49 coaches online • Server time: 18:09
* * * Did you know? There are 425923 active teams in FUMBBL.
Log in
Recent Forum Topics goto Post Fumbbl Cup - Are you...goto Post Bounty Boardgoto Post Secret League Americ...
Match Result · League division · Tournament game
Match recorded on 2006-08-04 20:41:00
The Exploding Cupp round 1
CTV 1000k Goblin Cheaters
3
Winnings 80k
Spectators
+1 Dedicated Fans
Casualties 4/3/1
 
 
Goblin Cheaters CTV 1000k
0
40k Winnings
Spectators
Fanfactor No change
0/0/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
1
-
-
-
-
3
-
-
13
-
3
#2
-
-
-
-
-
-
-
-
-
-
3
#3
2
-
-
-
-
6
-
-
18
1
-
#5
-
-
-
-
-
-
-
-
-
-
1
#6
-
-
-
-
-
-
-
-
-
-
1
#8
-
-
-
-
-
-
-
-
-
1
-
#10
-
-
-
-
-
-
-
-
-
2
-
#11
-
-
1
-
-
2
-
-
-
1
-
#12
-
-
-
-
1
5
-
-
5
2
-
#13
-
-
-
-
-
-
-
-
-
2
-
#14
-
-
-
-
-
-
-
-
-
6
1
#15
-
-
-
-
-
-
-
-
-
7
-
#16
-
-
-
-
-
-
-
-
-
2
1
TOTALS
3
-
1
-
1
16
-
-
36
24
10

#11 Ball? What's that? – Dead (RIP)
Aaaaaand in the inaugural game of the Exploding Cupp, the Runty Little Gits eviscerated Boom Goes Da Dynamite 3-0.

The game started quite viciously with the Dynamite gobbos blitzing early off the opening kickoff, the team loonie spinning like a madman as he twirled around the field taking heads wherever he could, bombs lobbed randomly, saws buzzing across the pitch, and gobbo bodies filling the injury boxes.

A short time into the game, after a lone bomb went flying over a kicker's head, the Runty Little Gits pulled out their secret weapon...the Mysterious FribbleDooFlopMaJiggyWigger!!!! With a single flip of a switch, the machine went into action, throwing a massive monkey wrench onto the pitch...no...really..go look at the field. There's a huge impression of a rusted monkey wrench.

With the teams unable to play around the massive obstruction, they were forced to restart on a new pitch several miles away, with new fans, new tricks, new beer trolls, and a new aura about the teams.

As the new game restarted, the Gits came out fighting, quickly filling the Dynamite's injury box with body after body. The kickers were vicious in their foot assassination of any body lying prone on the field. One kicker was even heard muttering, in his eager desire to slaughter anything he could find, about his failed attempts to foul his own player. Chainsaws were sharpened in the transit between stadiums, as the gits saws sliced and diced through meager gobbo flesh, as the Gits easily stomped their way to a 3-0 victory, and a cleared pitch once, and almost a second time, in the game.

------

In reality, a weird glitch kicked in, in the second turn of the first game. One of demoler's bombers threw a bomb, which scattered to his own player, who caught the pass. After he tried to pass it a second time, the interception was skipped, the bomb scattered, but never exploded. Even weirder, it registered as the end of Demoler's turn, did *NOT* display an end/start of turn message, while passing the turn to myself. Additionally, the turn counter did not progress, so for all intents an dpurposes, we received an injury time without the kickoff effect. Additionally, at the start of Demoler's next turn, he could not blitz. We tried reloading both the inc and dat files, and neither would allow him to blitz.

So after a little bit of deliberation, I left the choice to him, since I was the one benefitting from the glitch, as to whether he wanted to continue or restart. He chose a restart, and unfortunately it went downhill from there. Unfortunately, that old rule about restarting games does hold true. It definitely screws your momentum when you have to start all over. The first game was definitely going his way, with more injuries on my team, and field control. After the reload though, his luck was hideous, and most every knockdown/foul I committed was an injury or a KO.

All in all, I enjoyed the game, before and after the restart. It would have been considerably more enjoyable, though, had Demoler's luck been better the second go around, and more of my team had gotten injured.

So there you have it. The tone has been set. Let's see what you pansies can do ;)
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#3
-
-
-
-
-
-
-
-
-
1
-
#5
-
-
-
-
-
-
-
-
2
-
-
#6
-
-
-
-
-
-
-
-
-
1
-
#7
-
-
-
-
-
-
-
-
-
2
-
#8
-
-
-
-
-
-
-
-
-
1
-
#9
-
-
-
-
-
-
-
-
-
2
-
#10
-
-
-
-
-
-
-
-
-
-
-
#11
-
-
-
-
-
-
-
-
-
1
-
#15
-
-
-
-
1
5
-
-
-
-
-
TOTALS
-
-
-
-
1
5
-
-
2
8
-

#5 Gorer – Smashed Knee (NI)
#6 Thumbnail – Smashed Knee (NI)
#10 Grundle – Smashed Knee (NI)
#5 Gorer – Broken Ribs (MNG)
#6 Thumbnail – Broken Ribs (MNG)
#10 Grundle – Broken Ribs (MNG)
#11 Grobba – Broken Ribs (MNG)
#8 Waco – Dead (RIP)
#9 Meep – Dead (RIP)
Well after a bomb throwing glitch which failed to move the turn marker and took away my blitz action in the 2nd turn we decided to just restart the game... the worst decision I ever made on FUMBBL...

What happened next was the most one-sided match I have ever and probably will ever witness... as the chances of a game like this happening again must be pretty slim... when I say nothing went right... I mean NOTHING went right...

Watch the replay for one of the worst cases of random number generation totally destroying any semblance of a competitive match, a total waste of time that I will laugh at when I look back on it...

moral: Never restart a game from a glitch... just turn off your computer and go drink.
 
Click on the charts to toggle relative statistics.
Stat generation code provided by Candlejack