Tzeentch is described as the Chaos god of Change, Ambition, Knowledge, Hope and Sorcery. His titles include the Changer of Ways, the Architect of Fate and the Great Sorcerer. Tzeentch excels in subtle machinations and is patron to schemers and conspirators of all sorts and he favours the clever over the strong. He was once the strongest of all the Chaos Gods, due to his Crystal Staff. However, as a token of humility (and in fear that a stronger chaos god would overthrow him), he destroyed it, and unintentionally gifted the world with magic as the shards of the staff each turned into a spell.
The emotion that is most closely associated with Tzeentch is hope. Tzeentch represents the hopeful dreams and aspirations of mortals run entirely out of control. He is the will to change and evolve, to improve and to build, to cunningly outmaneuver others. Anyone who ever hoped to improve their station in life unknowingly empowers Tzeentch. It is in the hearts of those with the strongest desire to prevail that Tzeentch whispers his insidious promise: the means to life eternal for those unwilling to accept death and oblivion as inevitable. This refusal to accept the inevitable makes Tzeentch the opposite and nemesis of the Chaos God Nurgle.
Tzeentch is sometimes pictured as a cloud of Magic that constantly changes colour, a huge bird with multicoloured feathers,a creature with a staff or an impossible creature that constantly changes form. In the Games Workshop supplement volume The Lost and the Damned (by far the most complete reference book ever dedicated to the god) he was depicted as a treelike entity, whose branches and appendages constantly twisted and curled on themselves, originating maddening patterns. Tzeentch is also seen as a serpent. More so than any other Chaos god, he is associated with spectacular and varied mutations, and his Daemons are typically depicted in outlandish, ever-shifting shapes. Tzeentch's personal rune looks like a stylised flame or serpent, usually blue in colour.
Schedule
Games due by 2200 Server Time on: Round 1: 19th April Round 2: 26th April Round 3: 3rd May Round 4: 10th May
Won Your Qualifier?
Remember to apply your team here by 10th May if you won your qualifier. Make sure your team is 'Ready To Play'. If you don't you WILL miss out.
Prizes
A bonus MVP
Entry to the Wheel Of Chaos Finals
IF the WoC finals winner qualified from this group he will be able to choose one player to recieve Tzeentch's special Gift. This is the mutation Extra Arms for 20TV.
Format
YOU MAY APPLY TO ONE QUALIFIER GROUP ONLY
There will be 2 qualifiers. One will decide the 'Champion' for that Group, and the other the 'Favoured'.
They will be drawn as follows:
For the first qualifier a D6 dice is rolled. On a 1 the qualifier has only 4 slots for teams, on a 2,3 or 4 the qualifier has 8 slots, and on a 5 or 6 it has 16 slots.
This first qualifier will be filled as fully as possible with the highest TW teams that have applied to that group. The winner of this Qualifiers will be declared 'Champion' and will qualify for only 1 random mutation if they win the Wheel Of Chaos finals.
The second qualifier in each group will be of 16 teams maximum. If less than that are available, all will be allocated places. If more than 16 have applied and qualify, the highest 16 by TW will get places. The winner of this qualifier will be declared 'Favoured' and be allowed 2 rolls for random mutations if they win the Wheel Of Chaos finals.
All Wheel Of Chaos Qualifiers and finals will feature the 'King of the Hill' draw format'
If there is more than one team at the lowest level of TV needed to make up the number needed for any draw, they will be split by application time, with the first to apply going though into the tournament.
Coaches may apply with ONE team only, in total, to the 4 qualification groups. Coaches with multiple applications will have all their teams denied entry to the draw.
Qualifying
To Qualify for the Wheel Of Chaos you must win one of the 'Chosen' or 'Favoured' draws from one of the 4 qualifying groups.
you must also play no more than 3 games after winning the Qualifier you are placed in.
Any empty missing places in the final will be allocated by random draw to the losing finalists of the other qualifiers assuming they too have played no more than three games.