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IRC-Channel: #cfc

<b>1. CRAZY FUN CHALLENGE CHAMPION!!!
<param name="movie" value="https://www.youtube.com/v/uhNizOY_5-w?version=3&amp;hl=de_DE&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/uhNizOY_5-w?version=3&amp;hl=de_DE&amp;rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed>
<img src="http://www.crwflags.com/fotw/misc/gb.gif"/><a href="https://fumbbl.com/~JimmyFantastic"> JimmyFantastic</a> ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683486">Practice Wood Elfs</a></td></b>
<b>

Ultra Elite Black-White Pirate Ninjas!</b>
<img src="http://i94.photobucket.com/albums/l105/newyorkmetsny/ninjapirate.jpg"/>

2.<img src="http://www.crwflags.com/fotw/misc/fi.gif"/><a href="https://fumbbl.com/~Uuni"> Uuni</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683580">Quest for Sanity </a>
3. <img src="http://www.crwflags.com/fotw/misc/it.gif"/><a href="https://fumbbl.com/~dreadlord"> dreadlord</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683506">ITALY's got ORKS </a>
<img src="http://www.crwflags.com/fotw/misc/ca.gif"/><a href="https://fumbbl.com/~SirAble"> SirAble</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683655">Up for the ChaL[L]enge </a>

<table style='border: 2px solid black; margin-left: auto; margin-right: auto;' border="0" cellpadding="5" cellspacing="0"><!--
--><tr style='text-align: center; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: white; background: rgb(0, 0, 0)' valign="top"><!--
--><th><img src="https://fumbbl.com/i/357719" alt="Pirates"/></th><!--
--><th><img src="http://2.bp.blogspot.com/_ewvQq3VFY8g/TQuSHbYVMjI/AAAAAAAAAGo/XAVTUdHMBvY/s1600/storm-shadow.jpg" alt="Ninjas"/></th><!--
--></tr><!--
--><tr class="odd" align="left"><!--
--><th>Black Pirates</th><!--
--><th>White Ninjas</th><!--
--></tr><!--
--><tr class="even" align="left"><!--
--><td><img src="http://www.crwflags.com/fotw/misc/gb.gif"/><a href="https://fumbbl.com/~JimmyFantastic"> JimmyFantastic</a> ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683486">Practice Wood Elfs</a></td><!--
--><td><img src="http://www.crwflags.com/fotw/misc/ca.gif"/><a href="https://fumbbl.com/~SirAble"> SirAble</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683655">Up for the ChaL[L]enge </a> </td><!--
--></tr><!--
--><tr class="odd" align="left"><!--
--><td><img src="http://www.crwflags.com/fotw/misc/it.gif"/><a href="https://fumbbl.com/~dreadlord"> dreadlord</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683506">ITALY's got ORKS </a></td><!--
--><td><img src="http://www.crwflags.com/fotw/misc/gb.gif"/><a href="https://fumbbl.com/~Dalfort"> Dalfort</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683564">Throw in the Hammer </a></td><!--
--></tr><!--
--><tr class="even" align="left"><!--
--><td><img src="http://www.crwflags.com/art/countries/spain30.gif"/><a href="https://fumbbl.com/~Fumaski">Fumaski</a></td><!--
--><td><img src="http://www.crwflags.com/fotw/misc/fi.gif"/><a href="https://fumbbl.com/~Uuni"> Uuni</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683580">Quest for Sanity </a></td><!--
--></tr><!--
--><!--
--><td><img src="http://www.crwflags.com/fotw/misc/se.gif"/><a href="https://fumbbl.com/~SLIP">Black Pirate -->SLIP</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683490">Clan Squeek </a></td><!--
--><td><img src="http://www.crwflags.com/fotw/misc/au.gif"/><a href="https://fumbbl.com/~Belphegor">White Ninja Belphegor</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683415">Nocturne Serpentis </a></td><!--
--></tr><!--
--><tr class="even" align="left"><td><img src="http://www.crwflags.com/fotw/misc/it.gif"/><a href="https://fumbbl.com/~Leilond">Black Pirate -->Leilond</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683650">Uuuuushhhh </a></td><!--
--><td><img src="http://www.crwflags.com/fotw/misc/be.gif"/><a href="https://fumbbl.com/~Nekran">Black Pirate Nekran (Ninja Traitor)</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683573">Sheer Brilliance </a> </td><!--
--></tr><!--
--></table>

Eleminated:
(Round 1) <img src="http://www.crwflags.com/art/countries/spain30.gif"/>Black Pirate --><td><a href="https://fumbbl.com/~Fumaski">Fumaski</a></td>
(Round 2) <img src="http://www.crwflags.com/fotw/misc/it.gif"/><a href="https://fumbbl.com/~Leilond">Black Pirate -->Leilond</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683650">Uuuuushhhh </a>
(Round 3) <td><img src="http://www.crwflags.com/fotw/misc/se.gif"/><a href="https://fumbbl.com/~SLIP">Black Pirate -->SLIP</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683490">Clan Squeek </a></td>
(Round 4)<img src="http://www.crwflags.com/fotw/misc/au.gif"/><a href="https://fumbbl.com/~Belphegor">White Ninja Belphegor</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683415">Nocturne Serpentis </a>
(Round 5) <img src="http://www.crwflags.com/fotw/misc/be.gif"/><a href="https://fumbbl.com/~Nekran">Black Pirate Nekran (Ninja Traitor)</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683573">Sheer Brilliance </a>
(Round 6)<img src="http://www.crwflags.com/fotw/misc/gb.gif"/><a href="https://fumbbl.com/~Dalfort"> Dalfort</a> ; <a href="https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=683564">Throw in the Hammer </a>

Extra Games cannot be used any longer.


§1 The Applicants
There are 10 Applicants. From of those applicants two groups of five people are chosen randomly.

§2 The Rounds
Each round one group loses and one wins. There are 7 rounds in which you might have to compete.

§3 The Elemination Match
The group that loses has to select two coaches among their own ranks who then have to compete in a straight knockout match about remaining in the tournament.

§4 Group Exchange
If one group has two more members then the other group: They have to select one member to hand over to the other side.

§5 Decisions
1) All decisions are made by plurality rule.
a) If the vote produces a tie among several coaches and an agreement cannot be found the opponent group makes the decision instead.
b) If the opponent group cannot make a decision either the decision is made randomly.
2) Decisions will usually be made via forum within a 24 hour time frame and can be changed if desired.
a) There is a contextual timeframe tied to it that states: If all games of the previous round have been played on day 1 or 2, the decision is made until day 3, played on day 3, 4 made until day 5, played on day 5, made until day 6 and played on day 6 or 7, made until day 8.
b)If a majority to all votes is found prior to the end of the voting period, the voting ends apruptly and the next round begins.
3) If a coach knows that he won't be able to attend to the voting he can make the vote in advance.
4) Decisions can be discussed via all ways of communication namely the IRC, the messaging system and the forum.
5) How or based on what decisions are made doesn't matter.

$6 Teams
1) Every coach should bring a fresh TV1000 team into the tournament.
2) If he is displeased with his team he can make a new rookie team at any time.
3) He may not change his team while he is currently set against a fixed opponent.

$7 Not Attending
1) Not attending is considered like a lost game for the group. If the not attending coach is busy he can claim to be exchanged and another coach from the outside can take his place for the rest of the tournament.
2)If the two coaches in an elemination game don't play their game before deadline and both fail to make a statement before deadline why they couldn't play it and a judgement who is responsible can't be made both coaches are eleminated and the next round is skipped.

$8 Timeframe
1) Rounds usually take a week but can be prolonged depending on the situation.
2) The Elemination Game is considerd like a game in the following round.
3) The two persons competing will then be considered as one (the winning) person for example for means of the random challenge.

$9 EXTRA GAME
1) If a coach isn't going to play in the current round, he is awarded an EXTRA GAME chip.
2) Two coaches with an EXTRA GAME chip of any group can play each other at any time they aren't locked into a game.
3) Both coaches have to "pay" the extra game chip after the game.
4) If you play an EXTRA GAME without being able to pay for it, you have to start over with a fresh team.
5)Naturally the games have to be very competetive and will be strictly controlled. A cut throat mentality is encouraged and playing to cause damage rather then to win is perfectly fine. Non competetive play can result in a warning or the imidiate disqualification of the team. So if you simply can't play well, make at least a few fouls for appearances.

§10 EXTRA GAME by vote!
1) During the tournament a group can ONCE give one of their coaches an EXTRA GAME chip.
2) To do this a coach in the group has to declare he wants to give an EXTRA GAME chip to a coach.
3) The absolute majority of coaches within the group has now to declare their approval.
4) The EXTRA GAME chip by vote is available until the groups are abandoned in round 7.

§11 LEVERAGE coin
1) A person who wins an EXTRA GAME recieves a LEVERAGE coin.
Two people playing an EXTRA GAME can bet LEVERAGE coins on the game. Regularly that means 2 coaches with each one leverage coin will bet it against each other. But it is also possible to bet 0 coins against 1 or 2 against 1 or 2 against 2.
2) A person can use three LEVERAGE coins to make the vote for another person during any voting AS LONG AS the other person hasn't made the vote during the current voting period yet.

§12 Concessions
All concessions are illegal. If you conceed you will be imidiatly banned from the tournament and from all future installations.

§13 Not voting
If a coach doesn't vote for three times when he is supposed to, the tournament won't be put on hold anymore until he has cast a vote. That's true in all future votes.

<input style='width:150px;' type="button" value="Round Structure" onclick="x=document.getElementById('hide1');if(x.style.display != 'none'){x.style.display = 'none';this.value='Round Structure'}else{x.style.display = 'block';this.value='Hide';}"><div id=hide1 style='display:none'>
The Round Structure
For a win is awarded 1 point to the group and the coach.
For a tie is awarded 0 points.
For a loss or not attending is awarded -1 point to the group and the coach.

Don't worry if you don't get the following part yet. It will be clear later ;).

Round 1 - 10 People
The-Two-Phase-Stable-Challenge
Day 1/2: The coaches have to get an opponent coach of the other group to agree to a game to play within the week. They can play it right away if they wish. Every coach can play only once.

Day 3-7: The coaches who haven't managed to find an opponent are seeded randomly to one another. The group that manages to get the most points wins.

If number of points is equal that group loses that had more coaches responsible for games not happening.

If that number is equal touchdown difference decides.

If that number is equal both groups have to select one coach to compete in the knockout stage against each other.

Round 2 - 9 Coaches
Representative Challenge
Both sides select a representative to play for them against a representative from the other group. The game happens with overtime rules.

Round 3 - 8 Coaches
Random Challenge
A random coach of both groups is selected and functions as a representative for that group. Like in round 2.

Round 4 - 7 Coaches
Representative-And-Random-Knockout-Challenge
Both coaches select a representative. Then one remaining coach of each group is chosen randomly.
The two representatives have to compete against the two randomly chosen coaches.
Unless one group wins both matches, the winners have to compete against each other in a knockout style finale.

Round 5 - 6 Coaches
Competitive-Stable-Challenge
Coaches from both groups are seeded according to the highest amount of points they managed to make for their groups and have to compete against each other in a stable like format. Victory conditions like in Round 1.

Round 6 - 5 Coaches
Second-Best-Representation-Challenge
Both groups select a coach of the opponents team who is not allowed to participate in this round. If the Group has now more then one coach available it can decide which coach is allowed to represent them.

Round 7 - 4 Coaches
The final 4 Knockout
Groups are abandoned and the final 4 remaining coaches get randomly seeded into a knockout challenge. The coach who wins becomes the champion of the tournament. And claims the price and bragging rights.




Challenges that might be seen in the future that I put here as a reminder for myself:

Weakest-Link-Challenge
Both groups select a coach from the opponent group to compete against each other.

Fan-Favorite-Challange
Just any coach on fumbbl can vote for one team from each group to compete. The only coaches not allowed to participate are those currently playing in the CFC. Participation requirements are however for the fan coach to have played at least 500 games on fumbbl and to have joined before April 2011 (multiaccount- protection-clause).

Combattant-Challenge
The coach of each group with the most cas caused competes against the other.

Butterfly-Challenge
The coach of each group with the most cas recieved competes against the other.

Last-Group-Standing-Challenge
The coaches can challenge all coaches of the opponent group as they wish. Only a coach who wins his game can continue playing in the Last-Group-Standing-Challenge. (In case of a tie both coaches are out.) If at tbe end of the challenge there is only one team of each group left, the final match will be held under knockout style rules.
Each coach gets the right to enforce one match up by declaring "I coach Y enforce playing against Coach X first." The first to enforce a matchup against someone gets to play first.
Each coach gets however also the right to refuse ONE enforcement of one coach by declaring "I refuse the enforcement of coach Y!" If an enforced matchup gets refused the enforcing coach gets the right back to enforce a matchup on somebody else.
This challenge can under the most unideal conditions take up to 6 weeks. So playing matches early is much appreciated.
The group that is the last to have coaches standing wins the challenge.

Leverage-Coin-Challenge
The group willing to pay the most leverage coins before the elemination match of the previous round has been played wins the challenge. In case of a tie all leverage coins and extra game chips are removed from the game and both groups choose one coach to compete in the next elemination match.

Touchdown-Stable-Challenge
Both groups are seeded from the most to the fewest touchdowns. The coach with the most touchdowns gets to play the other coach with fewest and vice versa. In this stable like format the group wins that simply scores the most touchdowns. Winning the game doesn'T matter.

Anarchy-Challenge
Anyone can play anyone. Even two coaches of the same group. To do that one of the two coaches has to declare "I join the opponents group." Once he declared that and played the game he becomes part of the other group.
The first game to be played by any two people that doesn't end in a tie decides the winning group of this challenge. Extra Games are only given out after the Anarchy Challenge has been finished. The two coaches competing in the elemination match from the previous round are excluded until their match has been played.

Communist-Challenge
Money is bad. In this challenge the side wins that sacrifizes more money/players/stuff worth in TV before deadline or before the elemination match of the previous round has been played. If this challenge ends in a tie both sides have to choose one coach to compete in the next elemination. In this round no extra game chips are handed out.

Kain-and-Able-Challenge
Both groups choose two coaches from the opponents groups that have to play each other. The losers of both games have to play each other in the next elemination match and a voting doesn't happen.

Double-Edged-Sword-Challenge
Both groups vote a representative. The representative coach with the higher TV chooses two opponent coaches himself. He has to play both in an order he prefers. If he loses one of the games his group loses the challenge.

Open-Round-Robin-Challenge
To this challenge the one game per week rule doesn't apply. The coaches of both groups have one week to play as many coaches of the other group as possible. The group with more points wins. Everyone can enforce one matchup. Several people cannot enforce a matchup against the same coach. Ie against a coach can only be enforced once. So if you want to enforce a matchup you have to do it against someone unchallenged.

Capitalist-Challenge
Among both sides each 5000 credits are distributed evenly. Coaches from both sides can play one coach of the other group if they wish. All coaches from both groups can make bets on those games at courses both sides feel comfortable about. The first group to get hold of 7000 credits wins the challenge. Otherwise the group wins who is in controll of the most credits after all coaches have played one game.

Enviromentalist-Challenge
Two coaches are chosen by each group. Instead of their usual teams they have to make fresh halfling teams and compete against each other with them.

Demokrat-Challenge
Both groups vote together for two coaches to compete in the next elemination match. Both can be from either group.

Fascist-Challenge
The two teams of each group with the most combined strengh of all players get to compete against the two teams with the least combined strengh. If one group doesn't win both of it's matchups the winners face in a finalist knockout style match.

Monarchy-Challenge
One coach is randomly appointed in fumbbl-main as monarch. He then has to decide on two teams competing in the next challenge. If he doesn't respond another coach is appointed.

Straight-Random-Stable-Challenge
All coaches are paired randomly in a stable like competetion.

Philosopher-State-Challenge
All coaches have to write a blog with a bloodbowl wisdom related to the CFC. The group of the coach with the highest rating after 24 hours wins. The rating is caclulated based on a almost worst case scenario. Meaning the difference in amount of votes will be calculated as votes with 2.

Straight-TV-Stable-Challange
A stable style challenge seeded by TV:

Numbers-hallenge
All coaches message a hidden number between 1 and a Million. The coaches are paired from second highest to second lowest number. (Or lowest if not possible otherwise.) If twoor more coaches write the same number both of them lose their games if they would have to play.

Antagonist-Challenge
The elemination votes against all coaches in the game so far are counted together. The person with the most votes is the antagonist. If more then one coach has the same most amount of elemenination votes the decision is made randomly for one of them.
The antagonist has to pick two opponents from the opposing group and must not lose against either to win the challenge.

Group-Hug-Challenge
Each coach from both groups has to write in the forum in a single post that he hugs every other coach in the game. He has to call the other coaches by their coachnames. The coach of the group that manages to fullfill the criteria the latest, loses the challenge for his group. If neither group has completet the task after 24 hours, the group wins that made the most hugs.

Endurance-Challenge
The admin declares a random time frame of 5 hours length. Within this timeframe he will randomly show up in #fumbbl at one point making the statement "now". The coaches of both groups have now 3 minutes to react by saying "I endured it!". The two first coaches of either group to react have to compete in a game against each other to determine the winning group of the next round. If neither group reacts within the 3 minute time frame, the group wins automatically from wich group a coach first sends a PM to the admin stating "I endured it!". If a PM is send ahead of time the coach writing it is disqualified from the challenge.

First-One-Cries-Here-Challenge
The two coaches of each group who first write "here" in the forum get to compete in a match against each other. The losers group loses the challenge. If one group doesn't write "here" within 24 hours, a coach from the opponent group can write "you BameOfCoach" and choose a coach for the other group.

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