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CREATING AND APPLYING A TEAM

Before you create your team on Fumbbl, we highly suggest that you use an Excel sheet or my little army builder online to create your team and make sure it adds up to the total amount. Find roster making tools on the NAF site.

Once you have decided on your setup, generate a new team following the subsequent steps (do not reuse an existing team!):

1. Create a new team using this link and choose your race and team name.

2. On the team page, there is no need to change ‘Progression’ from ‘Standard’ to ‘None’.

3. Buy all of your players, re-rolls, etc. and click ‘submit for approval’.

4. On the following screen, select your skills. For higher tier teams, choose the “no skill” option for skill slots not used.

5. When ‘Save’ is pressed to confirm your skill choices, there is no pop-up or conformation screen. You can check if your skills have saved correctly by navigating away from the screen and then checking ‘Team Options’ on your team page. You must select all skills before the start of the tournament and may not change them later.

6. Skill choices should then be listed under the team bio with details of what number player is recieving which skill.

7. Inducement(s) you wish to use should be left out of your team creation process and listed in the team bio. Inducements have to be announced before start of the tournament and may not be changed in-between matches!

e.g.: at the beginning of a tournament match, select only your announced inducements, as you would normally by spending your remaining treasury as petty cash.

8. You should identify your home league at the bottom of your team bio (MKBBL, ABBC, FVBBL, GBL, EBBL, EXILES etc.) This will help to award constructors points at the end of the tournament.

9. Navigate to the tournament team site and use the button at the bottom at the page to apply your team.


MAIN RULES

• individual tournament •
• resurrection •
• weekly rounds •
• 3 rounds regular phase •
• Blood Bowl 2016 rules, Spikes released until September 2020 and NAF CRP •
• Pilling on uses a team reroll •



TEAM BUILDING

1100k gold to be used for standard team building and inducements:

• A minimum of 11 players and a maximum of 16 are to be rostered
• 0-8 Re-Rolls;
• Assistant coaches;
• Cheerleaders;
• 0-1 Apothecary;
• 0-9 Fan Factor;
• 0-2 Star Players (after a minimum of 11 rostered players);
• Inducements. The cost will be as following and will count for all 3 games:
• 0-2 Bloodweiser Kegs for 50k each;
• 0-3 Bribes for 100k each, for Goblins and Snotlings 50k each;
• 0-1 Master chef for 300k, for Halflings 100k;
• 0-1 Rioutous Rookies for 100k - Ogre and Snotlings;



ADDITIONAL CASH

The additional cash as listed below cannot be combined with the initial team creation budget.
This additional cash can be spend on additional skills.

Skills Cost

• 20k for normal skills
• 30k for double skills

• No skill stacking allowed – you can only add 1 skill max. to each player.
• Tiers 1-3 may purchase 1 double skill.
• Tier 4 may purchase up to two Double skills.
• Star players may not receive additional skills

Tier 1
100k
Amazons, Bretonnians, Chaos Dwarfs, Dark Elves, Dwarfs, Lizardmen, Norse, Orcs,
Skaven, Undead and Wood Elves

Tier 2
150k
Chaos Renegades, Elven Union, High Elves, Humans, Khemri and Necromantic

Tier 3
190k
Daemons of Khorne, Chaos, Nurgle’s Rotter’s, Slann, Underworld Denizens and Vampires

Tier 4
230k
Goblins, Halflings, Ogres and Snotlings



SCORING

W 100
D 50
L 0
CAS 1 (max 3)
TD 1 (max 3)
Concession* -50


TIE BREAKERS

1) NET TDS + NET CAS
2) Opponent’s schedule (top 3 only)
3) Most TD's
4) Most CAS
5) Random



*CONCESSIONS

• No concessions are allowed during a match. Penalty may result in exclusion from the tournament and no registration accepted for the next Kelpie Cup event.

• If a coach misses their match on an agreeded time without warning, a concession will likely be applied if another appropriate time to play can’t be found.

• If the opponents are unable to schedule a match, the organizers will make a judgement call and decide the winner of the match or a draw might be given.

• If two coaches end up not playing their round within schedule without informing the admins a concession will be given to both coaches.



SCHEDULE
server time as referenced

Each round will start at 0:01 Monday morning and end at 23:59 Sunday night GMT time.


Registration
Wednesday 4th August at 23:59pm (no teams will be accepted after this point)

1st Round
Monday 9th August - Sunday 15th August

2nd Round
Monday 16th August - Sunday 22nd August

3rd Round
Monday 23rd August - Sunday 29th August



OTHER RULES

• Please endeavour to complete your games. Contact your opponent on the Team Scotland Discord as soon as you can and organise a time to play.

• Games should be organised no later than the Wednesday each week (You have the full week to play, however, your game time should be agreed with your opposition coach by end of Wednesday of each week)

• In the event where there has been no contact from your opponent after asking for availability by the end of Wednesday, you should contact the tournament admin ASAP on the Thursday (ASAP not 11pm at night on Thursday). The tournament admin will then contact the opponent. If there is still no contact by 9.00pm on the Friday of the game week the game will be forfeited in favour of the coach who attempted to arrange the game.

• If agreeing a time is proving difficult, contact the tournament admin and add in your opponent.

• Games will be forfeited promptly to begin new rounds.

• If one player benefits from inducements not listed on the team’s “bio” or irregular use of Timeout with direct influence on the score, a concession might be applied.



FAIRPLAY

• Be cordial on the chat and pm towards your opponent and audience. Any use of offensive laguage towards your opponent regarding racial, political or religious content might result in exclusion from the tournament and 1 year ban from Mulligan's Open events.

• Use wisdom and good faith when agreeing a match with your opponent.

• We recommend avoiding Timeouts. However, if you use it, you are not allowed to do it without a first “transgression” and consequent first warning on the chat.
Ex: my opponent exceeds the time one turn, I warn him I’ll timeout next time.
You can only use a timeout if the other opponent is playing their turn, if they give an indication that they need 5 minutes or similar to deal with a real life event then they can’t be timed out for this.