A pitch invasion against them, several insane armor and injury quickly turn the Rompa Stompa into a 7-man punching bag.
Fortunately, the Warpstone Jesters coach gets greedy in the end of the half and blitzes with his rat ogre - double skulls, Pro fails.
In the second half, I suddenly get 2 casualties (including his gutter runner - finally he went down) and break off with a blitzer. He pulls off a couple of dodges (since he couldn't block anyone on his blitzes) and finally gets surrounded in turn 8, close to the Warpstone Jesters end zone.
A 2-die block from an orc puts Gronk Grokstar, my blitzer in a better position, and he makes a 1 die block at a thrower, sends him flying, allowing Gronk Grokstar to make a 3+ dodge (no rerolls). He succeeds, and has to make 2 GFIs to score. He succeeds the first roll... but fails the second as the whistle blows.
Still, the last couple of rounds changed the luck from 79% to 47% in Jesters' favor to only 62% against 59%.”
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A pitch invasion against them, several insane armor and injury quickly turn the Rompa Stompa into a 7-man punching bag.
Fortunately, the Warpstone Jesters coach gets greedy in the end of the half and blitzes with his rat ogre - double skulls, Pro fails.
In the second half, I suddenly get 2 casualties (including his gutter runner - finally he went down) and break off with a blitzer. He pulls off a couple of dodges (since he couldn't block anyone on his blitzes) and finally gets surrounded in turn 8, close to the Warpstone Jesters end zone.
A 2-die block from an orc puts Gronk Grokstar, my blitzer in a better position, and he makes a 1 die block at a thrower, sends him flying, allowing Gronk Grokstar to make a 3+ dodge (no rerolls). He succeeds, and has to make 2 GFIs to score. He succeeds the first roll... but fails the second as the whistle blows.
Still, the last couple of rounds changed the luck from 79% to 47% in Jesters' favor to only 62% against 59%.”