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JUMBBL is a league built around diverse teams accomplished through using FUMBBLs custom roster feature to facilitate trading.
A JUMBBL team starts by representing one the following regions and builds a rookie roster with the associated race. Throughout the league teams may trade players/gold.
Bretonnia - Bretonnian
The Empire - Human
Naggaroth - Dark Elves
Ulthuan - High Elves
The Moot - Halfling
Lustria North - Lizardmen
Lustria South - Slann
Norsca - Norse
Athel Loren - Wood Elves
Sylvania North - Vampires
Sylvania South - Undead or Necro
Badlands - Orcs
Worlds Edge Mountains - Dwarves
Under Empire - Skaven
Northern Wastes - Chaos
Ogre Kingdoms - Ogre




Rules
-Rookie teams are built with a minimum of 11 players using 110K gold.

Trading
-During the pre-season period each coach may make anywhere form zero to two trades.
-After the first two regular season games are completed coaches may make up to one more trade
-Cannot trade with same coach more than once during the same season (including pre-season)
-Regular season trade must happen before either team involved plays their final regular season games
-No trading during play-offs
-Players, gold, and items may all be included in trades.
-Two-for-one deals may be offered, e.g. two rookie halflings traded for one rookie human thrower
-Trade fairness is determined by coach discretion, not Team Value. i.e. A rookie skaven lineman and dwarf blocker may be traded even though they have different TV. Of course, you're welcome to use TV as a general guide if you wish.
-While the very first pre seasons trades will obviously be with all rookie players, any players can be traded.
-For the vampire team (or teams that trade for a vampire) all non-big guy, non-undead players will be given the Thrall trait.
-You cannot have more of a type of player on your team than what is allowed on their original roster. i.e. No one can end up with three Wardancers
-An Ogre received from the Ogre team will be treated like a Human roster Ogre meaning a maximum of 1 and the trait loner, similarly treemen from halflings are treated as Wood Elf treemen

Naming
-Team names must be named for their region, or an area within. For example the Bretonnian team could be called the Bretonnian Blitzers or the Bordeleaux Knights etc.
-Players should have a first and last name.



awards for stuff like regular season highest CAS, most TD's etc. both on individual players and teams
-Season MVP: awarded to the player who got the most SPP during the regular season. Get's the Fan Favorite skill.
-Would love a way of a way players could leave the team and become Star Players, but have to figure out a way that doesn't feel super shitty for the coach losing a really good piece. (i.e. dont' want to punish a coach for having their super star reach legend etc.)
-I want there to be a prize called the "'name of player' memorial award" maybe named after the first player in the league who dies
-every season the play-offs are held in a different one of the host regions and the prize reflects that, i.e. the play-offs held in the Chaos land award a random mutation to one random player from each of the teams that play in the final
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Stuff for the blog entree ad:
-Maybe you want to play pure Dark Elves + an Ogre or maybe you want to take a halfling team and eventually trade them into a team so hodge podged it resembles chaos pact


Regular Season Settings:
The Empire: one extra trade allowed during regular season
*Under Empire*: each team can buy a chainsaw and have the chainsaw and secret weapon traits added to any one player on their team.
World's Edge Mountains:
The Moot: Each team can purchase one Stunty Leeg lineman. (or select stunty leeg player's. Maybe one pro fling positional or something)
Bretonnia: Every game each team is given 100K petty cash.
Lustria: Each team may buy 1 Amazon Linewoman
*Ogre Kingdoms*: Every team HAS to take a free snotling. The snotling cannot be fired until end of regular season (you can keep them if you want though.) If they die they are not replaced.

Play-Off Locations:
*Nothern Wastes*: A random player from each team in the final game is given a random mutation.
Ulthuan: Every team gets 150k petty cash, this has to be spent on a wizard.
*Norsca*: Every team gets 1 Norscan Helm. This adds thick skull and +1AV to a player of their choice.
*Naggaroth*: Each team gets 100k for cards.
*Badlands*: Both teams het 100k petty cash, must be spent on a bribe.
Athel Loren: 100k petty cash, has to be spent on a re-roll.
*Sylvania*: Champion gets to ressurect either one player that died during a play-off game from any team or one player from their team that died (not retired due to injury) at any point.

*played with spiky ball