“A whole lotta fun, yet again - the sync problems led to some of our players spending time with the ball balanced on their heads, which no doubt affected their performence. That's what I'm claiming at any rate.
The undead obviously spend their nights practicing the ball-balancing trick, as their concentration didn't break, and they capitilised on every opportunity.
Thanks for another fun game, I look forward to when your mummies have block (instead of dodge - did I mention his mummies think they're elves?) and to our next game.”
Some connection issues forced us to reload a pair of times... and sync problems led to a pair of confusing turns, but despite this we carried on till turn 16.
I could have taken the lead at turn 8 first half, but a wight managed to blow a 3+ rr dodge for touchdown, and thus score was still even at 0-0 (in the process I managed to lose a ghoul - ouch).
Second half started on a high tone: early casualties, and even a KO after a double-skulled blitz by the break tackling mino on my rookie ghoul ballcarrier (it was the mino that went KO - not the ghoul). This is where we started to have the problems, and were forced to reload.
After a massive brawl on the right wide zone, Eliza finally got to the ball again, and sprinted to the end zone for the winning TD in turn 8, after a CW fell to the ground trying to reach her.
Chatting with joe is always funny while the game goes by, an opponent I can suggest to everybody... 'till next time man, and remember... there will be a day when my mummies have block and my TR goes past 140! :D ”
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The undead obviously spend their nights practicing the ball-balancing trick, as their concentration didn't break, and they capitilised on every opportunity.
Thanks for another fun game, I look forward to when your mummies have block (instead of dodge - did I mention his mummies think they're elves?) and to our next game.”