The most important rule of WOBBL is DBAD. Don't be a dick!
All other rules should be considered subject to change at all times, based on the whims of admin-in-chief WaffleIron.
Available teams:
All official teams, as seen
HERE.
All Secret League teams, as seen
HERE.
All additional NAF teams, as seen
HERE.
All new teams start with a budget of 1100 TV. All new teams must be fresh!
League participation:
All coaches are required to complete the season they've signed up for. If you repeatedly fail to show up for your games, or fail to make reasonable attempts to schedule your games, you may be kicked out and potentially banned for multiple seasons. If you need to forfeit a round or drop out of the league, please let an admin know.
Scheduling:
Coaches are expected to start scheduling early and give reasonable options for game times. If in doubt, follow the principles of common sense and common courtesy.
We encourage the scheduling to happen on the Discord server, but this is not required, and FUMBBL PMs are valid in any situation where a match might have to be adminned. However, coaches should try to stick to one or the other during any single round whenever possible.
Timeouts:
Timeouts are not allowed. If an opponent is taking an unreasonably long time and is unresponsive about it, take it up with an admin instead.
TV caps:
TV caps may be introduced to keep the league from becoming too unbalanced. TBD as it becomes relevant.
Between seasons:
Between seasons, any niggles on the team have a chance to be healed. A d6 roll is made for each niggled player, and on a 4+ the niggle is removed (3+ if the team has an apothecary).
Ruleset:
Standard 2020 rules on the pitch.
2016 rules for skill progression. This means that when a player reaches the SPP threshold for gaining a level, a roll of 2d6 is made to decide what skills or stats that player is eligible to pick.
SPP thresholds:
Level 1: 6 SPP
Level 2: 16 SPP
Level 3: 32 SPP
Level 4: 51 SPP
Level 5: 76 SPP
Level 6: 176 SPP
Level 7: 256 SPP
In addition to primary skills, the player may select skills/stats on the following rolls (TV costs in brackets):
12: +ST (60 TV)
11: +AG (40 TV), +PA (20 TV)
10: +MA (20 TV), +AV (10 TV)
Doubles (1+1, 2+2, etc.): Any secondary skill (30 TV)
MVPs:
After a game, the coach nominates 6 players, and a roll is made to select one of these as MVP.
Inducements and star players:
No mega-stars, everything else as per the rulebook. Star player availability for individual teams can be found on the team pages.
The complete ruleset may be viewed
HERE.