“9 players next game, but at least I scored a cas this time - my guys crumple like paper, and though I won again, this feels like one of those teams that's still on the starting blocks, y'know?
Except teams on the starting blocks have 11 players, and these assclowns have 9.
Ah well.
Good winnings, first skill for at least one of the assclowns, a failed pickup reroll pickup prevented 4-1, so despite the lack of cas/blocking success in general, the team isn't all bad, and ... wayhay! Look at that luck score! After last games' 37% end luck and this ones' 58, well that puts me on 47% average! Woot!
The ogres had 0 rr, and aside from their blocking, which was generally either pushback or pow, didn't have great luck. Ah, except for a TTM and score.
One of my TDs was sheer blind luck - dodge, pick up in TZ, dodge, pass, the others were straightforward, more or less - it helps not to rely on the dice with a team like this.
Already considering retiring them and going back to my old favourites, Orcs.”
Except teams on the starting blocks have 11 players, and these assclowns have 9.
Ah well.
Good winnings, first skill for at least one of the assclowns, a failed pickup reroll pickup prevented 4-1, so despite the lack of cas/blocking success in general, the team isn't all bad, and ... wayhay! Look at that luck score! After last games' 37% end luck and this ones' 58, well that puts me on 47% average! Woot!
The ogres had 0 rr, and aside from their blocking, which was generally either pushback or pow, didn't have great luck. Ah, except for a TTM and score.
One of my TDs was sheer blind luck - dodge, pick up in TZ, dodge, pass, the others were straightforward, more or less - it helps not to rely on the dice with a team like this.
Already considering retiring them and going back to my old favourites, Orcs.”