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Group managers: arw
The general idea is to make bountyhunting possible in BBox and Ranked. Any coach (even those not in this group) may set a bounty on any players head. This player may very well be an outsider.
As soon as points are given the head is deemed collected. Even if the target is not dead.


<b>The Contract</b>
The bounty can be collected after killing or damaging (-st/ag/av/ma, nig) the target permanently (no Apo/Reg) with any team.
The injury must be proven by the game record.
The target may be a specific Starplayer (>50SSP or >165TS).
The player must be explicitly described and a link must be posted.
A target can not be hit twice for the same client.
Limitations:
•If (and only if!) the target is niggled already then the client may trigger "dead only".
•The Client may exclude an injury ("-av doesn't count"). Dead and Niggling can't be excluded.
Stat decreases that have no effect (third -Stat or stat below 1) are always excluded.


<b>Fee</b>
Fee is 30K per head.
For a team to be considered a trustworthy client a good reputation is required. In other words: Money from a new or dead team won't do the trick.
The fee is paid by retiring players or freebooters (best with targets name). Best make sure you got staff members present to watch you spending.


<b>Bodycount</b>
The <u>coach</u> that collects the bounty gets a Bodycount bonus (=Score) equal to the targets doubled TS-drop or full TS if dead. Retirement directly after the game gives half the targets TS.
Every client whose target got hit also gets points-
but only half that points.
Bodycount goes to the coach because hunting in all TR/TS brackets may need multiple teams.


<b>The Crimson Head</b>
The coach with the highest Bodycount is honoured with the "Crimson Head" every quarter.


<b>The Headhunters Cup</b>
Every successful year the "Headhunter Cup" is celebrated. Eight coaches in order of the highest Bodycount may join. They may bring any team that collected a bounty. Crimson Head winners of that year may always join.
In order of the bodycount (highest first) coaches participating may set an extra bounty free of charge. The bounty must be placed on a player of a Headhunters Cup team that has no extra bounty on it's players yet. One may not set a bounty on ones own players nor upon players named "SkiJunkie"(see below). These extra bounties are erased if the target is not hit in the tourney. Every participant has to have a player named SkiJunkie (or "SkiJunkie the red" etc.). If a bounty is collected during a game then the opponent has to skip his next turn. Obviously this Cup concentrates on strategies of focus and protection.


<b>Client Information: The appropriate form</b>
NAME, Team Position, Link
Profile: MA ST AG AV Skills; SSP, Injuries, TS, Top10 positions (if any)
Limits: excluded injury / dead only (if already niggled)

Example:
<a href="http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=3015882">Harry Bogaa, Bogazoo Gangaa Lineman</a>
Profile: 6 3 4 8 Dirty Player, Block, Kick, +AG; 68SSP, no inj, 150K TS, Human Top10 Fouler
Limits: no -ma

Any Bounty has to be published in the Forum. After paying it will be posted here as well.

<table><tr><td><img src="http://fumbbl.com/teams/226347.jpg"></td> <td><b>SkiJunkie</b> - praised hunter and favorite prey
<i>Praised Hunter:</i> If you collect a bounty with a team that includes a player named SkiJunkie you receive a 25% bonus on all gained bodycount!
If a player named SkiJunkie collects the bounty with his own boot (or Fist/Claw) you receive another 25% for a total of 50% bonus bodycount!

<i>Favorite Prey:</i> Any player by that name is hunted.
Any player by that name is worth a full bounty bodycount!
My own SkiJunkie plays in the rows of <a href="http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=473053">Dead Idols</a></td> </tr></table>