Jocks, nerds, dirts, snobs, preppies, Key Club, stoners, cheer team, outcasts, gamers (a somewhat redundant combo of nerds and outcasts) and of course Bullies. You all had them in high school and you were one of them.
Relive your high school years, back in a time where bullies were accepted just like any other social caste. Now play out the epic struggle between bullies and the lower (mostly in height) social classes on the blood bowl pitch.
Interested coaches need to submit two teams – one of bullies and the other a stunty team. Teams must include the name of your high school also with a theme of a social class from your school. It is suggested that you name your players after people in your school. Coaches should be available to play during typical evening times in the North American time zones.
<b>Bullies:</b> They are not all they are cracked up to be and most are fairly soft once you hit back. Thus, bully teams can only be composed of linemen from teams with AV 7 who possess no redeeming skills. Only Skeletons, Hobgoblins, Skaven, Thralls, Wood Elves, and Elves can be bullies.
Other Bully limitations:
1) Each player may only have one of the following skills (Block, Tackle, Dodge).
2) Bullys can’t really stand other bullies (mainly because they are really scared), so they travel in smaller packs that most cliques. All teams can start with 11, but after they begin to lose players, the maximum amount of players they can have per squad is listed below.
Skeletons can have up to 14 (2 can be zombies, but the zombies can only play if not enough skellies are available)
Hobbos and Thralls can have 12
Elves, Skaven, and Wood elves can have 10 [Please note that you can only start with 11 on your roster for these 3 races - no frontloading! ;-) ]
3) Bullies don’t retire due to a niggle or -stat. They need three or more to be retired.
4) Bullies also have no fans and must start with a FF on 2 or lower.
5) For every 4 niggles on a bully team, you are allowed to exceed your player max by 1.
6) No stars or wizards
<b>Stunties:</b> There are no restrictions on stunties.
<b>Being the Best Bully You Can Be</b> (i.e., how to win Top Bully)
The purpose of the league is on bullying, not on winning. Winners bully, so actually winning a match is optional. Your players accrue bully points by CASing the opponents in any manner. Each CAS caused counts for one bully point on a player. If you kill a player, you gain 1/3 of their bully points (round down). At the end of each match, you must record the amount of bully points each player accrues in the match report (and how they accrued them, e.g., CAS, fouls, poison, crowd surf, death by DT, eating your own player or throwing them to their death via TTM, etc.) or you do not receive any bully points. Bully point totals must be listed in the Team Bio of each team and be current before another match is played.
Season schedule: Each coach’s teams will play every other coach’s teams in the same division, with the Bullies playing the Stunties (e.g., Coach A’s Bullys play Coach B’s stunties and Coach B’s Bullies will play Coach A’s stunties). At the end of the round robin, all teams will be seeded based on Bully points in a single elimination tourney. The team that finishes with the most Bully points wins the league. The team that wins the actually tourney may or may not be crowned top bully.
<b>Miscellaneous rules</b>
No concessions allowed. Forfeiting a match requires you to retire the player with the highest amount of bully points who is not niggled. No Stars or wizards allowed.
You don't have to be a member of NWL to be a bully.
Bully league teams are not allowed to play outside the league. After a few trial runs, there will be an off-season builder type opportunity.
If your team suffers a catastrophic dicing, you may remake a team of the same race in mid-season, but you lose all accumulated bully points.
A new season will start as soon as 4 or more coaches have each submitted two teams that conform with the rules described above.