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Match Result · Ranked division
Match recorded on 2006-01-20 20:55:40
CTV 1040k Chaos
1
Winnings 50k
Spectators
No change Dedicated Fans
Casualties 1/0/0
 
 
Elf CTV 1130k
1
50k Winnings
Spectators
Fanfactor -1
1/0/1 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
5
-
-
7
4
-
#3
-
-
-
-
-
-
-
-
-
6
-
#4
-
-
1
-
-
2
-
-
6
5
-
#5
-
1
-
-
-
1
-
3
5
3
-
#6
-
-
-
-
-
-
-
-
-
1
-
#7
-
-
-
-
-
-
-
-
4
3
-
#8
-
-
-
-
-
-
-
-
3
9
-
#9
1
-
-
-
-
3
-
-
3
9
-
#10
-
-
-
-
-
-
-
-
4
6
-
#11
-
-
-
-
-
-
-
-
-
3
-
TOTALS
1
1
1
-
1
11
-
3
32
49
-

#6 Cenriong – Dead (RIP)
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#2
-
1
-
-
-
1
-
1
6
2
-
#3
-
-
1
-
-
2
-
-
-
12
-
#5
1
-
-
-
-
3
-
-
13
4
-
#9
-
-
-
-
-
-
-
-
-
3
-
#10
-
-
-
-
1
5
-
-
-
9
-
#11
-
-
-
-
-
-
-
-
-
3
-
#12
-
-
-
-
-
-
-
-
-
6
-
#13
-
-
-
-
-
-
-
-
-
7
-
#14
-
-
-
-
-
-
-
-
-
2
-
#15
-
-
-
-
-
-
-
-
-
4
-
TOTALS
1
1
1
-
1
11
-
1
19
52
-
Hmm. In some ways a rather frustrating games - I didn't feel like much of what I tried worked. I think on the whole only one block in the entire game was failed between either of teams when I made a double skull that was however RR into a better result. Unfortunately the Chaos didn't suffer too much under having spent their RRs early 1st half on passes and hand offs and I almost though I had a TD in my pockets till I failed a dodge after having RR a 2d block on the ball carrier, and the Chaos proceeded to blitz it free, pick it up and almost make the 4+ pass to their team mate - almost. I blitz my thrower free and GFI and pick up the ball. Out of fear of failing I choose NOT to GFI again and make the Long Bomb to my catcher and take my chances with the blitz from the Chaos.
Unfortunately they manage the blitz after a few random 2d blocks and pick up the ball and score.

I'm 1 man short (2 actually but I only needed 1 more) for my 1 turn TD and have to make a Dodge and a GFI that fails to get into position for the last 3d block to get my catcher within range - of course 2 GFIs would have to follow and I'd been out of RRs for a few turns.

2nd half.

The Chaos put 6 men on the line and I knock down 4. Advance a few guys and my blitz knocks down 1 more who gets KO.
My thrower then fails his pick up for which I don't use a RR.

This proves to be fatal as my next turn I make a few blocks and then attempt the pick up again - it fails and I have to spend another RR. Perhaps it was a mistake to pass on the 3+ with Pass RR, as the ball goes out of course and the Chaos manages to pick it up and get it into relative safety. It's only thanks to a 3+ roll and some 2+ and then a succesful 1d blitz that I manage to prevent a loss. The Chaos make the mistake of knocking the thrower who caught the ball close to the side lines and the ball end up within easy reach of my players and far away from his and there's still 4 turns left. A block to free the ball only produces a pushback and I have to use a blitz instead of trying to score as we're both out of RRs.

I get the ball and within 1 GFI of a TD - still figured I had a good shot at getting the ball from the Chaos - but fail to cross the End Zone in the following turn. Fortunately the ball didn't go to the crowd but I have to stall out a draw rather than give away a free chance for the Chaos to score or hope for a Blitz!.

The FF drop and the fact that my Catcher niggled on his aging roll almost makes me bitter, but hey - who cares =P I'm probably not being very objective right now. Thanks for the game, man!
 
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