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Welcome to the Golden Rollers Blood Bowl League!
The Golden Rollers Blood Bowl League is a Blood Bowl league that had its first matches played on July 4th, 2021, in Orange County, California. Across multiple seasons, it has undergone format changes and seen a wide variety of teams and stars develop. Though the league began as a traditional in-person tabletop league, it has evolved primarily into an online FUMBBL league in order to accomodate coaches across North America, though there are still occassional in-person seasons and tournaments when the demand is there. By switching to FUMBBL, we offer our coaches a larger variety of team options, more flexibility in scheduling, increased integrity, and a larger league to get in more Blood Bowl over the course of a season. While we mostly stick to Elevens format, we have also toyed with other formats in our in-person seasons.

The League Commissioner is James, and the Group Managers for the league are Jack and Kieren.

We have had just over two dozen unique coaches compete in our league and hosted tournaments, and we would love to see that number grow going forward. We wish to maintain a close-knit community of people who can have fun while still participating in a competitive environment.

The league uses a variety of custom rules in order to give coaches a unique experience. We allow the FUMBBL Secret League teams, have a vast Hall of Fame of Star Players, and have a bounties system in place to always keep matches exciting.

The league's namesake comes from the Golden Roller, a Nuffle-blessed Star Player forged from the base of the infamous Dwarven Deathroller. This Star Player is able to be fielded for any single regular season game by the reigning League Champion.

If you are interested in joining the league for our next season, please contact Commissioner James on Discord (jameslangley).


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League Champions

These are the teams that have accomplished what every team wants to one day do—win the league championship!

Season 1

Grimgor's Bad Boyz

Orc
Coached by Liam
July 4, 2021 - August 8, 2021
Power Ranking: 750

Season 2

Feral Crackheads

Necromantic Horror
Coached by Liam
December 23, 2021 - March 8, 2022
Power Ranking: 917

Season 3

The Stinkin' Snotters

Snotling
Coached by Liam
March 29, 2022 - June 14, 2022
Power Ranking: 833

Season 4

Big Chicken's Hen House

Daemons of Tzeentch
Coached by Kieren
September 5, 2022 - December 13, 2022
Power Ranking: 786

Season 5

Prismatic Posse

Human
Coached by James
December 22, 2022 - January 7, 2023
Power Ranking: 688

Season 6

Silver Slaughterers

Were
Coached by James
January 27, 2023 - April 6, 2023
Power Ranking: 700

Season 7

Violent Ultraviolet Vacuums

All-Star
Coached by Kieren
May 17, 2023 - July 6, 2023
Power Ranking: 857

Season 8

Pungi Platoon

Snakemen
Coached by James
July 8, 2023 - November 18, 2023
Power Ranking: 1000

Season 9

Day of Krakening

Black Ark
Coached by James
August 16, 2023 - November 19, 2023
Power Ranking: 833

Season 10

Revenge of the Round Table

Bretonnian
Coached by James
November 17, 2023 - February 29, 2024
Power Ranking: 889

Season 11

✸ Thousand Gods Azure Circus ✸

Kingdom of Ind
Coached by James
March 6, 2024 - July 25, 2024
Power Ranking: 808

Season 12

Plasmic Platoon

Blood Naga
Coached by James
August 10, 2024 - October 21, 2024
Power Ranking: 944


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Golden Rollers Hall of Fame Star Players

Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Akhorne the Squirrel
7
1
2+
-
6+
Blind Rage, Claws, Dauntless, Dodge, Frenzy, Jump Up, Loner (4+), No Hands, Side Step, Stunty, Titchy
80,000
Plays for: Any team.
Blind Rage: Akhorne may choose to re-roll the D6 when rolling for the Dauntless skill.
Original team: Forget-Me Nuts
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Alder the Elf King
6
1
2+
5+
7+
Dirty Player (+1), Dodge, Leader, Leap, Loner (3+), Right Stuff, Side Step, Star of the Show, Stunty, Titchy
110,000
Plays for: Any team with the 'Elven Kingdoms League' or 'Old World Classic' special rule.
Star of the Show: Once per game, when Alder scores a touchdown, his controlling coach may gain one team re-roll. If this re-roll has not been used by the end of the next drive, it is lost.
Original team: Rooting Fir Yew
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Alen Tourang
6
3
3+
4+
9+
Block, Dauntless, Leader, Loner (3+), Raiding Party, Sure Hands, Thick Skull
150,000
Plays for: Any team with the 'Old World Classic' or 'Worlds Edge Superleague' special rule.
Raiding Party: Once per drive, whenever Alen begins his activation, he may choose one Open player on his team within five squares. The chosen player may immediately move one square, ignoring Tackle Zones, though they must end this move Marking an opposition player.
Original team: Mafematishuns
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Anna Konda
6
3
3+
5+
9+
Block, Hypnotic Gaze, Loner (3+), Look into My Eyes, Prehensile Tail, Regeneration, Stand Firm, Tackle, Thick Skull
135,000
Plays for: Any team with the 'Sylvanian Spotlight' special rule.
Look into My Eyes: Once per game, if Anna starts her activation Marking an opposition player with the ball, she may roll a D6. On a 1, nothing happens. On a 2+, the opposition player loses possession of the ball, Anna immediately gains possession of the ball, and Anna's activation immediately ends.
Original team: Loggin' Co's Skeleton Crew
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Antonio Boltcrest
8
2
3+
4+
8+
Block, Burst of Speed, Dodge, Jump Up, Loner (3+), Sprint, Stunty, Sure Feet
140,000
Plays for: Any team with the 'Lustrian Superleague' special rule.
Burst of Speed: Once per game, Antonio may attempt to Rush four times, rather than his usual three. You may declare you are using this special rule after Antonio has Rushed three times.
Original team: Lustrian Lizard Squad
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Antonio Punarjanma
6
4
2+
5+
9+
Block, Brawler, Claws, Dodge, Loner (3+), Regeneration
275,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Favoured of Tzeentch' or 'Old World Classic' special rule.
Regeneration: After a Casualty roll has been made against this player, roll a D6. On a roll of 4+, the Casualty roll is discarded without effect and the player is placed in the Reserves box rather than the Casualty box of their team dugout. On a roll of 1-3, however, the result of the Casualty roll is applied as normal.
Original team: ✸ Thousand Gods Azure Circus ✸
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Antonio Silne
6
4
2+
2+
9+
Cannoneer, Cloud Burster, Dodge, Loner (3+), Pass, Safe Pass, Shot to Nothing, Sure Hands
320,000
★★★ GIGA-STAR ★★★
Plays for: Any team.
Shot to Nothing: Once per game, when Antonio performs a Pass action, he may gain the Hail Mary Pass skill. You must declare this special rule is being used when Antonio is activated.
Original team: Stoned Sovereigns (Sevens)
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Baba Yaga
7
3
2+
5+
8+
Block, Dodge, Frenzy, Jump Up, Leap, Loner (3+), Side Step, Wisdom of the White Elf
160,000
Plays for: Any team with the 'Elven Kingdoms League' special rule.
Wisdom of the White Elf: Once per team turn, when one of Baba Yaga's team-mates that is in an adjacent square is activated, that player gains the Break Tackle, Dauntless, Mighty Blow (+1), or Sure Feet skill until the end of their activation.
Original team: St. Nick's Bitches
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Bāndiǎn
7
3
2+
3+
8+
Block, Dodge, Fumblerooskie, Hit and Run, Loner (3+), Sure Hands
160,000
Plays for: Any team with the 'Lustrian Superleague' or 'Old World Classic' special rule.
Hit and Run: After a player with this trait performs a Block action, they may immediately move one free quare ignoring Tackle Zones so long as they are still Standing. They must ensure that after this free move, they are not Marked by or Marking any opposition players.
Original team: 淡蓝色动物园★PERU BURU ZHU★( •̀ w•̀)
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Bask Gangaland
6
2
3+
4+
8+
Dodge, Jump Up, Loner (3+), Right Stuff, Stunty, Two for One
0
Plays for: Any team with the 'Badlands Brawl' special rule.
Two for One: Bask Gangaland and Bessy must be hired as a pair. However, if either Bask or Bessy is removed from play due to suffering a KO'd or Casualty! result on the Injury table, the other replaces the Loner (3+)/Loner (4+) trait with the Loner (2+)/Loner (3+) trait.
Original team: Bessy's Squig Emporium
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Bessy
4
5
5+
-
10+
Claws, Guard, Juggernaut, Loner (4+), No Hands, Pile Driver, Really Stupid, Thick Skull, Two for One
190,000
Plays for: Any team with the 'Badlands Brawl' special rule.
Two for One: Bask Gangaland and Bessy must be hired as a pair. However, if either Bask or Bessy is removed from play due to suffering a KO'd or Casualty! result on the Injury table, the other replaces the Loner (3+)/Loner (4+) trait with the Loner (2+)/Loner (3+) trait.
Original team: Bessy's Squig Emporium
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Betsy
4
5
2+
3+
9+
Bombardier, Cloud Burster, Disturbing Presence, Dodge, Foul Appearance, Incorporeal, Loner (4+), No Hands, Prehensile Tail, Regeneration, Unchannelled Fury
150,000
Plays for: Any team with the 'Favoured of Tzeentch' special rule.
Incorporeal: Once per game, after making an Agility test to dodge, Betsy may choose to modify the dice roll by adding her Strength characteristic to it.
Original team: Big Chicken's Exotic Dancers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Big Chicken
8
5
3+
5+
10+
Block, Decay, Dodge, Foul Appearance, I'll Be Back!, Loner (4+), Mighty Blow (+1), Pogo Stick, Pro, Regeneration, Secret Weapon (8+), Trickster, Two Heads, Unchannelled Fury, Very Long Legs
550,000
★★★ GIGA-STAR ★★★
Plays for: Any team with the 'Favoured of Tzeentch' special rule.
I'll Be Back!: The first time in a game that Big Chicken would be Sent-off as per the Secret Weapon trait, he is not Sent-off and instead may continue as part of the game.
Trickster: When this player is about to be hit by a Block action or a Special action that replaces a Block action (with the exception of a Block action caused by the Ball & Chain Move Special action), before determining how many dice are rolled, they may be removed from the pitch and placed in any other unoccupied square adjacent to the player performing the Block action. The Block action then takes place as normal. If the player using this Trait is holding the ball and places themselves in the opposition End Zone, the Block action will still be fully resolved before any touchdown is resolved.
Original team: Big Chicken's Hen House
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Bizarro
6
3
3+
4+
9+
Block, Crushing Blow, Dodge, Fend, Jump Up, Loner (3+), Thick Skull
160,000
Plays for: Any team.
Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Bizarro, you may apply an additional +1 modifier to the Armour roll. This modifier may be applied after the roll has been made.
Original team: Kryptonian Killers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Boa
7
5
1+
4+
9+
Block, Bloodlust (3+), Hypnotic Gaze, Loner (3+), Prehensile Tail, Tasty Morsel
320,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Favoured of Slaanesh' or 'Lustrian Superleague' special rule.
Tasty Morsel: Once per game, when Boa fails a Bloodlust roll, she may choose to bite an opposition player with a ST of 3 or lower as if they were a Thrall Lineman team-mate. Boa may not bite Star Players with this special rule.
Original team: Plasmic Platoon
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Bongo
5
2
3+
4+
7+
A Sneaky Pair, Dodge, Loner (3+), Right Stuff, Side Step, Sneaky Git, Stunty
0
Plays for: Any team.
A Sneaky Pair: Fongo & Bongo must be hired as a pair. Additionally, whenever Fongo or Bongo perform either a Stab (Whip) or Foul action against an opposition player marked by both Fongo & Bongo, they may apply a +1 modifier to the Injury roll.
Original team: Hamfists
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Boomslang
7
3
3+
3+
8+
Block, Dodge, "Excuse Me, Are You a Zoat?", Kick, Loner (3+), Prehensile Tail, Safe Pair of Hands, Side Step, Strip Ball, Tackle
170,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Favoured of Slaanesh' or 'Lustrian Superleague' special rule.
"Excuse Me, Are You a Zoat?": Once per game, when Boomslang is activated, he may gain the Hypnotic Gaze trait. You must declare this special rule is being used when Boomslang is activated.
Original team: Pungi Platoon
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Borty Snortblast
6
4
3+
-
9+
Animal Savagery, Block, Catch, Claws, Loner (3+), Pogo Stick, Pro, Ram, Sprint, Very Long Legs
200,000
Plays for: Any team with the 'Badlands Brawl' special rule.
Ram: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Borty, you may apply an additional +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
Original team: Sleepy Drodgers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Bruce: Eternal Ally of the Actinopterygii
4
5
4+
5+
10+
Block, Bloodlust (3+), Brawler, Claws, Frenzy, Guard, Loner (3+), Multiple Block, Tasty Morsel
190,000
Plays for: Any team with the 'Old World Classic' or 'Worlds Edge Superleague' special rule.
Tasty Morsel: Once per game, when Bruce fails a Bloodlust roll, he may choose to bite an opposition player with a ST of 3 or lower as if they were a Thrall Lineman team-mate. Bruce may not bite Star Players with this special rule.
Original team: Brotherhood of Blåhaj
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Bull Shit
6
3
3+
6+
9+
Block, Dodge, Hypnotic Gaze, Loner (3+), Prehensile Tail, Regeneration, Sure Hands, Thick Skull, Thinking Man's Stalker
170,000
Plays for: Any team with the 'Favoured of Hashut' or 'Sylavanian Spotlight' special rule.
Thinking Man's Stalker: Once per half, Bull Shit may re-roll one dice that was rolled either as a single dice, as part of a multiple dice roll, or as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, Injury, or Casualty roll.)
Original team: Toilet Humour
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Cali Sciotus
7
3
3+
5+
9+
Block, Loner (3+), Pro, Tackle, Watch Out!
130,000
Plays for: Any team with the 'Underworld Challenge' special rule.
Watch Out!: The first time each half that Cali Sciotus is the target of an opposition player's Block action, she counts as having the Dodge skill.
Original team: Rat-Pack Stack
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Camille Frith
2
6
5+
5+
11+
Block, Break Tackle, Guard, Loner (3+), Mighty Blow (+1), Pile Driver, Sneakiest of the Lot, Sneaky Git, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate, Timmm-ber!
240,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Halfling Thimble Cup' or 'Old World Classic' special rule.
Sneakiest of the Lot: If your team includes Camille, you may commit two Foul actions per turn, provided one of your Foul actions is committed by Camille herself.
Original team: Charbroiled Hamfists
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Capt. Blackbeard
7
3
2+
4+
9+
Block, Dodge, Fend, Guard, Loner (3+), Raiding Party, Safe Pair of Hands, Side Step
280,000
★★ MEGA-STAR ★★
Plays for: Any team.
Raiding Party: Once per drive, whenever Blackbeard begins his activation, he may choose one Open player on his team within five squares. The chosen player may immediately move one square, ignoring Tackle Zones, though they must end this move Marking an opposition player.
Original team: St. Nick's Bitches
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Chipahua
6
3
3+
4+
9+
Block, Frenzy, Loner (3+), Pogo Stick, Unstoppable Momentum, Very Long Legs
115,000
Plays for: Any team with the 'Lustrian Superleague' special rule.
Unstoppable Momentum: Whenever Chipahua performs a Blitz action, he may re-roll a single block dice.
Original team: Spawnsea
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
עוגייה
6
5
5+
6+
10+
Block, Bone Head, Brawler, Claws, Dauntless, Decay, Dwarfen Scourge, Foul Appearance, Frenzied Rush, Horns, Loner (5+), Mighty Blow (+1), Pile Driver, Prehensile Tail, Regeneration, Secret Weapon (8+), Slayer, Thick Skull
250,000
Plays for: Any team with the 'Favoured of Malal' special rule.
Frenzied Rush: Once per game, when עוגייה performs a Blitz action, she may gain the Frenzy skill. You must declare this special rule is being used when עוגייה is activated.
Original team: תווים אקראיים בעבריתw
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Darkseid
5
4
3+
5+
9+
Block, Brutal Block, Loner (3+), Tackle, Thick Skull
140,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Favoured of...' special rule.
Brutal Block: Once per game, when Darkseid makes an Injury roll against an opponent as a result of a Block action, he may choose to add an additional +1 modifier to the Injury roll. This modifier may be applied after the roll has been made.
Original team: Kryptonian Killers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Descarkeys
6
4
3+
5+
10+
Animosity (All), Block, Crushing Blow, Guard, Loner (3+)
180,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Badlands Brawl' special rule.
Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Descarkeys, you may apply an additional +1 modifier to the Armour roll. This modifier may be applied after the roll has been made.
Original team: Smart Guise
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Dino
6
4
5+
6+
10+
Block, Frenzy, Guard, Loner (3+), Prehensile Tail, Stand Firm
175,000
Plays for: Any team with the 'Lustrian Superleague' special rule.
Prehensile Tail: When an active opposition player attempts to Dodge, Jump, or Leap in order to vacate a square in which they are being Marked by this player, there is an additional -1 modifier applied to the active player's Agility test. If the opposition player is being Marked by more than one player with this skill, only one player may use it.
Original team: Lustrian Lizard Squad
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Dogtooth
7
3
2+
3+
9+
Block, Dodge, Loner (3+), Side Step, Slayer
140,000
Plays for: Any team with the 'Elven Kingdoms League' special rule.
Slayer: Once per game, when an opposition player with a Strength characteristic of 5 or more is Knocked Down as the result of a Block action performed by Dogtooth, you may apply an additional +1 modifier to either the Armour or Injury roll. This modifier may be applied after the roll has been made.
Original team: Eden's Canises
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Doohickey
5
2
3+
4+
8+
Accurate, Block, Cannoneer, Dodge, "I Think I've Found the Cure!", Kick Team-mate, Loner (3+), On the Ball, Stunty
85,000
Plays for: Any team with the 'Lustrian Superleague' special rule.
"I Think I've Found the Cure!": During the Inducements step of the Pre-Game Sequence, after declaring that you will induce Doohickey but before hitting Buy & Close in the Inducements menu, you may roll a d6 -- use the !roll 1d6 command in the ⁠#dice-rolls channel of the Discord server. Then, consult the following chart:
1: The "cure" backfires. Hire Doohickey (Patient Zero) instead.
2-5: The cure does not work, but there are no further negative effects. Hire Doohickey as normal.
6: The cure works, and Doohickey is a frog no more! Hire Doohickey (Cured) instead.

If you do not wish to press your luck with this newfound cure, you may choose not to roll the d6. In this case, simply hire Doohickey as normal.
Original team: Ribbiting Rampage
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Doohickey (Cured)
6
3
3+
2+
9+
Accurate, Block, Cannoneer, Dodge, "I Think I've Found the Cure!", Loner (3+), On the Ball, Pass, Sure Hands
85,000
Plays for: Any team with the 'Lustrian Superleague' special rule.
"I Think I've Found the Cure!": During the Inducements step of the Pre-Game Sequence, after declaring that you will induce Doohickey but before hitting Buy & Close in the Inducements menu, you may roll a d6 -- use the !roll 1d6 command in the ⁠#dice-rolls channel of the Discord server. Then, consult the following chart:
1: The "cure" backfires. Hire Doohickey (Patient Zero) instead.
2-5: The cure does not work, but there are no further negative effects. Hire Doohickey as normal.
6: The cure works, and Doohickey is a frog no more! Hire Doohickey (Cured) instead.

If you do not wish to press your luck with this newfound cure, you may choose not to roll the d6. In this case, simply hire Doohickey as normal.
Original team: Ribbiting Rampage
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Doohickey (Patient Zero)
4
2
4+
5+
8+
Accurate, Block, Cannoneer, Dodge, "I Think I've Found the Cure!", Loner (3+), On the Ball, Plague Ridden, Projectile Vomit, Stunty, Take Root, Unchannelled Fury
85,000
Plays for: Any team with the 'Lustrian Superleague' special rule.
"I Think I've Found the Cure!": During the Inducements step of the Pre-Game Sequence, after declaring that you will induce Doohickey but before hitting Buy & Close in the Inducements menu, you may roll a d6 -- use the !roll 1d6 command in the ⁠#dice-rolls channel of the Discord server. Then, consult the following chart:
1: The "cure" backfires. Hire Doohickey (Patient Zero) instead.
2-5: The cure does not work, but there are no further negative effects. Hire Doohickey as normal.
6: The cure works, and Doohickey is a frog no more! Hire Doohickey (Cured) instead.

If you do not wish to press your luck with this newfound cure, you may choose not to roll the d6. In this case, simply hire Doohickey as normal.
Original team: Ribbiting Rampage
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Fongo
5
2
3+
4+
7+
A Sneaky Pair, Block, Defensive, Dodge, Grab, Loner (3+), Right Stuff, Stab (Whip), Stunty
150,000
Plays for: Any team.
A Sneaky Pair: Fongo & Bongo must be hired as a pair. Additionally, whenever Fongo or Bongo perform either a Stab (Whip) or Foul action against an opposition player marked by both Fongo & Bongo, they may apply a +1 modifier to the Injury roll.
Original team: Hamfists
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Everly Frith
2
6
5+
5+
11+
Block, Grab, Guard, Loner (3+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate, Timmm-ber!, Two for One
400,000
★★★ GIGA-STAR ★★★
Plays for: Any team with the 'Halfling Thimble Cup' or 'Old World Classic' special rule.
Two for One: Everly Frith and Layla Frith must be hired as a pair. However, if either Everly or Layla is removed from play due to suffering a KO'd or Casualty! result on the Injury table, the other replaces the Loner (3+) trait with the Loner (2+) trait.
Original team: Hamfists
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
George Moran
7
3
2+
3+
8+
Accurate, Bombardier, Dump-off, Loner (3+), Nerves of Steel, Pass, Safe Pass, Secret Weapon (8+)
150,000
Plays for: Any team with the 'Elven Kingdoms League' special rule.
Bombardier: George Moran has the Bombardier and Secret Weapon (8+) traits.
Original team: Habibi Homies
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Gigantis
6
7
5+
5+
11+
Always Hungry, Bone Head, Break Tackle, Juggernaut, Loner (4+), Mighty Blow (+2), Multiple Block, Secret Weapon (0+), Stand Firm, Throw Team-mate
300,000
★★★ GIGA-STAR ★★★
Plays for: Any team.
Bargain Size, Bargain Price: Gigantis has taken a magical potion to reduce his size to allow him to play in the major leagues after his "unjust" ban from the league. With a smaller stature, he boasts a smaller price tag (though that did not stop his previous team-mates from trying to pull the wool over the eyes of some refs in the past!)
Original team: The Stinkin' Snotters
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Golden Roller
4
7
5+
-
11+
Block, Break Tackle, Dirty Player (+2), Juggernaut, Loner (5+), Mighty Blow (+1), No Hands, Secret Weapon (0+), Sneaky Git, Stand Firm
250,000
★★★ GIGA-STAR ★★★
Star Player Points: 10
Plays for: Any team.
Star Rolling: The Golden Roller can gain Star Player Points like any other player. When the Golden Roller earns SPP from causing a casualty, it earns double the amount of SPP it would normally earn from causing a casualty. If the Golden Roller causes a casualty against a Star Player rostered by their original coach, the protection provided by the Star Medical Staff that reduces all injuries to a MNG at worst is void -- the injuries caused on the Star Player will go through, including death. When the Golden Roller earns SPP from causing a casualty against a Star Player, it earns triple the amount of SPP it would normally earn from causing a casualty.
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Habib
4
5
5+
-
10+
Block, Incorporeal, Loner (3+), Regeneration
160,000
Plays for: Any team with the 'Sylvanian Spotlight' special rule.
Incorporeal: Once per game, after making an Agility test to dodge, Habib may choose to modify the dice roll by adding his Strength characteristic to it.
Original team: Habibi Homies
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Hailey Hengest
8
3
3+
4+
9+
Block, Catch, Dodge, Loner (3+), Side Step, Star of the Show
165,000
Plays for: Any team with the 'Old World Classic' special rule.
Star of the Show: Once per game, when Hailey scores a touchdown, her controlling coach may gain one team re-roll. If this re-roll has not been used by the end of the next drive, it is lost.
Original team: Nuffle's Strongest Soldiers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Helga Guzzle
7
5
3+
4+
9+
Block, Drunkard, Guzzle Artois (Bugman's XXXXXX), Loner (3+), Pick-me-up, Sure Hands, Thick Skull
300,000
★★★ GIGA-STAR ★★★
Plays for: Any team with the 'Old World Classic' or 'Worlds Edge Superleague' special rule.
Guzzle Artois: Helga provides players on her team with an ample supply of Guzzle Artois. This most famous of Dwarf ales is renowned for its recuperative properties. When rolling to see if Knocked-out players recover, rolls of a 1 can be re-rolled.
Original team: Brewerton Guzzlers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Hordakz
5
4
4+
-
10+
Animosity (Big Un Blocker), Block, Frenzy, Loner (3+), Mighty Blow (+1), Pro, Savage Mauling
160,000
Plays for: Any team with the 'Badlands Brawl' special rule.
Savage Mauling: Once per game, when Hordakz makes an Injury roll against an opposing player, he may choose to re-roll the result.
Original team: Grimgor's Bad Boyz
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Hunter Seward
6
3
1+
5+
9+
Black Ink, Block, Disturbing Presence, Foul Appearance, Loner (3+), Tentacles
160,000
Plays for: Any team with the 'Elven Kingdoms League' special rule.
Black Ink: Once per game, at the start of any of his activations, Hunter can choose an opposition player that he is marking. The chosen player loses their Tackle Zone until they are next activated.
Original team: Day of Krakening
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Hyperion
6
3
3+
4+
9+
Dirty Player (+1), Loner (3+), Strip Ball, Watch Out!
70,000
Plays for: Any team with the 'Old World Classic' special rule.
Watch Out!: The first time each half that Hyperion is the target of an opposition player's Block action, he counts as having the Dodge skill.
Original team: Abusement Park Avengers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Jackie Treehorn
6
3
3+
4+
9+
Block, Disturbing Presence, Extra Arms, Foul Appearance, Loner (3+), Prehensile Tail, Pump Up the Crowd
120,000
Plays for: Any team with the 'Favoured of...' special rule.
Pump Up the Crowd: Once per game, when Jackie causes an opposition player to be removed as a Casualty as the result of a Block action, Jackie's controlling coach gains one team re-roll. If this re-roll has not been used by the end of this drive, it is lost.
Original team: Lil Chicken's Gentlemen's Club
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Ka-Boom
9
1
4+
5+
7+
Animosity (Incarnate Elemental of Wildfire), Bombardier, Foul Appearance, Kaboom!, Loner (3+), Monstrous Mouth, Projectile Vomit, Secret Weapon (4+), Stunty, Titchy
85,000
Plays for: Any team with the 'Badlands Brawl' special rule.
Kaboom!: Once per game, if an opposition player catches a Bomb thrown by Ka-Boom, you can choose to have it explode immediately rather than rolling to see if the player can throw it again.
Original team: Skylands' Sickly Sizzlers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Ketchup
7
3
3+
3+
8+
Diving Catch, Loner (3+), Nerves of Steel, Pass, Pogo Stick, Running Pass, Strong Passing Game, Very Long Legs
90,000
Plays for: Any team with the 'Old World Classic' special rule.
Strong Passing Game: Once per game, after making a Passing Ability test to perform a Pass action, Ketchup may choose to modify the dice roll by adding his Strength characteristic to it.
Original team: Gassiest Warriors
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Layla Frith
2
6
5+
5+
11+
Block, Grab, Guard, Loner (3+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate, Timmm-ber!, Two for One
0
★★★ GIGA-STAR ★★★
Plays for: Any team with the 'Halfling Thimble Cup' or 'Old World Classic' special rule.
Two for One: Everly Frith and Layla Frith must be hired as a pair. However, if either Everly or Layla is removed from play due to suffering a KO'd or Casualty! result on the Injury table, the other replaces the Loner (3+) trait with the Loner (2+) trait.
Original team: Hamfists
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Leo Pythe
6
3
3+
3+
9+
Beer Barrel Bash!, Block, Loner (3+), Pass, Sure Hands, Thick Skull
115,000
Plays for: Any team with the 'Old World Classic' or 'Worlds Edge Superleague' special rule.
Beer Barrel Bash!: Once per drive, at the start of his activation, Leo may perform a Throw Keg Special action. When he does, select an opposition player within three squares of Leo and roll a D6. On a 3+, the player is immediately Knocked Down. However, on a 1, Leo is Knocked Down instead.
Original team: Frost Anvils
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Lupin
8
3
3+
4+
9+
Block, Claws, Dodge, Frenzy, Loner (3+), Pro, Regeneration, Savage Mauling, Side Step, Strip Ball
280,000
★★★ GIGA-STAR ★★★
Plays for: Any team.
Savage Mauling: Once per game, when Lupin makes an Injury roll against an opposing player, he may choose to re-roll the result.
Original team: Silver Slaughterers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Mandelbrot
5
5
3+
-
10+
Block, Extra Arms, Grab, Guard, Loner (4+), Mighty Blow (+1)
280,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Lustrian Superleague' special rule.
Monkey See, Monkey Do: Mandelbrot does not have the Unchanneled Fury trait.
Original team: Chocolate Chimps
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Mutato
5
4
3+
5+
10+
Big Hand, Claws, Extra Arms, Foul Appearance, Loner (3+), Lord of Chaos, Prehensile Tail, Tentacles
190,000
Plays for: Any team with the 'Favoured of Slaanesh' special rule.
Lord of Chaos: A team that includes Mutato gains an extra Team re-roll for the first half of the game. If this Team re-roll is not used during the first half, it may be carried over into the second half. However, if Mutato is removed from play before this re-roll is used, it is lost.
Original team: Couldn't be Slaanesh
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Nagii
8
2
3+
5+
8+
Block, Catch, Diving Catch, Dodge, Loner (3+), Two for One
200,000
Plays for: Any team with the 'Elven Kingdoms League' or 'Old World Classic' special rule.
Two for One: Nagii and Nagii, again must be hired as a pair. However, if either Nagii or Nagii, again is removed from play due to suffering a KO'd or Casualty! result on the Injury table, the other replaces the Loner (3+) trait with the Loner (2+) trait.
Original team: Half-time Half-pints
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Nagii, again
8
2
3+
5+
8+
Block, Catch, Diving Catch, Dodge, Loner (3+), Sure Feet, Two for One
0
Plays for: Any team with the 'Elven Kingdoms League' or 'Old World Classic' special rule.
Two for One: Nagii and Nagii, again must be hired as a pair. However, if either Nagii or Nagii, again is removed from play due to suffering a KO'd or Casualty! result on the Injury table, the other replaces the Loner (3+) trait with the Loner (2+) trait.
Original team: Half-time Half-pints
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Nathan the "Grand Carver"
7
3
2+
-
9+
Chainsaw, Dodge, I'll Be Back!, Kick 'em while they're down!, Loner (3+), Secret Weapon (4+)
210,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Elven Kingdoms League' special rule.
I'll Be Back!: The first time in a game that Nathan would be Sent-off as per the Secret Weapon trait, he is not Sent-off and instead may continue as part of the game.
Kick 'em while they're down!: Once per game, Nathan may use the Chainsaw Attack Special action against a Prone or Stunned opposition player. This does not count as a Foul action and so Nathan cannot be Sent-off when using this ability.
Original team: Khaine's Kindred Killers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Paisley Cutte
6
2
2+
4+
8+
Block, Burst of Speed, Dodge, Loner (3+), Pogo Stick, Right Stuff, Sprint, Stunty, Sure Feet, Very Long Legs
155,000
Plays for: Any team with the 'Badlands Brawl' or 'Underworld Challenge' special rule.
Burst of Speed: Once per game, Paisley may attempt to Rush four times, rather than their usual three. You may declare you are using this special rule after Paisley has Rushed three times.
Original team: Trash Show
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Ping Pong
6
3
3+
2+
9+
Block, Catch, Dump-off, Loner (3+), Nerves of Steel, On the Ball, Strip Ball, The Ballista
130,000
Plays for: Any team with the 'Old World Classic' special rule.
The Ballista: Once per game, if Ping Pong fails the Passing Ability test when making a Pass action or a Throw Team-mate action, you may re-roll the D6.
Original team: Hot Potato Hustlers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Poirot
6
4
2+
3+
9+
Bloodlust (2+), Hypnotic Gaze, Kick, Loner (3+), Mesmerizing Dance, Pro, Regeneration, Strip Ball
160,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Sylvanian Spotlight' special rule.
Mesmerizing Dance: Once per game, Poirot may re-roll a failed Agility test when attempting to use the Hypnotic Gaze trait.
Original team: Private Eyes N' Fangs
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Pop
6
3
3+
4+
9+
Horns, Juggernaut, Leader, Loner (3+), Pro, Running Pass, Strong Passing Game
120,000
Plays for: Any team with the 'Favoured of Khorne' special rule.
Strong Passing Game: Once per game, after making a Passing Ability test to perform a Pass action, Pop may choose to modify the dice roll by adding his Strength characteristic to it.
Original team: A-maize-ing Uni-Khornes
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Port
5
3
2+
2+
10+
Burst of Speed, Dump-off, Loner (3+), Nerves of Steel, Pass, Sure Hands
140,000
Plays for: Any team with the 'Elven Kingdoms League' special rule.
Burst of Speed: Once per game, Port may attempt to Rush three times, rather than the usual two. You may declare you are using this special rule after Port has Rushed twice.
Original team: Huntington Beach Oilers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Puppy Chow
4
4
4+
-
10+
Brawler, Break Tackle, Dirty Player (+2), Loner (3+), Pile Driver, Regeneration, Sneakiest of the Lot, Stand Firm, Thick Skull
180,000
Plays for: Any team with the 'Sylvanian Spotlight' special rule.
Dirty Bastard: Puppy Chow has Dirty Player (+2) rather than the usual Dirty Player (+1).
Sneakiest of the Lot: If your team includes Puppy Chow, you may commit two Foul actions per turn, provided one of your Foul actions is committed by Puppy Chow herself.
Original team: Limited-Time Blizzards
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Rusty Wagon
4
5
5+
-
9+
Block, Dirty Player (+1), Juggernaut, Mighty Blow (+1), Pile Driver, Really Stupid, Secret Weapon (0+), Stand Firm
165,000
★★ MEGA-STAR ★★
Star Player Points: 0
Plays for: Any team.
Star Rolling: The Rusty Wagon can gain Star Player Points like any other player. When the Rusty Wagon earns SPP from causing a casualty, it earns double the amount of SPP it would normally earn from causing a casualty. If the Rusty Wagon causes a casualty against a Star Player rostered by their original coach, the protection provided by the Star Medical Staff that reduces all injuries to a MNG at worst is void -- the injuries caused on the Star Player will go through, including death. When the Rusty Wagon earns SPP from causing a casualty against a Star Player, it earns triple the amount of SPP it would normally earn from causing a casualty.
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Salix Bebbiana
5
4
4+
5+
9+
Block, Guard, Loner (3+), Mighty Blow (+1), Prehensile Tail, Raiding Party, Tentacles
180,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Elven Kingdoms League' or 'Old World Classic' special rule.
Raiding Party: Once per drive, whenever Alen begins his activation, he may choose one Open player on his team within five squares. The chosen player may immediately move one square, ignoring Tackle Zones, though they must end this move Marking an opposition player.
Original team: Wooden Drifters
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Sir Bors
9
3
3+
4+
9+
Blind Rage, Block, Break Tackle, Catch, Dauntless, Dodge, Indomitable, Loner (3+), Strip Ball
300,000
★★★ GIGA-STAR ★★★
Plays for: Any team with the 'Old World Classic' special rule.
Blind Rage: Sir Bors may choose to re-roll the D6 when rolling for the Dauntless skill.
Indomitable: Once per game, when Sir Bors successfully rolls to use his Dauntless skill, he may increase his Strength characteristic to double that of the nominated target of his Block action.
Original team: Grail Gallants
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Skye Feather
7
3
3+
4+
8+
Block, Dodge, Fend, Loner (3+), Side Step, Sure Hands, Treacherous, Wrestle
170,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Sylvanian Spotlight' special rule.
Treacherous: Once per game, if a team-mate in an adjacent square to Skye is in possession of the ball when Skye is activated, that player may immediately be Knocked Down and Skye may take possession of the ball. No Turnover is caused as a result of this special rule.
Original team: Crypt-o'-bros
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Slim Shady
8
2
2+
5+
8+
Blind Rage, Block, Dauntless, Dodge, Loner (3+), Strip Ball, Stunty
160,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Lustrian Superleague' special rule.
Blind Rage: Slim Shady may choose to re-roll the D6 when rolling for the Dauntless skill.
Original team: OOPS! All Skinks
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Snuffles
8
3
3+
4+
9+
Block, Claws, Dauntless, Dodge, Frenzy, Loner (3+), Regeneration, Sprint, Strong Passing Game, Sure Feet, Sure Hands
240,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Sylvanian Spotlight' special rule.
Strong Passing Game: Once per game, after making a Passing Ability test to perform a Pass action, Snuffles may choose to modify the dice roll by adding his Strength characteristic to it.
Original team: Feral Crackheads
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Spiky "Liverpool" Snorkler
4
5
5+
-
10+
Claws, Grab, Loner (3+), Multiple Block, Pile Driver, Regeneration, Stab
160,000
Plays for: Any team with the 'Sylvanian Spotlight' special rule.
More than Bone: Liverpool does not have the Bone Head trait.
Original team: Da Crop Dustas
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Strol
9
3
2+
4+
8+
Black Ink, Diving Tackle, Dodge, Loner (3+), Side Step, Wrestle
215,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Underworld Challenge' special rule.
Black Ink: Once per game, at the start of any of his activations, Strol can choose an opposition player that he is marking. The chosen player loses their Tackle Zone until they are next activated.
Original team: The Sewer Trash Rats!
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Stunty Stikker
6
2
3+
6+
7+
Catch, Dirty Player (+1), Disturbing Presence, Diving Catch, Dodge, Loner (3+), Right Stuff, Sneakiest of the Lot, Sneaky Git, Stunty
95,000
Plays for: Any team with the 'Badlands Brawl' or 'Underworld Challenge' special rule.
Sneakiest of the Lot: If your team includes Stunty Stikker, you may commit two Foul actions per turn, provided one of your Foul actions is committed by Stunty Stikker himself.
Original team: Stabby Stikks
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Taz
5
4
4+
-
9+
Block, Crushing Blow, Dauntless, Frenzy, Guard, Indomitable, Juggernaut, Loner (3+), Mighty Blow (+1), Tackle, Thick Skull
195,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Old World Classic' or ' Worlds Edge Superleague' special rule.
Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Taz, you may apply an additional +1 modifier to the Armour roll. This modifier may be applied after the roll has been made.
Indomitable: Once per game, when Taz successfully rolls to use his Dauntless skill, he may increase his Strength characteristic to double that of the nominated target of his Block action.
Original team: Acme Army
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Teddy
4
5
5+
6+
9+
Grab, Guard, Loner (3+), Mighty Blow (+1), Thick Skull
160,000
Plays for: Any team with the 'Old World Classic' or 'Sylvanian Spotlight' special rule.
Well-Educated: Teddy does not have the Really Stupid trait.
Original team: Silver Slaughterers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
The Boingo-Boingo Boinker
7
3
3+
5+
8+
Big Hand, Block, Dodge, Foul Appearance, Loner (3+), Plague Ridden, Pogo Stick, Regeneration, Strip Ball, Yoink!
200,000
Plays for: Any team with the 'Favoured of Nurgle' special rule.
Yoink!: Once per game, when The Boingo-Boingo attempts to interfere with a Pass action, he may roll a D6. On a 2+, The Boingo-Boingo does not need to roll to interfere with the Pass action; instead, he automatically makes an Interception and gains control of the ball.
Original team: W. Stroker's Carnival of Chaos
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
The Enhanced Fajita #2
7
2
2+
3+
8+
Block, Disturbing Presence, Dodge, Foul Appearance, Hypnotic Gaze (4+), Loner (3+), Mmmm... Fajitas (Baleful Hex), On the Ball, Regeneration, Shadowing, Side Step, Sprint
200,000
Plays for: Any team with the 'Sylvanian Spotlight' special rule.
Mmm... Fajitas: Once per game, at the beginning of The Enhanced Fajita #2's activation, choose an opposition player within five squares and roll a D6. On a 2+, the chosen player loses their Tackle Zone and cannot be activated until the end of the opposition's next team turn.
Original team: Mist It Up
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
The Queen
6
5
5+
-
9+
Block, Claws, Daemon Scourge, Foul Appearance, Loner (4+), Mighty Blow (+1), No Hands, Ram, Really Stupid, Regeneration, Slayer, Sure Feet, Thick Skull
200,000
Plays for: Any team with the 'Favoured of Malal' special rule.
Ram: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by The Queen, you may apply an additional +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
Original team: Sphere 1729
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
The Throngler
5
5
4+
-
9+
Animal Savagery, Break Tackle, Frenzy, Gored by the Bull, Horns, Juggernaut, Loner (4+), Mighty Blow (+1), Stand Firm, Thick Skull
210,000
Plays for: Any team with the 'Badlands Brawl' or 'Favoured of Hashut' special rule.
Gored by the Bull: Once per game, when The Throngler performs a Blitz action, The Throngler may roll one additional Block dice against the opposition player, regardless of the opposition player's Strength, to a maximum of three Block dice.
Original team: Real Evil Takes All Red Deals
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Thikk McRunfast
7
4
4+
6+
10+
Block, Gored by the Bull, Loner (3+), Pro, Sprint, Sure Feet, Thick Skull
190,000
★★ MEGA-STAR ★★
Plays for: Any team with the 'Badlands Brawl', 'Favoured of Hashut', or 'Favoured of Malal' special rule.
Gored by the Bull: Once per game, when Thikk performs a Blitz action, Thikk may roll one additional Block dice against the opposition player, regardless of the opposition player's Strength, to a maximum of three Block dice.
Original team: Beard Burners
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Tom Brady
7
3
3+
2+
8+
Blast it!, Cannoneer, Dirty Player (+1), Hail Mary Pass, Loner (3+), Pass, Sure Hands
125,000
Plays for: Any team with the 'Underworld Challenge' special rule.
Blast it!: Once per game, when Tom makes a Hail Mary Pass, he may re-roll any scatter results for determining where the ball lands, and any friendly player attempting to catch the ball gains an additional +1 modifier to the roll.
Original team: The Sewer Trash Rats!
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Torendil
8
2
2+
4+
8+
Block, Catch, Dodge, Leap, Loner (3+), Nerves of Steel, Sneakiest of the Lot, Sneaky Git
160,000
Plays for: Any team with the 'Elven Kingdoms League' special rule.
Sneakiest of the Lot: If your team includes Torendil, you may commit two Foul actions per turn, provided one of your Foul actions is committed by Torendil himself.
Original team: Meadow Glade Warhawks
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Torro the Mini-Minotaur
5
2
3+
4+
7+
Block, Dodge, Gored by the Bull, Horns, Loner (3+), Right Stuff, Stunty, Two Heads
115,000
Plays for: Any team with the 'Favoured of Khorne' or 'Halfling Thimble Cup' special rule.
Gored by the Bull: Once per game, when Torro performs a Blitz action, Torro may roll one additional Block dice against the opposition player, regardless of the opposition player's Strength, to a maximum of three Block dice.
Original team: Animal Style Hamfists
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
'Treacherous' Tyrone
4
4
4+
5+
10+
Block, Brawler, Dodge, Grab, Loner (3+), Side Step, Treacherous
190,000
Plays for: Any team with the 'Badlands Brawl' special rule.
Treacherous: Once per game, if a team-mate in an adjacent square to Tyrone is in possession of the ball when Tyrone is activated, that player may immediately be Knocked Down and Tyrone may take possession of the ball. No Turnover is caused as a result of this special rule.
Original team: Flying Foulers
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Ursina Bolt
9
3
2+
5+
8+
Block, Burst of Speed, Catch, Dodge, Loner (3+), Sure Feet
250,000
★★★ GIGA-STAR ★★★
Plays for: Any team with the 'Elven Kingdoms League' special rule.
Burst of Speed: Once per game, Ursina may attempt to Rush three times, rather than the usual two. You may declare you are using this special rule after Ursina has Rushed twice.
Original team: Stoned Sovereigns (Sevens)
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Verde
7
3
3+
4+
9+
Block, Dodge, Loner (3+), Pump Up the Crowd, Tackle
145,000
Plays for: Any team with the 'Old World Classic' special rule.
Pump Up the Crowd: Once per game, when Verde causes an opposition player to be removed as a Casualty as the result of a Block action, Verde's controlling coach gains one team re-roll. If this re-roll has not been used by the end of this drive, it is lost.
Original team: Prismatic Posse
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Willman 'Dark Matter Willy' Starcluster
5
3
3+
4+
10+
Block, Brutal Block, Guard, Loner (3+), Pro, Thick Skull
110,000
Plays for: Any team with the 'Old World Classic' or 'Worlds Edge Superleague' special rule.
Brutal Block: Once per game, when Dark Matter Willy makes an Injury roll against an opponent as a result of a Block action, he may choose to add an additional +1 modifier to the Injury roll. This modifier may be applied after the roll has been made.
Original team: Makemake Minerals
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Woody N. Spoon
5
2
3+
3+
8+
Always Hungry, Consummate Professional, Dodge, Fend, Halfling Luck, Hypnotic Gaze (4+), Leader, Loner (3+), Monstrous Mouth, Nerves of Steel, Pro, Right Stuff, Stab, Stunty
0
Plays for: Any team whose coach earned the Wooden Spoon in the previous season, for one game.
Consummate Professional: Once per game, Woody may re-roll one dice that was rolled either as a single dice roll, as part of a multiple dice roll or as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll).
Halfling Luck: Once per game, Woody may re-roll one dice that was rolled either as a single dice roll, as part of a multiple dice roll or as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll).


Former Inductees

Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Ike: Divine Bounty Hunter of the Sea
6
3
3+
4+
8+
Loner (3+), Sneakiest of the Lot
40,000
Plays for: Any team with the 'Old World Classic' or 'Worlds Edge Superleague' special rule.
Sneakiest of the Lot: If your team includes Ike, you may commit two Foul actions per turn, provided one of your Foul actions is committed by Ike himself.
Original team: Brotherhood of Blåhaj
Icon
Name
MA
ST
AG
PA
AV
Skills & Traits
GP
Pegasus Wilson
6
3
3+
4+
9+
Accurate, Block, Incorporeal, Loner (3+), Safe Pass, Sure Hands, Thick Skull
125,000
Plays for: Any team with the 'Old World Classic' or 'Worlds Edge Superleague' special rule.
Incorporeal: Once per game, after making an Agility test to dodge, Pegasus may choose to modify the dice roll by adding his Strength characteristic to it.
Original team: Makemake Minerals


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In-Person Seasons

These are the records from seasons that occurred in-person.

SEASON 5

Format
Sevens Format
Regeneration Format
600,000 starting gold pieces
Double round robin for Regular Season
Single elimination gauntlet for Play-Off Season
Player advancement is detailed in the season's Rules Document


Scoring
Win a Match: 4 League Points
Have a bye during a Play-Off Round: 4 League Points
Tie a Match: 2 League Point


Final Standings
Rank
Team
League Points
Total Touchdowns
1
26
12
2
24
15
3
16
10
4
6
6


Regular Season Standings
Rank
Team
League Points
Total Touchdowns
1
16
15
2
14
8
3
12
8
4
6
5


Matchups
Regular Season
Round 1
2-1
2-0
Round 2
2-2
1-0
Round 3
1-2
5-1
Round 4
1-1
1-1
Round 5
1-2
0-2
Round 6
1-2
0-5
Play-Off Season
Round 7
2-1
Round 8
1-0
Round 9
0-3


SEASON 3

Format
Sevens Format
600,000 starting gold pieces
Double round robin for Regular Season
Single elimination gauntlet for Play-Off Season
A random primary is given to a chosen player or a random secondary is given to a random player after each game
The Draft rules are in effect
Byes do not award League Points


Scoring
Win a Match: 3 League Points
Tie a Match: 1 League Point
Concede/No Show a Match: -3 League Points


Final Standings
Rank
Team
League Points
Total Touchdowns
Total Casualties
1
22
11
6
2
17
14
4
3
10
7
3
4
9
8
14
5
3
5
0


Regular Season Standings
Rank
Team
League Points
Total Touchdowns
Total Casualties
1
19
9
6
2
14
11
4
3
6
7
14
4
4
4
3
5
3
5
0


Matchups
Regular Season
Round 1
1-1
3-1
Round 2
1-0
0-2
Round 3
2-0
1-1
Round 4
2-0
1-0
Round 5
0-2
0-0
Round 6
1-0
2-1
Round 7
1-0
2-1
Round 8
1-0
1-1
Round 9
0-2
0-1
Round 10
2-0
1-1
Play-Off Season
Round 11
1-0
Round 12
1-1
Round 13
3-1
Round 14
2-0


SEASON 2

Format
Elevens Format
1,000,000 starting gold pieces
Round robin for Regular Season
Single elimination bracket for Play-Off Season
Semi-finals losers play for Third Place in Play-Off Season
Nominate 3, randomly choose 1 for first MVP
Randomly select a player who earned SPP during the game for second MVP (must be different from first)
Optional League Points
A bye is treated as a 2-1 win and awards League Points


Scoring
Win a Match: 3 League Points
Tie a Match: 1 League Point
Score 3 Touchdowns: +1 League Point
Concede 0 Touchdowns: +1 League Point
Inflict 3 Casualties: +1 League Point
Concede/No Show a Match: -3 League Points


Final Standings
Rank
Team
League Points
Total Touchdowns
Total Casualties
1
25
13
4
2
14
12
6
3
15
7
8
4
8
8
3
5
0
3
0


Regular Season Standings
Rank
Team
League Points
Total Touchdowns
Total Casualties
1
17
8
4
2
11
7
3
3
10
8
4
4
7
5
7
5
0
3
0


Matchups
Regular Season
Round 1
3-2
0-1
BYE
Round 2
1-1
2-1
BYE
Round 3
1-0
0-2
BYE
Round 4
2-0
0-1
BYE
Round 5
1-0
2-1
BYE
Play-Off Season
Round 6
1-0
Round 7
2-0
1-4
Round 8
3-1
1-0


SEASON 1

Format
Elevens Format
1,000,000 starting gold pieces
Double round robin for Regular Season
Single elimination bracket for Play-Off Season
Semi-finals losers play for Third Place in Play-Off Season
Nominate 3, randomly choose 1 for MVP
Optional League Points


Scoring
Win a Match: 3 League Points
Tie a Match: 1 League Point
Score 3 Touchdowns: +1 League Point
Concede 0 Touchdowns: +1 League Point
Inflict 3 Casualties: +1 League Point
Concede/No Show a Match: -3 League Points


Final Standings
Rank
Team
League Points
Total Touchdowns
Total Casualties
1
25
16
19
2
12
13
11
3
21
14
19
4
4
11
3


Regular Season Standings
Rank
Team
League Points
Total Touchdowns
Total Casualties
1
16
11
14
2
15
11
10
3
8
10
11
4
4
8
3


Matchups
Regular Season
Round 1
2-1
1-1
Round 2
0-3
2-1
Round 3
2-2
1-1
Round 4
3-1
3-2
Round 5
2-4
2-1
Round 6
2-0
2-1
Play-Off Season
Round 7
3-1
0-2
Round 8
2-1
2-3

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Rules
  • The Universal Rules Document outlines the league's general rules, but each season will have its own rules document that notes any differences or changes from the Universal Rules Document that will be in place for the season. Both the current season rules document and the Universal Rules Document make up the entirety of rules for a given season.
  • Treat your fellow coaches with respect.
  • Be a good sport even when things aren't going your way.
  • Communicate with your opponent using the #coordination channel of the Discord server.
  • Try your best finish your matches before the suggested deadlines.
  • If any problems arise, don't hesitate to contact the League Commissioner.


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