 (8)48
#8 Black Tooth RIPs82-0-6-36:13 (-7)22:30 (-8)-157
#9 Shroooooom Lovaz80-0-8-90:20 (-20)18:24 (-6)-262




Matchday 1: Sartosa Black Flagz - Bigtoof Bad Bunneezz: -
-4TDs against Sartosa due violence against leeg officials
Matchday 3: Lowdown Dirty Dragoons - Troll Fanboyzzz:
-5 TDs against Lowdown Dirty Dragoons due violence against leeg officials
Matchday 6: TheDeadisNotanEscuse!!! - Troll Fanboyzzz:
-6TDs against TDINE!!! due violence against leeg officials
Matchday 8: Shroooooom Lovaz vs Sartosa Black Flagz
-3TDs against Shrooooom Lovaz due violence against leeg officials
Matchday 8: TheDeadisNotanEscuse!!! - Lowdown Dirty Dragoons
not played
Matchday 9: Lowdown Dirty Dragoons - Iz Eh Gob-FinnZ Teem:
-3 TDs against Iz Eh Gob-FinnZ Teem due violence against leeg officials

☆ Headz vs Tailz ☆
GWTLTDΔCasΔTotalΔScore

18

7

1

10

14:27(-13)

65:72(-7)

-20

22

18

10

1

7

27:14(13)

72:65(7)

20

31





☆ Throne of Blood ☆




The Throne of Blood is a meta league that runs parallel to a season.
Teams gain points for killing opponent's players. The most brutal team will be joined by a chaotic Goblin Renegade.
Based on DrClaes' Blood of Throne

Rulez
Every opponent death during the season is scored as follows: Score = ST * ST + SppCategory * SppCategory + Bonus.
SppCategory follows the progression from Rookie to Legend as (0,1,2,4,6,8,10).
Bonus points are given for Draws (+1) and Wins (+2).

XXXL Throne of Blood

1:
[L]
Night Goblin Nasties™
, Goblins of Happy_Amateur: (7/2/4) 6K/13G:284 points :


2:
[L]
Mad Moon Mischiefs
, Goblins of Gnoblar: (8/3/3) 13K/14G:202 points :


3:
[L]
Vilenose Creepas
, Goblins of dolce: (1/0/1) 3K/2G:98 points :


4:
[L]
Bigtoof Bad Bunneez
, Goblins of BigChiefSittingDuck: (8/0/2) 4K/10G:77 points :


5:
[L]
Shroooooom Lovaz
, Goblins of RavensFan: (0/2/12) 6K/14G:70 points :


6:
[L]
IZ Eh Gob-FinnZ Teem
, Goblins of MerryZ: (6/3/3) 5K/12G:68 points :


7:
[L]
Terrifying Toe Twisters
, Goblins of Shraaaag: (7/4/4) 6K/15G:46 points :


8:
[L]
Les Sales Freux
, Goblins of kozak: (12/2/2) 6K/16G:30 points :


9:
[L]
Troll Fanboyzzz
, Goblins of DrClaes: (2/3/5) 4K/10G:24 points :


10:
[L]
Moody Moonzz
, Goblins of Norn: (7/2/3) 3K/12G:23 points :


11:
[L]
GoblinBowel Parasites
, Goblins of Midas_Touch: (3/4/4) 3K/11G:18 points :


12:
[L]
Broken Nose Nibblerz
, Goblins of luxyluxo: (2/2/7) 4K/11G:17 points :


13:
[L]
Black Tooth Rips
, Goblins of mekutata: (4/0/9) 2K/13G:9 points :


14:
[L]
Fazta ratyz
, Goblins of BraincrackGrotsky: (3/3/5) 2K/11G:8 points :


15:
[L]
Bricktops Boisterous Butchers
, Goblins of ben_awesome: (4/1/8) 1K/13G:6 points :


16:
[L]
[XXXL] Bad Apples
, Goblins of Halfabrain: (1/0/1) 1K/2G:6 points :


17:
[L]
TheDeadisNotanEscuse!!!
, Goblins of Weissnit: (1/2/5) 1K/8G:4 points :



Top trophy with 254 points
Night Goblin Nasties™ killed Ryker Rustikal

First Blood
Night Goblin Nasties™ killed Asher Balderon on 2022-09-25 10:59

Total deaths: 70 in 104 games


Most Brutal Games
3 kills in a single game
Black Tooth Rips vs Vilenose Creepas
Terrifying Toe Twisters vs Moody Moonzz


Longest Kill Streak
6 games with at least one kill
Mad Moon Mischiefs coached by Gnoblar

Longest No-Kill Streak
12 games with no kills
Demonic Dudes of Death coached by The_Demon

Tallest Stack
13 kills
Mad Moon Mischiefs coached by Gnoblar







Black Market Cards

Black Market cards allow additional manipulations to teams and players between matchdays.
Cards are divided in 7 regular categories and 1 special category based on the active Pre-Season tournament.
At the start of a new season all Black Market cards are put together into one Black Market card deck. This deck represents the Black Market and gets shuffled at the start of every season phase.

Access to the Black Market can be obtained by activating a rostered Filcher or by participating at a Great Bribery.
After successfully accessing the Market, the team's coach may see the current two top cards of the Black Market card deck and choose one card, the unwanted card moves to the bottom of the deck.

The obtained card may be activated at once or be looted for later usage. A team may loot up to three Black Market cards at once.
A team may activate up to three cards per matchday and card effects may stack, but only one card per category may be activated.
If not stated otherwise Black Market cards may only be used on players with Right Stuff (exception are rostered Free Agents).



Previous Seasons

Magic Cards

A group of insane Goblins that pretend to understand the usage of magic while in reality these guys make a living by stealing magic goods from travelling traders. As such these Goblins sometimes sell items without really understanding them themselves.
Cards may be activated on rostered players with Right Stuff (exception are rostered Free Agents).
Flying Carpet

A legendary magic carpet found in the ruins of Araby helps to keep a room tidy or grants the user to fly.
2-6 The carpet seems to follow any given orders.
Player gains Swoop, Sprint and Sure Feet.
1 Only after stepping on the carpet, the player realizes not knowing how to control it.
The carpet lifts up and flies off back to Araby. Player misses next game.


Cloak of Isha

A mysterous cloak with a protective aura found in the former realm of Woof Elves. May be used instead of regular armor.
2-6 The legendary cloak can be used instead of regular armor, grants +1 AV, Regeneration and Thick Skull.
1 Turns out a coat is not an adequate replacement for proper armor, player suffers -1 AV.


Hashtut's Dentures

Iron prosthetics decorated with arcane runes found in the ruins of Zorn-Uzkul. Supposedly fills the patient with rage.
2-6 Drives the wearer mad and grants Dauntless, Frenzy, Mighty Blow and Animosity.
1 The teeth used to look worse. But the pain destroys most of the player’s brain, player suffers Unchannelled Fury and Animosity.


Lewdgrip's Whiparm

The detached tentacle arm of a legendary Blood Bowl player keeps passing on pure instinct, if you can sneak it out of mums bedside drawer.
2-6 The carrying player gains Accurate, Nerves of Steel, Pass and Strong Arm.
1 The tentacle occasionally growls into the carrying player’s mouth to lay eggs, the player can’t move while trying to spit. Player suffers Take Root


Jark's Longarm

The living arm of a former Blood Bowl legend has a drive on to the ball. Put on a chain leash, the arm can lead its new master.
2-6 Player gains Catch, Diving Catch, Extra Arm and Pass Block.
1 The arm begins to struggle free and fight with the carrying player before kick-off and escapes. A random opponent player catches the hand.


Invisible Paste

A mysterious paste makes anything it touches invisible. Found despite being invisible.
Can only be used on any rostered player with a Secret Weapon (exception are rostered Free Agents).
2-6 Changes the player's Secret Weapon to a modified roll of +7.
1 The player can’t find their weapon before the match. The player loses any Secret Weapon related stats and skills.


Magic Sponge

A multicellular organism consisting of jelly-like mesohyl found on a beach. Legends say the sponge can cures any kind of injury.
2-6 Player loses any temporary or permanent injuries for one match.
1 The player suffers Decay for next played match.


Grom Steak

An overcooked slice of regenerating Troll meat based on legendary Grom's faborite recipe. Grants enormous strength when eaten.
2-6 The steak fills the player with unbelievable strength.
Player gains +1ST, Kick Team Mate, Always Hungry and loses Right Stuff.
1 Player loses -1ST and gains Titchy.


Dirty Tricks

A group of former Blood Bowl players that failed as coaches despite their unsportsmanship.
Now they try to sell some of their dirty tricks to young coaches and show them cheap ways to improve a team.
Cards may be activated on players with Right Stuff (exception are rostered Free Agents).
Greased Shoes

Nasty self made grease tubes to replace the opponent’s shoe.
2-6 1d3 random players lose -1MA.
1 1d3 random players gain Sprint.


Toxic Mushrooms

Toxic mushrooms to poison the opponent's meal before the match.
2-6 1d3 random players drink from a toxic soup and suffer Bonehead for one match.
1 1d3 player drink from a toxic soup and gain Foul Appearance for one match.


Referee Tribunal V.I.P.

Open the gates to the vip section and have some fans "persuade" the referee tribunal members to leave the buffet and actually watch the game closely.
2-6 Any opponent player banned for fouling has to attend the Referee Tribunal and face a ban of 1d3 games.
1 Any player of the activating team that gets banned for fouling has to attend the Referee Tribunal and face a ban of 1d3 games.


Fake News

Bribed Gunter the Gobbo manipulates the upcoming game's odds.
2-6 Next opponent's TV gets raised by 50K.
1 Next opponent’s TV gets lowered by 50K.


Locked Rest Room

The bribed cleaning lady locks in a player for not being able to pay for the rest room usage.
2-6 Bans activating team from fielding a chosen player with Right Stuff on the first drive. In case of only 11 rostered players the team gains a free Riotous Rookie.
1 Bans an opponent from fielding a chosen player with Right Stuff on the first drive. In case of only 11 rostered players the team gains a free Riotous Rookie.


Manipulated Dice Tower

Little gnoblars manipulate the stadium's dice tower to direct Nuffle's holy favor towards one team without affecting TV.
2-6 1d3 random players with Right Stuff gain Consummate Professional for one match.
1 1d3 opponent random players with Right Stuff gain Consummate Professional.


The Fixer

Unhappy at certain opposition shenanigans, the coach approaches The Fixer to see if he can't sort out a different outcome.
2-6 Rerolls one of the opponent's active cards with a modifier of -1.
1 Next card activation or specialist roll suffers a modifier of -1.


Rigged Coin

That coin looks a bit suspicious.
2-6 Allows the activating team to decide on who receives first no matter of what the client’s coin toss results.
1 Allows the opponent team to decide on who receives first no matter of what the client’s coin toss results.


Goblin Cheaters

The craftsmanship of the Goblin Cheaters is infamously dangerous, often not working as indented.
This is due the lack of understanding for basic construction and the usage of cheap Hobgoblin slaves.
Cards may be activated on players with Right Stuff (exception are rostered Free Agents).
Rusty Spoon

Even a rusty spoon can be a deadly weapon.
2-6 Player gains Stab, Secret Weapon.
1 The spoon turns out to look more intimidating than it is, player suffers Secret Weapon.


Kicking Boots

A new pair of boots pimped up with deadly spikes and sharpened spurs.
2-6 Player gains Kick, Dirty Player.
1 The spikes keep hurting the player while not offering any advantage. Player suffers -1AG and -1MA.


Blundabuss

The blundabuss allows to fire the ball long distances.
2-6 Chosen player with Right Stuff gains Pass, Hail Mary Pass and +1PA but suffers Secret Weapon (+11).
1 Due malfunction the player suffers No Hands and Secret Weapon (+11).


Squig Bomb Launcher

The key is getting the little buggers in there without losing your trigger finger.
2-6 The cheaters smuggle in a Squig Bomb Launcher for one game (2,2,3+,3+,6+)- Bombardier, Cannoneer, Cloud Burster, Running Pass, Strong Passing Game, Really Stupid, Secret Weapon, 50K
1 The cheaters lack any manual or knowledge on how to control this
machine. A random player with Right Stuff misses next match and rolls
1db. If the result is a skull or both down, the player suffers an injury
from the explosion and misses the next match.


Goblin Catapult

It looks like its been constructed out of string, paper mache and sodden bar towels, but hey... it might work!
2-6 Team gains a Goblin Catapult for one game (2,2,2+,2+,9+)- Throw Team Mate, Kick Team Mate, Strong Arm, The Ballista, Secret Weapon, Take Root, 50K
1 The cheaters lack any manual or knowledge on how to control this machine. The player misses next match and rolls 1db. If the result is a skull, the player suffers from selfcatapulting and rolls one Casualty roll.


Pocket Holes

You can't take a pair of scissors onto the field, but you can sneak around with them in the club rooms after the game.
2-6 The cheaters transfer all regular winnings of the upcoming match to the activating team’s treasury.
1 The cheaters transfer all regular winnings of the upcoming match to the opponent’s treasury.


Stolen Playbook

It also magically reveals whether coaches can read or not.
2-6 1d3+1 players gain Pass Block & Shadowing
1 1d3+1 random players gain Loner (3+)


Bribed Lineref

Hey *psst*, yeah, you... see that linesman over there. You ain't gonna believe what he got up to last night!
2-6 1d3+1 random players gain swarming, 1 random opponent player gains swarming.
1 1d3+1 random opponent players gain swarming, 1 random rostered player gains swarming.


Warpstone Cards

The mentally questionable Night Goblins are looking for voluntary test subjects for their Warpstone experiments.
Cards may be activated on players with Right Stuff (exception are rostered Free Agents).
Some Coaches might risk the health of a player to gain an advantage.
Frog Legs

The player’s legs keep growing in size and strength and he can now jump to enormous heights.
2-6 Player gains Very Long Legs, Leap
1 Player suffers internal mutations and gains Decay


New Friend

A second head grows out of the player’s neck.
2-6 Player gains Two Heads.
1 Player suffers internal mutations and gains Decay


Stonebrain

The player’s skull grows thick horns.
2-6 Player gains Horns and Thick Skull.
1 Player suffers internal mutations and gains Decay


Growing Fingers

The player grows a new, autonomous arm.
2-6 Player gains Big Hand, Extra Arm.
1 Player suffers internal mutations and gains Decay


Fist with teeth

The player's fingers deform into razor sharp claws.
2-6 Player gains Claw, Stab.
1 Player suffers internal mutations and gains Decay


Speaking stomach

The player’s belly opens and a giant mouth with teeth appears, gurgling and uttering nonsensical noises.
2-6 Player gains Monstrous Mouth, Disturbing Presence.
1 Player suffers internal mutations and gains Decay


Spores

The player keeps evolving like shrooms on speed.
2-6 Player gains Tentacles, Prehensile Tail and Foul Appearance.
1 Player suffers internal mutations and gains Decay


Warpstone Ceremony

In a filthy basement, in a particularly nasty hotel, in an exceptionally bad part of town, several cloaked figures gather in the soft light of the Warpstone. Fervent whispers, muffled cries and the occasional groan are all that can be heard as the participants prepare themselves for an ancient and evil ceremony. And there are refreshments too.
2-6 Lasting effect:
2 player is reborn as a Dust Goblin
3 player is reborn as a strange creature,
4 player is reborn with a third eye (gains free Leader)
5 player is reborn with a mutation (Coach can choose one mutation)
6 player is reborn with two mutations (Coach can choose two mutations)
1 Lasting effect:
1 player is dies


Troll Cards

A gang of Goblins that believe to be smart enough to manipulate Trolls. In reality, just a group of idiots accepted by Trolls until it becomes lunchtime.
All Troll cards can only be used on rostered Troll players.
Snack

Some might think they were people too. But they're not. They're a snack.
2-6 The Troll’s team gets a free Halfling for one game-
1 Next opponent gets a free Halfling for one game


Cook

If a Halfling tastes great, how amazing could a Halfling chef taste?
2-6 The Troll eats a cook and loses Always Hungry and improves Loner roll by 1.
1 The Troll eats a cook and loses Projectile Vomit.


Throwing Practice

It might not make their aim better, but it keeps them occupied.
2-6 The Troll practices throwing team mates and gains The Ballista and Reliable for one game.
1 Troll loses Throw Team Mate for one game.


Smear it with Glue

The key is getting it out of the team changing rooms afterwards.
2-6 Troll gains Tentacles.
1 Troll gains Decay.


Troll Therapy

A deep conversation with a sport psychotherapist motivates the Troll.
2-6 Troll loses Loner.
1 Troll eats the therapist, loses Reall Stupid and gains Animal Savagery.


Cooked Witch

Apparently they taste like garlic and snails and puppy dog tails.
2-6 The Troll eats a witch and starts moving in an irrational way, the Troll gains Frenzy and Jump Up.
1 The witch puts a spell on the Troll before being eaten, the Troll gains Take Root.


Voices in Head

*psst* Hey. You. I'm talking to you. See those gitz over there!
2-6 The Troll hears voices in the head what to do, Troll gains Pro.
1 The voices don’t stop talking, the Troll can’t play under these conditions and misses next game.


Rolled a 6

There is nothing more surprising than when a Troll suddenly seems to understand complex play plans. Except maybe Fanatics not getting knocked out. That would be surprising.
2-6 Nobody knows why, but the Troll is suddenly able to articulate full sentences and focus on the game Troll loses Really Stupid
1 Nobody is really surprised, the Troll is so stupid that he forgets to show up, missing next game


Unwanted Ones

A group of old Goblin players that were fired by their former teams. Despite their injuries they sometimes have the abilities to be useful for a team. Unwanted Ones come with the skill Disposable and don’t add their base skills to the team’s TV.

Players from these cards may be used to temporary replace rostered players who are suffering from a MNG status or take a free roster spot.

Every season includes one guest player who replaces a random Unwanted One card.
When a coach activates an Unwanted One roll 1d6. On a result of 4+ replace the Unwanted One with the current guest player.
The guest player may appear several times per season but adds -1 to the Unwanted One roll each time they are induced, but a natural 6 will always activate the guest. The guest player may gain spp and suffer permanent injuries.

NameMASTAGPAAVPVSkills
Fubby Fart613+4+8+20KDodge, Right Stuff, Stunty, Kick, Smashed Collar Bone
Garnash Gizzard624+4+8+20KDodge, Right Stuff, Stunty, Guard, Brolen Neck
Immortal Huck523+4+8+20KDodge, Right Stuff, Stunty, Wrestle, Smashed Hip
Low Blow Joe623+4+7+20KDodge, Right Stuff, Stunty, Diving Tackle, Serious Concussion
Magic Gabrush613+4+8+20KDodge, Right Stuff, Stunty, Pass, Smashed Collar Bone
Rot Gakdup624+4+8+20KDodge, Right Stuff, Stunty, Block, Broken Neck
Scared Freddie523+4+8+20KDodge, Right Stuff, Stunty, Side Step, Smashed Ankle
Howey Bowlson623+4+7+20KDodge, Right Stuff, Stunty, Leader, Fractured Skull


SeasonXXXL Guest PlayersNameMASTAGPAAVSkillsSkillaccessPlayervalue
3
The Old One633+4+9+Pogo Stick, Very Long LegsG/A,P,S60K
2
Drub Drill723+3+8+Dodge, Pass Block, Shadowing, Stunty -70K
1
Dik Waldorf513+5+7+Dodge, Right Stuff, Stunty, Side Step, Swarming, comes with Prik-0K
1
Prik Stakdorf613+4+8+Dodge, Right Stuff, Stunty, Coaching Roll-70K
0
Longlip Stikka623+5+8+Dodge, Stunty, Stab-55K


XXXL Cards

XXXL Cards always focus and rely on specific XXXL related team management aspects and allow a temporary boost.
Gobbo Goblets Sponsorship

Gobbo Goblets, XXXL’s official wine delivery system of the XXXL, offers a deal to sponsor the team.
Requires: No active sponsor contract
2-6 Adds a temporary sponsor contract with Gobbo Goblets with the unique PR strategy “Better than nothing: Don’t lose and take the money”, they pay a regular sponsor payment (2d3+FF modifier) and stay for one match.
1 Instead of paying with gold, Gobbo Goblets just send barrels full with toxic wine. Some players appear on the next matchday intoxicated. 1d3 random players gain Really Stupid. Team may unready and hire untrained Riotous Rookies in an attempt to help the situation.


Excited Sponsor

To celebrate the onoing positive relationship between team and sponsor,
the sponsor decides to pay a bonus based on the next match performance.
Requires: Active sponsor contract.
2-6 The sponsor adds +1d3 per scored TD to the upcoming sponsor payment roll.
1 The sponsor will be very disappointed in case of a loss and not pay if the team fails to win or draw the next game.


Leader

The team captain requests that he should be allowed to take the pre match team talk.
And how can the coach say no to his captain?
Requires: Rostered Team Captain
2-6 The Team Captain understands how to motivate and lead team mates, the player gains Leader.
1 The Team Captain is a toxic primadonna and hurts the team atmosphere, the captain and 1d3 random team mates gain Loner or add +1 to an existing Loner.


Cheating the Cheats

I mean.... It’s almost compulsory.... right?
Requires: Active Bribe at a Great Bribery
2-6 Allows to view current bribes of ther teams and redistribute gold between the own active bribes.
1 Team gets banned from the upcoming Bribery with any active bribes valuated as failed.


Fudging the Team Sheet

Because this requires reading and writing its more risky than you could imagine.
Requires: No Active Bribe
2-6 Team may unready again and hire and fire under regular Team Management rules before the upcoming match.
1 Team may not fire any players in the upcoming Regular Team Management phase.


Grottydas

Grottydas have released a new range of amazing sporting accessories.
Requires: Rostered Secret Weapon
2-6 Player regain Right Stuff and Dodge and a modified Secret Weapon Roll of +8 or add +1 if they already feature a modified SW roll.
1 Player has to play without any gadget with base skills based on a regular Goblin.


Level One Coaching Badge

With the idea of coaching staff being that they actually help out in
some way, there is of course a way for the leeg to make money out of
training them.
Coaching badges. Requires: Rostered Specialist
2-6 Cheerleader: add +1 to Cheerleader Roll
Fan: pays +2d3 per fielded drive
Filcher: may filch twice
Player-Coach: may coach a rostered Troll
Shaman: may reroll one dice of a Shaman Roll
Squig Tamer: may reroll a failed Tame roll
1 Specialist misses next game.


There is no I in We

A pep talk with a exclusive contracted Free Agent before the upcoming
match has an effect on the player’s attitude.
Requires: Free Agent under Exclusive Contract
2-6 A rostered Free Agent believes in the coach and gives everything to be a valuable part of the team, the player loses Loner.
1 The rostered Free Agent demands to be the central point of the upcoming game and will start a fight with any team mate scoring more TDs. Roll 1db per scored TD, on a skull result the scoring player will get beaten up and miss the next game.


S.I.G. Cards

All cards require a rostered Free Agent to be activated. Effects last for one match unless noted otherwise.
Personal Cook

If you thought that the Star Players were a temperamental lot, wait until you meet the chef.
2-6 Team gains a free Cook (5,2, 3+,5+,7+, Animosity, Dodge, Right Stuff, Stunty, Halfling Thimble Cup, 30K value)
1 Opponent team gains a free Cook (5,2, 3+,4+,7+, Animosity, Dodge, Right Stuff, Stunty, Halfling Thimble Cup, 30K value)


Iron Glove

Its like an iron fist in a velvet glove, except the glove is made of iron and has a spike on it.
2-6 Player gains +1 on Mighty Blow
1 Player suffers -1 on Mighty Blow


Best Shoes

These shoes are so well made, so good to look at and so affordable that the Git you are stomping on is gonna look up and ask “Hey, where’d you get those shoes?”
2-6 Player gains +1 on Dirty Player
1 Playersuffers -1 on Dirty Player


Water Boy

Its possible thats its high quality H2O... but its just as possible that the water boy is a plant by the opposition.
2-6 Team gains a free Water Boy (5,1, 3+,5+,7+, Dodge, Right Stuff, Pick Me Up, 30K value)
1 Player suffers Drunkard and suffers +1 on their Loner


Mentor

Prik Waldorf here folks. And its refreshing to see that the coaching structure on this team includes a player mentor program. Back in my day I was closely mentored on and off the field by the late, great Shaft Stiffler. He always used to take me back to his place after matches to try his blood sausage. I don’t like blood sausage.
2-6 Trains with a chosen team mate, player gains one of Free Agent's own skills (chosen randomly) for one match
1 Coached team mate suffers mng


Blood Contract

Blood is thicker than water, but less viscous than ink. Its a wonder anyone thought this was a good idea.
2-6 Prevents Free Agent from leaving (due injury or inability to pay upkeep)
1 Free Agent keeps Animosity for two seasons.


Personal Sponsor

Hell have no fury like a woman scorned, but if you really want to see drama then you should see the board of directors telling the team sponsor that they are exploring new avenues of revenue.
2-6 A personal sponsor pays the player’s upkeep. (If a regular sponsor already pays the upkeep, transfer the money directly to team's trasury)
1 The team’s sponsor won’t cooperate with another company and will deny a pay out after the upcoming match.


Hypnosis

*Bzzzzzzzz....* All Hail the HynoGit!
2-6 Player improves their Loner Roll by +2
1 Player suffers Bonehead


Necromancer Cards

The vile gravediggers are coming to sell their forbidden findings. Only an insane coach would not turn away from such an offer!
Incorporeal

A secret force helps the player's team to move past their opponents.
2-6 1d3 players gain Incorporeal
1 One of the invoked ghosts is the grandgrandgrandfather of the opponent's coach and decides to switch sides. 1d3 random opponents gain Incorporeal.


Zombie Rookies

A certain kind of special worm hidden in the food for the Rookies turns the talented young gits into mindless monsters.
2-6 Riotous Rookies gain Regeneration and Savage Mauling for one match.
1 The Riotous Rookies suffer Decay for one match.


Blood Contract

An ancient piece of paper with bloody handwriting is just waiting for your signature!
2-6 Player gains a skill chosen by the coach for one match, but will "retire" after the match.
1 Player disappears into the void.


Numbnefer's Helmet

The golden helmet of the famous Goblin thrower is certainly worth a lot.
2-6 Team resells the helmet for 2d6*10K gold.
1 The helmet turns out to be a stolen luxury object from Dirty Dan's famous collection. The team gets caught and sued for 2d6*10K or suffers a random player missing next game due a beat down. Additionally Dirty Dan gains Animosity against the team if not paid.


Black Sheep

Sacrificing the black sheep to praise the Great Nuffle!
2-6 Nuffle is pleased and grants a random player with the Leader trait for one match.
1 Nuffle is enraged by the cheap offer and grants a random opponent player the Leader trait.


Decoy

A masterwork of taxadormy will certainly be useful to hocus the opponent's dirty cheats.
2-6 A suffered Black Market card targets the decoy instead of an actual player.
1 Team loses next game's 4 MVP SP due a mix up of actual players and the corpse.


A Chainsaw

The chainsaw of a former blood bowl star seems to still work.
2-6 A player with Right Stuff chosen by the coach gains Chainsaw and Secret Weapon but suffers -1AG for one match.
1 The chosen player suffers an injury and misses next game.


Raising the Dead

Team may attempt to raise a player who passed away in the last match.
2-6 Team may roll a 1d6 Desecrator Roll.
1 A random player with Right Stuff turns into a Dust Goblin!

Corruption Cards


Corruption cards change a matchday’s ruleset during Regular Season and can be activated by contacting league officials.
At the start of a new season all Corruptiob cards are put together into one Corruption card deck and gets shuffled at the start of every season phase.

Access to Corruptions can be obtained by activating a rostered Filcher or by participating at a Great Bribery.
A team that gains access to Corruptions gets to see the current two top cards of the card deck and choose one while the remaining card goes to the bottom of the deck.
The obtained card may be activated at once or be looted for later usage. A team may loot up to three Corruption cards at once.

A team may activate one Corruption before a matchday, up to three Corruptions may be activated in total per matchday.
If more than three teams attempt to activate a Corruption, the teams with a higher GR gain advantage.
If two Corruptions with a contradictive nature are activated at the same time, the Corruption of the team with a higher GR overwrites the Corruption of the team with a lower GR.

Team Captains are immune to card effects unless stated otherwise.
Games played during the Pre-Season are not professional enough to be corrupted. As such Corruption Cards can not be activated before the start of a Regular Season.
Corruption Cards activated during Playoffs don’t impact the whole league but only the activating team and their upcoming opponent.


☆ 3 to 5 ☆
Wots better than three points for a win? FIVE POINTS FOR A WIN! *
Victories count 5 points, Draws count 2 points, Losses 1 point.


☆ All Star Conditioning ☆
Tried and true training methods between matchdays can make even the most mecenary star feel part of the team, such as giving them an extra packet of Wotsdisfings after practise.
Free Agents playing under Exclusive Rights lose Loner.


☆ Apoth Strike ☆
Sick of the high cost of quality health care, leeg officials enter emergency negotiations attempting to reduce apocethary wages. Outraged at this slight, and driven by underhanded union activites, the leegs apocatheries go on strike.
Teams lose regular Apothecaries and cannot hire a new one. Apothecaries return after Corruption ended.


☆ Bounties ☆
Somewhere, some dark shadowy figure is pulling the strings and encouraging players to kill. And they're paying out good money for it!
Roll 1d6 for every team that kills an opposition player during the upcoming matchday.
1-3: Nothing unusual happens
4-5: Murdering team gains 2d3*10K rewards for a succesful bountie.
6: Murdering team gains 4d3*10Krewards for a succesful bountie



☆ Bribed Journalists ☆
Lazy and corrupt reporters from Spike Magazine have bribed, blackmailed and bullied team officials to learn in advance who the player of the day will be.
Coaches nominate 1 player for MVP in post-match sequence.


☆ Cabal-Vision Commercials ☆
The officials are persuaded to broadcast commercials between turns and intermissions. They also print sponsor logos on player uniforms.
Teams receive 50K additional funds for inducements at the start of the next game.


☆ Extented Deadline ☆
The officials are persuaded to grant teams a longer resting period between matchdays. This gives players time to heal injuries but teams become also become rusty due lack of match day practice.
Removes any injury related Missing Next Game status.


☆ Fair Play ☆
The officials are persuaded to forbid unclean tackles against lower body parts to prevent injuries.
Right Stuff cancels Tackle skill when blocked.


☆ Famous Fame ☆
tba
Rostered Free Agents improve their Loner Roll by 1 for one match.


☆ Feed the Trolls ☆
Beastly pro-Troll rights activists have agitated the union enough that they have agreed to improved conditions for Trolls. The first concession.... more food for the hungry monsters.
Teams must pay 50K per rostered Troll, alternatively feed each Troll with a random player with Right Stuff or have the unfed Troll missing the next game.


☆ Get the Squigs ☆
The officials are persuaded to let Squiq Herders participate in the league.
Teams get access to hire players Squig Hoppers for the duration of the current regular team management phase.


☆ Goblin Bruisers ☆
The officials are persuaded to make a deal with a warfaring tribe from the edge of the Coin.
Teams may hire one Goblin Bruiser.


☆ Gunther’s Tempting Tamperings ☆
Gunther has been persuaded to fudge the odds a bit, definitely not to trick more people into losing money.
Underdogs lose 50K TeamValue after readying team.


☆ Guts from the Grave ☆
A dangerous looking character has appeared in the XXXL Boardroom offering his services.... but his fee is not cash.
For the cost of 1d3 DF teams may attempt one Desecrator roll on a player that passed away while playing for the team.


☆ Hobgoblins are Goblins ☆
Left wing liberals and social justice warriors have 'convinced' leeg officials that progressive inclusion is good for the ratings. An invitation is extended for Hobgoblins to play in the league.
Teams get access to hire Hobgoblins. Teams that hire a Hobgoblin lose 1 DF.


☆ Improved Training Grounds ☆
The officials are persuaded to make Assistant-Coaches actually work for their money.
Teams that have more Assistant Coaches than the upcoming opponent gain a free coaching roll as if a Player-Coach was rostered.


☆ Lackadaisical Rules ☆
The officials are persuaded to let team captains negotiate between their team mates and referees to reduce the vile beatdowns in recent games.
Rostered Captains gain Sneakiest of the lot.


☆ Lockdown ☆
The officials are persuaded to lock teams up before their games to prevent further madness.
Teams can only activate black market cards that effect their own players.


☆ Magic Eye ☆
The officials are persuaded to hire wizards to overview the game and offer Replay function for the refs.
Sneaky Git Players can no longer sneak into the KO box.


☆ Modern Blood Bowl ☆
A new wave of up and coming companies has approached the leeg and offered lucrative sponsorship contracts... on the condition that the game is played the way they want.
Teams may reset their current sponsorship contracts to 2d3 with a new PR, teams without an active sponsorship may apply for a new one for free.


☆ No Mutants Allowed ☆
The officials are persuaded that mutants are dangerous and ban then from competing in the league.
Rostered players with mutations are missing for one game. Players with Mutations cannot be induced.


☆ Open Decks ☆
The officials are persuaded to provide a transparent working environment for XXXL teams.
Current top cards of Corruption and Black Market decks are revealed to the whole league.


☆ Open the Markets ☆
The officials are persuaded to declare the Black Market legal.
Coaches may buy one random Black Market card (current unseen top card from Black Market deck ) for 50K.


☆ Player Union ☆
The officials are persuaded to raise some of the top player's wages to keep them from forming an union with lower players.
Each team's regular player with most SPP demands to be paid upkeep (based on their current costs) after the next match.


☆ Player Market ☆
The officials are persuaded to allow an additional Player Market.
Allows teams to participate in a Player Market before the next Great Bribery or matchday.


☆ Pogo Spears ☆
The officials are persuaded to buy pogo sticks from Grottydas. The sticks come with manufacturing errors and endanger players.
Pogoers gain Stab, Dirty Player and Secret Weapon but suffer -1MA.


☆ Pre-Game Rituals ☆
The officials are persuaded to broadcast the game's Pre-Game show, teams with dedicated cheerleader teams may benefit from the exposure.
Teams may add +1 per staffed Cheerleader to upcoming sponsor payment rolls.


☆ Professional Healthcare ☆
The officials are persuaded to take good care of the league players. They hire specialized Apothecaries to treat their injuries after the game.
Heals any Missing Next Game status. Players that suffered a permanent non-lethal injury in the previous match may opt to miss out the next game but heal one inury.


☆ Push the Ref ☆
The officials are persuaded to allow players to express themselves when debating with a referee.
Blocking a referee only results in a penalty if the block result injures the referee. Blocking with a referee only results in a penalty if the block injures the opponent.


☆ Rivalry ☆
A series of documentaries focused on the most intense XXXL rivalries leads to increased media attention to the form of these teams.
Teams in an ongoing Blood Feud gain +1DF if their current Blood Feud rival loses on the match day, teams in an ongoing Blood Feud lose -1 DF if their rival wins.


☆ Rule of 7s ☆
The officials are persuaded that 11 players cost too much. To speed up the games and save some gold, the maximum number of players fielded gets reduced to 7.
Maximum of 1 players may be set up in each wide zone, a maximum of 7 players may be set up in total, no minimum of players must be set up on the LOS.


☆ Short Skirts ☆
The officials are persuaded to introduce new uniforms for cheerleaders, claiming severe shortages of material as justification for their perversity.
Teams with Cheerleaders leaders gain additional 1d(amount of staffed cheerleaders)*10K gold to their post-match winnings.


☆ Snotling Wave ☆
The officials are overwhelmed by a plague of Snotlings. They are just everywhere.
Team rosters with less than 16 players are filled up with free Snotlings (leave after matchday), induced Riotous Rookies are changed into Snotlings.


☆ Spiked Ball ☆
The officials are persuaded to buy balls from a cheaper provider. The new balls come with manufacturing errors and have dangerous spikes.
A spiked ball is used for play. Any failed pickup or catch roll results in the player being stabbed.


☆ Trolls Out! ☆
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All rostered Trolls are missing the next match.
No Troll Free Agents can be induced.



☆ Tax Control ☆
The officials are persuaded to fight corruption and introduces a tight tax control.
Enables Spiraling Expenses at 1500K TV and Expensive Mistakes at 150K. Any lost money will be transferred to the League's Petty Cash.


☆ There Must Be a Winner ☆
The officials are persuaded that games with draws are not exciting enough for the audience. They declare that there must be a winner team in every game and introduce the overtime rule.
Rule Setting change to Overtime.


☆ Troll Referee ☆
The officials are persuaded to introduce bigger referees.
Rostered Bribed Refs are replaced with Trolls for one match day. Referee Tribunals must roll 2+ to become active.


☆ Warpstone Experiments ☆
The officials are persuaded to provide teams with Warpstone.
Any rostered players skilling up during this phase and rolling a double may decide to take a mutation skill.


☆ Wizard Ban ☆
The officials are persuaded that wizards are dangerous and ban them from any activity in the league.
Wizards cannot be induced.


☆ Zapped Circle of Doom ☆
The league officials are persuaded to invite the XXXL’s team coaches to a special event organized by a grand wizard. After a failed spell for strong potency, all invited players deform into little frogs.
Team Captains turn into Frogs. Teams without Captains send a random player with Right Stuff. Injuries suffered in this state have no long term consequence.


The witch puts a spell on the Troll before being eaten, the Troll gains Take Root.
The voices don’t stop talking, the Troll can’t play under these conditions and misses next game.
Nobody is really surprised, the Troll is so stupid that he forgets to show up, missing next game

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last update:12.04.23