Every coach get a base of 1,100,000 gold crowns for team creation. Table 1 contains the extra cash amount per tier which can be also used partly or completely for team creation.
All 26 rosters from the current
NAF Team Lists are allowed.
Halflings may buy a Master Chef (100k), Goblins may buy 0-3 Bribes (50k each) as permanent inducements during the whole tournament. Only tier 4 teams may buy permanent Star Players. They can buy 0-2 Star Players but must have at least 11 regular players before doing so. Brick Far'th and Grotty are considered as a single Star Player.
No other inducements allowed.
Before the tournament, coaches may select Normal and Double skills according to the
N and
D values in Table 1 for the players on their team. A coach may use some or all of the extra cash to buy skills. The rest is added to the team treasury. Skills are priced as follows, 20K for a normal skill and 30K for a double skill. Skill stacking or stat upgrades are not allowed in any way. Star Players can't get extra skills. Once a player gains a skill at the start he will keep it for the rest of the tournament.
No progression. Players will not gain spps, and that teams will ‘reset’ following each match. Injuries and deaths do not carry to the next game, new players cannot be purchased and raised Zombies and Rotters are not added to the roster.
Table 1. Number of skills and extra cash available from first round
Tier | N | D | Extra Cash | Rosters |
Tier 1 | 6 | 0 | 0 | Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Necromantic, Norse, Orc, Skaven, Shambling Undead, Wood Elf |
Tier 2 | 6 | 1 | 20,000 | Bretonnian, Chaos Chosen, Chaos Renegades, Elven Union, High Elf, Human, Khemri Tomb Kings |
Tier 3 | 7 | 0 | 50,000 | Daemons of Khorne, Nurgle, Ogre, Slann, Underworld Denizens, Vampire |
Tier 4
(Stunty) | 7 | 1 | 50,000 | Goblin, Halfling, Stunty Ogre (max 4 Ogre), Stunty Underworld Denizens (without Blitzer and Thrower), Stunty Lizardman (no Saurus) |
For example, a valid Tier 4 Ogre may consist of 4 Ogres (560k), 7 Runts (700k), 1 Re-Roll (770k), Brick Farth & Grotty (1060k), Bomber Dribblesnot (1120k). 30k extra cash remained which can be spent on an extra double skill, so the team can allocate 7 normal and 2 double skills.