“About as even a matchup tr/ts wise as can be had.
Elves used the kick skill to kick left against an offense set up to sweep right and got lucky with a blitz ko result. Ran under the ball to set up the 1st score. Rotters attempt at the equalizer was knocked free and out of bounds, elves did the hand-off, dodge to the endzone, and failed the long bomb - may have been better odds with the reroll to gfi twice and try a shorter pass...I'll have to look that one up.
2nd half elves received, tried to sweep left, and ran into a solid wall or rotters. Burned a rr on a dodge (instead of the one-die block to free the ball carrier) and then rolled a skull. Rotter didn't even have to move - just schwapped the ballcarrier down. Beastman scooped, ran, and then blitzed down the elf marking him for the easy score.
Elves try again. Run a bunch of guys left and are again swamped. Thrower hands off to a blitzer who runs for the opposite sideline. Elves knockdown the only beastman in horn range and score the winner on turn 8.
Scored twice and made 2 casualties yet no increase in FF? Crowds must be taking a wait-and-see approach with this team.”
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Elves used the kick skill to kick left against an offense set up to sweep right and got lucky with a blitz ko result. Ran under the ball to set up the 1st score. Rotters attempt at the equalizer was knocked free and out of bounds, elves did the hand-off, dodge to the endzone, and failed the long bomb - may have been better odds with the reroll to gfi twice and try a shorter pass...I'll have to look that one up.
2nd half elves received, tried to sweep left, and ran into a solid wall or rotters. Burned a rr on a dodge (instead of the one-die block to free the ball carrier) and then rolled a skull. Rotter didn't even have to move - just schwapped the ballcarrier down. Beastman scooped, ran, and then blitzed down the elf marking him for the easy score.
Elves try again. Run a bunch of guys left and are again swamped. Thrower hands off to a blitzer who runs for the opposite sideline. Elves knockdown the only beastman in horn range and score the winner on turn 8.
Scored twice and made 2 casualties yet no increase in FF? Crowds must be taking a wait-and-see approach with this team.”