I think this qualifies as the worst dice I have ever had in a BB game. Rerolls flying out the window, skulls and 1 everywhere. It came to the point that I knew I would fail everytime I got to the point where you need to roll a dice. First block of the game, doubleskulls, reroll, pushback, new block, doubleskulls, turn over. And it didn't improve much from there on.
My opponent on the other hand easily rolled dodges, one dice blocks, two dice blocks against, passed armor rolls like there was no tomorrow and in all the game suffered a total of two turnovers. Both inconsequential.
My only shining moment was 5 turns into 1 half: A daring 1d block (daring in the sense that most 2 blocks at this point failed me and all rerolls where long gone) and run in TD with a gfi to at least score a TD.
Luckily my opponent did not play well and I got off with a draw and no injuries.
In fact if I had just been able to roll a knockdown result on a 2d block turn 8 in 1 half my opponent would have been unable to score that half and I would have won. Alas I got a pushback and my opponent of course had no trouble knocking my player over, rolling two gfi, a pass and a catch. Didn't even need a reroll.”
I think this qualifies as the worst dice I have ever had in a BB game. Rerolls flying out the window, skulls and 1 everywhere. It came to the point that I knew I would fail everytime I got to the point where you need to roll a dice. First block of the game, doubleskulls, reroll, pushback, new block, doubleskulls, turn over. And it didn't improve much from there on.
My opponent on the other hand easily rolled dodges, one dice blocks, two dice blocks against, passed armor rolls like there was no tomorrow and in all the game suffered a total of two turnovers. Both inconsequential.
My only shining moment was 5 turns into 1 half: A daring 1d block (daring in the sense that most 2 blocks at this point failed me and all rerolls where long gone) and run in TD with a gfi to at least score a TD.
Luckily my opponent did not play well and I got off with a draw and no injuries.
In fact if I had just been able to roll a knockdown result on a 2d block turn 8 in 1 half my opponent would have been unable to score that half and I would have won. Alas I got a pushback and my opponent of course had no trouble knocking my player over, rolling two gfi, a pass and a catch. Didn't even need a reroll.”