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--><p class="MsoNormal"><b><font face="Arial" size="2"><big>The Lord of the Rings <!--
-->- Rules Page</big></span></font></b></p><!--
--><p class="MsoNormal"><b><font face="Arial" size="2">Game Etiquette:</font></b></p><!--
--><p class="MsoNormal"><font face="Arial" size="2">There are no restrictions on <!--
-->team tactics, teams may hire stars and wizards as they see fit and there is no <!--
-->restriction placed upon skill selections. We wouldn't expect the forces of <!--
-->Mordor to hold back so why should the races of the Freeworld!</font></p><!--
--><p class="MsoNormal"><b><font face="Arial" size="2">The Three Tournaments:</font></b></p><!--
--><p class="MsoNormal"><font face="Arial" size="2">A season of Middle Earth <!--
-->consists of three tournaments based around the three glorious chapters of the <!--
-->Battle of Middle Earth campaign, The Fellowship of the Ring, The Two Towers, and <!--
-->the Return of the King.<br><!--
-->As well as vying for the prestige of winning the tournaments, teams also battle <!--
-->for Rings of Power!<br><!--
--><br><!--
-->The Rings of Power bestow special abilities to teams in <!--
-->further tournaments and are held until the same tournament it was won in is <!--
-->completed next season... i.e. they pass the ring on to the next champion of the <!--
-->tournament in which they won it in.</font></p><!--
--><p class="MsoNormal"> </p><!--
--><p class="MsoNormal"><font face="Arial" size="2"><br><!--
--><a name="fellowship"><!--
--><img border="0" src="http://homepage.ntlworld.com/michael.gavin1/bloodbowl/LOTR/fellowship%20copy.gif" width="592" height="49"></a></font></p><!--
--><p class="MsoNormal"><i><font face="Arial" size="2">Background:</font></i></p><!--
--><p class="MsoNormal"><font face="Arial" size="2"><span lang="EN-GB">To recreate <!--
-->the camaraderie of the Fellowship of the Ring, it was suggested that the races of the <!--
-->Free World and the races of Mordor let their best Teams distinguish themselves <!--
-->amongst their Homeland kin such that these emerging elite could do battle <!--
-->against one another at the </span><!--
--></font><!--
--><span lang="EN-GB" >Dark<!--
-->Lord, Sauron’s, Mount Doom Arena and contest for one of the three Elven Rings of <!--
-->Power - the Ring of Fire, the Ring of Air and the Ring of Water.  </span></p><!--
--><p class="MsoNormal"><font face="Arial" size="2"><span lang="EN-GB">The competition, and overall victorious <!--
-->Homeland, would be decided by the team that holds the most rings after the competition.</span></font></p><!--
--><p class="MsoNormal"><i><font face="Arial" size="2">Structure:</font></i></p><!--
--><p class="MsoNormal"><font face="Arial" size="2">The tournament is split into <!--
-->two stages.</font></p><!--
--><p class="MsoNormal"><font face="Arial" size="2">The first stage of the <!--
-->tournament is a <!--
-->Round Robin Tournament between only the races of a Homeland, i.e. Freeworld v <!--
-->Freeworld and Mordor v Mordor.</font></p><!--
--><p class="MsoNormal"><font face="Arial" size="2">Points are awarded as follows:<br><!--
-->Win - 3<br><!--
-->Draw - 1<br><!--
-->Lose - 0<br><!--
-->Forfeit - -1 (The game is award as a 2TD victory for the opposing team)</font></p><!--
--><p class="MsoNormal"><!--
--><span lang="EN-GB" >The top 3 finishing teams of each Homeland will then progress <!--
-->to stage 2, if points are equal then the following, in order, will decide <!--
-->overall finishing positions:</span></p><!--
--><ol><!--
--> <li><!--
--> <p class="MsoNormal"><font size="2"><span >Head to <!--
--> head record</span></font></p></li><!--
--> <li><!--
--> <p class="MsoNormal"><font size="2"><span ><!--
--> Season's TD difference</span></font></p></li><!--
--> <li><!--
--> <p class="MsoNormal"><font size="2"><span ><!--
--> Season's CAS difference</span></font></p></li><!--
--> <li><!--
--> <p class="MsoNormal"><!--
--> <span lang="EN-GB" >Coin toss </span></p></li><!--
--></ol><!--
--><p class="MsoNormal"><!--
--><font size="2"><span >Stage Two is a <b>Single</b> <b>Round</b> <!--
-->Knockout tournament, teams are seeded as Freeworld v Mordor with the 1st placed <!--
-->team of Freeworld vs the 1st placed team of Mordor etc... and contest for one of <!--
-->the three Elven Rings of Power</span></font><span lang="EN-GB" > which are ranked as:<br><!--
-->#1 The Ring of Fire - 1st </span><!--
--><span lang="EN-GB" >placed  </span><!--
--><span lang="EN-GB" >team of the Freeworld and Mordor Round Robin tournaments play <!--
-->each other. <br><!--
-->#2 The Ring of Air </span><!--
--><span lang="EN-GB" >- 2nd placed  </span><!--
--><span lang="EN-GB" >team of the Freeworld and Mordor Round Robin tournaments play <!--
-->each other. <br><!--
-->#3 The Ring of Water - </span><font size="2"><span >3r</span></font><span lang="EN-GB" >d placed  </span><!--
--><span lang="EN-GB" >team of the Freeworld and Mordor Round Robin tournaments play <!--
-->each other. </span></p><!--
--><p class="MsoNormal"><!--
--><span lang="EN-GB" >The winners of these games will claim the Ring of Power they <!--
-->are contesting.</span></p><!--
--><table border="1" width="100%" id="table16" cellspacing="1" bordercolorlight="#CCCC00" bordercolordark="#CC9900" bordercolor="#FFFF00" bgcolor="#C0C0C0"><!--
--> <tr><!--
--> <td width="79" valign="top"><!--
--> <img border="0" src="http://fumbbl.com/teams/165482.jpg" width="78" height="50"></td><!--
--> <td width="131" valign="top">Ring Bearer Benefits:</td><!--
--> <td valign="top"><!--
--><font size="2"><span >Ring Bearers will be able to use <!--
-->their powers to maliciously hinder an opposing team by reducing a teams points <!--
-->before the tournament even begins! A Ring Bearer accumulates negative points to <!--
-->distribute amongst any team in his Homeland based upon the Rings of Power he <!--
-->holds:<br><!--
-->The One Ring and The Ring of Fire = 2 neg points<br><!--
-->All other Rings = 1 neg point<br><!--
-->Neg points for multiple Ring Bearers are cumulative.</span></font><p><!--
--><font size="2"><span >These negative points are <!--
-->distributed before the tournament commences and no team may receive more than 3 <!--
-->negative points (any others that are distributed to the team above 3 are wasted)<!--
--></span></font></td><!--
--> </tr><!--
--></table><!--
--><p class="MsoNormal"><!--
--><span lang="EN-GB" > </span></p><!--
--><p class="MsoNormal"><!--
--> </p><!--
--><p class="MsoNormal"><!--
--><a name="towers"><!--
--><img border="0" src="http://homepage.ntlworld.com/michael.gavin1/bloodbowl/LOTR/twotowers%20copy.gif" width="345" height="50"></a></p><!--
--><p class="MsoNormal"><i><font face="Arial" size="2">Background:</font></i></p><!--
--><p class="MsoNormal"><font face="Arial" size="2">To represent the dark alliance <!--
--></font>between Sauron's dark tower of Minas Morgul, and Saruman's towering <!--
-->stronghold of Orthanc, a tournament of team work was devised. The <!--
-->tournament would require participating teams to pair up and play a part in the future of <!--
-->one another... would one team prevail and the other let the side down?</p><!--
--><p class="MsoNormal"><i>Structure:</i></p><!--
--><p class="MsoNormal">All teams are combined into pairs, <b>chosen by themselves</b>, known as Alliances. <!--
-->Alliances may be made between any of the races, i.e. Mordor may ally with Freeworld. </p><!--
--><p class="MsoNormal">A knockout tournaments will <!--
-->be held between two Alliances. The teams within the Alliance that will play each <!--
-->other will be selected randomly, unless the Team has a Ring Bearer who wishes to <!--
-->invoke the Ring of Power's abilities, see below.</p><!--
--><p class="MsoNormal">Alliances accumulate points from both team games based upon:<br><!--
-->Win - 7<br><!--
-->Draw - 3<br><!--
-->Loss - 1<br><!--
-->Forfeit - (See below)<br><!--
-->TD - 2<br><!--
-->CAS - 1</p><!--
--><p class="MsoNormal"><i>Forfeits:</i><br><!--
-->Owing to the nature of the Two Towers, forfeits are handled accordingly:</p><!--
--><p class="MsoNormal"><i>If One Coach is at fault: <br><!--
--></i>A) The forfeiting Alliance incurs a -5 penalty to carry through the whole <!--
-->tournament, cumulative (2 forfeits = -10). The winner gets 7 points (A total <!--
-->difference of 12 points for that game). <br><!--
-->B) The forfeited team is no longer eligible for a Ring should their Alliance <!--
-->win. <br><!--
--><br><!--
--><br><!--
--><i>If both coaches are at fault: <br><!--
--></i>A) The teams of the first Alliance game is offered the opportunity to form a <!--
-->new alliance, even if that game has already been played.<br><!--
-->B) Assuming no Alliance changes take place as described in (A), both Alliances <!--
-->incurs a -5 penalty to carry through the whole tournament, cumulative (2 <!--
-->forfeits = -10). <br><!--
-->C) Assuming no Alliance changes take place as described in (A), the forfeited <!--
-->teams are no longer eligible for a Ring should their Alliance win. <br><!--
--> </p><!--
--><p class="MsoNormal">At the end of both games the point totals are accumulated <!--
-->for each Alliance. The Alliance with the most points advances to the next round. If <!--
-->point totals are a tie, then the flip of a coin will decide which Alliance advances. This <!--
-->continues until there is one emerging victorious Alliances. Both teams of the <!--
-->winning Alliance will be granted a Ring of Power.</p><!--
--><table border="0" width="100%" id="table17" cellspacing="0" cellpadding="3"><!--
--> <tr><!--
--> <td colspan="2"><!--
--> <p align="center"><!--
--> <img border="0" src="http://homepage.ntlworld.com/michael.gavin1/bloodbowl/LOTR/brackets%20copy.gif" width="602" height="276"></td><!--
--> </tr><!--
--> <tr><!--
--> <td><b>Alliance A</b> <i>Team A</i> plays <b>Alliance B</b> <i>Team A</i>, <!--
--> points are scored.<br><!--
--> <b>Alliance B</b> <i>Team B</i> plays <b>Alliance B</b> <i>Team B</i>, <!--
--> points are scored.<br><!--
--> The total scores of both games are added, the Alliance with most points <!--
--> advances to the next round. In this case Alliance A.</td><!--
--> <td><b>Alliance C</b> <i>Team A</i> plays <b>Alliance D</b> <i>Team B</i>, <!--
--> points are scored<br><!--
--> <b>Alliance C</b> <i>Team B</i> plays <b>Alliance D</b> <i>Team A</i>, <!--
--> points are scored<br><!--
--> The total scores of both games are added, the Alliance with most points <!--
--> advances to the next round. In this case alliance D.</td><!--
--> </tr><!--
--></table><!--
--><br><!--
--><table border="1" width="100%" id="table18" cellspacing="1" bordercolorlight="#CCCC00" bordercolordark="#CC9900" bgcolor="#C0C0C0" bordercolor="#FFFF00"><!--
--> <tr><!--
--> <td width="79" valign="top"><!--
--> <img border="0" src="http://fumbbl.com/teams/165482.jpg" width="78" height="50"></td><!--
--> <td width="131" valign="top">Ring Bearer Benefits:</td><!--
--> <td valign="top">One time only in this competition, <font size="2"><!--
--> <span >Ring Bearers will be able to <!--
--> determine which of the two teams in their Alliance faces the other two <!--
--> teams, i.e. it is not random but instead selected by the Ring Bearer. <!--
--> This ability cannot be used if the other Alliance also has a Ring Bearer <!--
--> amongst their teams.</span></font></td><!--
--> </tr><!--
--></table><!--
--><p> </p><!--
--><p> </p><!--
--><p><a name="return"><!--
--><img border="0" src="http://homepage.ntlworld.com/michael.gavin1/bloodbowl/LOTR/returnofking%20copy.gif" width="504" height="50"></a></p><!--
--><p><i><font face="Arial" size="2">Background:</font></i></p><!--
--><p>The final competition of the series really left no doubts as to what <!--
-->structure should be put in place... Middle Earth needed to crown a King, a <!--
-->bearer of the One Ring, the Ring that binds all others. This tournament would be <!--
-->a mammoth knockout tournament, no Homelands, no Alliances, only individuals <!--
-->contesting for the highest prize on Middle Earth.</p><!--
--><p><i>Structure:</i></p><!--
--><p>A straight KO tournament for all teams, overtime played for the full eight <!--
-->turns. Games are seeded such that no Ring Bearer may face <!--
-->another Ring Bearer in the first round.</p><!--
--><table border="1" width="100%" id="table19" cellspacing="1" bordercolorlight="#CCCC00" bordercolordark="#CC9900" bgcolor="#C0C0C0" bordercolor="#FFFF00"><!--
--> <tr><!--
--> <td width="79" valign="top"><!--
--> <img border="0" src="http://fumbbl.com/teams/165482.jpg" width="78" height="50"></td><!--
--> <td width="131" valign="top">Ring Bearer Benefits:</td><!--
--> <td valign="top">The winner of the One Ring, as well as having all benefits of a Ring <!--
--> of Power, will also have the incredible power of being able to <!--
-->manipulate <b>one</b> other Ring Bearer in one of three ways:<p>1) Enslave - The <!--
--> One Ring bearer may decide who other Ring Bearers (including himself) <!--
--> team with in the Two Towers competition. Teams must be decided upon <!--
--> before Rnd5 of The Fellowship.<br><!--
--> 2) Dominate - The One Ring Bearer may evoke this ability in one <!--
--> tournament only. If the One Ring Bearer encounters another Ring Bearer <!--
--> in any game the opposing coach randomly rolls for a player in his team. <!--
--> That player should not be fielded for that game, and if he must, should <!--
--> be considered inactive and placed in the corner of his own end zone.<br><!--
-->3) Banishment - The chosen Ring Bearer may swap Homeworlds of any Two Ring <!--
--> Bearers (including himself) for the next season only. </p><!--
--> </td><!--
--> </tr><!--
--></table><!--
--><p> </p><!--
--><p> </p><!--
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