“Not a pretty game on either side. The obvious highlight was Goody human thrower Gregory Archer being killed by a thrown rock on the opening kickoff, being raised and joining the Moonbeam commune, and promptly being seriously injured by another thrown rock on the next kickoff. Priceless.
From my perspective, the match was all about not getting key blocks... 7 dice couldn't knock down a wardancer which would have prevented a score, and a ton of double skulls (some skull-skull with the wights, others with a skull/pow or two) on crucial blocks. This burned my rerolls early in both halves, and I ended up having to GFI to secure the tie on turn 8. A few things I could have done better, though.”
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From my perspective, the match was all about not getting key blocks... 7 dice couldn't knock down a wardancer which would have prevented a score, and a ton of double skulls (some skull-skull with the wights, others with a skull/pow or two) on crucial blocks. This burned my rerolls early in both halves, and I ended up having to GFI to secure the tie on turn 8. A few things I could have done better, though.”