x
INITIAL ROSTER (Local Players)
Player Stats | Icon | Normal Skill | Double Skill | Player Stats | Icon | Normal Skill | Double Skill | Player Stats | Icon | Normal Skill | Double Skill |
4-3-2-7 | | ? | ???(?) | 5-2-2-9 | | ? | ???(?) | 6-2-2-8 | | ? | ???(?) |
6-2-3-6 | | ? | ???(?) | 5-2-3-7 | | ? | ???(?) | 5-2-3-6 | | ? | ???(?) |
4-2-3-8 | | ? | ???(?) | 4-2-3-7 | | ? | ???(?) | 6-2-2-7 | | ? | ???(?) |
5-2-2-8 | | ? | ???(?) | 5-2-2-7 | | ? | ???(?) | 4-2-2-9 | | ? | ???(?) |
4-2-2-8 | | ? | ???(?) | 4-2-2-7 | | ? | ???(?) | 6-1-3-7 | | ? | ???(?) |
6-1-3-6 | | ? | ???(?) | 5-1-3-7 | | ? | ???(?) | 5-1-3-6 | | ? | ???(?) |
3-2-3-9 | | ? | ???(?) | 3-3-2-8 | | ? | ???(?) | 3-2-3-8 | | ? | ???(?) |
3-3-2-7 | | ? | ???(?) | 3-2-2-9 | | ? | ???(?) | 3-2-3-7 | | ? | ???(?) |
3-2-2-8 | | ? | ???(?) | 3-2-2-7 | | ? | ???(?) | 0000 | | ? | ???(?) |
Player Stats = MA-ST-AG-AV
* Players included in the initial roster (see above) have a cost of
0 gold pieces. We will refer to these players as
LOCAL PLAYERS
*
All Players in OBBL are unique. So they all count as (0-1) for roster slots. Teams are NOT allowed to buy 2 identical players (*)
*
? or ???(?) = Normal and Double rolls skill categories for each player are decided by coaches themselves at team creation. Nevertheless, coches MUST make sure that skill categories comply with
LEGAL ACTIVE ROSTER rules.
LEGAL ACTIVE ROSTER
(1+) STRENGHT Players
(2+) PASS Players
(3+) AGILE Players
(4+) GENERAL Players
(0-1) MUTANT Player
where
STRENGTH PLAYER = gets strenght skills on normal roll + GAP on doubles
PASS PLAYER = gets pass skills on normal roll + GAS on doubles
AGILE PLAYER = gets agile skills on normal roll + GSP on doubles
GENERAL PLAYER = gets general skills on normal roll + ASP on doubles
MUTANT PLAYER = gets mutation skills on normal roll + GASP on doubles
and (1+) means minimum one player in that category. (2+) means minimum 2 players and so on