1st half - Chaos drive. Spectacularly bad luck on both sides prevents anything at all happening bar Killaroo clawing a thrall for a BH (the only time Claw was useful ini 10 blocks)
2nd half - Vampire drive stalls ball is tied up, again caused by terrible luck on both sides until the vamps cause 3 SI in two turns and get the ball free and start rolling towards their half. All seems lost for the Chaos team until a misclick sends the ball carrier sprawling. The next chaos turn is oiled by lady luck herself, a pow on a 2d block (trust me it didn't happen often this game) a clean pickup, a clean handoff, a few clean gfi's a clean pass and amd even the CW dodged away to cover the ball carrier who was now deep in the Vampire backlines with only a couple of thralls in reach. Next turn, the vamps Hypnotic gaze fails to clear an easy path to the ball carrier, and the one of the two thralls sent to chase the ball carrier trips, meaning a 3+ dodge to win.
3 Votes - Zeon. Never a failed OFAB roll when it mattered. General nusiance as St4 Jump Up blockers are.
2 Vote - Galam. The rookie did good, again no failed OFAB when it mattered and then cause minimal damage when it did occur.
1st half - Chaos drive. Spectacularly bad luck on both sides prevents anything at all happening bar Killaroo clawing a thrall for a BH (the only time Claw was useful ini 10 blocks)
2nd half - Vampire drive stalls ball is tied up, again caused by terrible luck on both sides until the vamps cause 3 SI in two turns and get the ball free and start rolling towards their half. All seems lost for the Chaos team until a misclick sends the ball carrier sprawling. The next chaos turn is oiled by lady luck herself, a pow on a 2d block (trust me it didn't happen often this game) a clean pickup, a clean handoff, a few clean gfi's a clean pass and amd even the CW dodged away to cover the ball carrier who was now deep in the Vampire backlines with only a couple of thralls in reach. Next turn, the vamps Hypnotic gaze fails to clear an easy path to the ball carrier, and the one of the two thralls sent to chase the ball carrier trips, meaning a 3+ dodge to win.
3 Votes - Zeon. Never a failed OFAB roll when it mattered. General nusiance as St4 Jump Up blockers are.
2 Vote - Galam. The rookie did good, again no failed OFAB when it mattered and then cause minimal damage when it did occur.
1 Vote - Kazin - For his big hits.”