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Match Result · League division · Tournament game
Match recorded on 2006-11-17 00:36:21
Winter Season 2006 A round 2
CTV 1510k Dark Elf
3
Winnings 30k
Spectators
+1 Dedicated Fans
Casualties 0/0/0
 
 
Human CTV 1510k
4
60k Winnings
Spectators
Fanfactor +1
3/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
2
1
-
-
-
7
-
-2
25
7
-
#2
-
1
-
-
-
1
-
5
4
-
1
#3
-
-
-
-
1
5
-
-
1
3
-
#4
1
-
-
-
-
3
-
-
5
5
-
#5
-
-
-
-
-
-
-
-
-
5
-
#7
-
-
-
-
-
-
-
-
-
5
-
#8
-
1
-
-
-
1
-
2
-
4
-
#9
-
-
-
-
-
-
-
-
-
-
-
#10
-
-
-
-
-
-
-
-
-
1
1
#11
-
1
-
-
-
1
-
2
-2
5
-
TOTALS
3
4
-
-
1
18
-
7
33
35
2
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
1
-
-
-
1
-
1
-
-
1
#2
-
-
-
-
-
-
-
-
-
9
-
#3
-
-
-
-
-
-
-
-
-
4
-
#4
1
-
-
-
-
3
-
-
14
3
-
#5
-
-
-
-
-
-
-
-
-
5
-
#6
2
-
-
-
-
6
-
-
17
1
-
#7
1
-
-
-
-
3
-
-
5
-
-
#8
-
-
-
-
-
-
-
-
-
2
1
#9
-
-
-
-
-
-
-
-
-
4
1
#10
-
-
2
-
-
4
-
-
-
5
-
#11
-
-
-
-
-
-
-
-
-
1
-
#13
-
2
-
-
-
2
-
6
15
-
-
#14
-
-
-
-
1
5
-
-
-
-
1
TOTALS
4
3
2
-
1
24
-
7
51
34
4
The Middenheimers pull off a victory in their opening league match after a true roller-coaster of a match.

The WarSeers began by using their star Witch Elf to drive up the pitch, unable to attack the ball carrier the Middenheimers attempted to build on their main advantage - numbers - by stomping the elves. Seriously injuring one through a crowd push and badly hurting another through a foul the Middenheimers put a dent into the Dark Elf numbers and with another crowd push imminent the WarSeers decided against stalling.

Seeking retaliation for the foul the WarSeers set about kicking the snot out of a Middenheim catcher, spotting the foul the ref sent the offending Elf from the field and reduced the WarSeers to 8 players. In the ensuing play the WarSeers suffer a further two crowd pushes but these only result in stuns. With the St4 Witch Elf rampaging in the backfield the Middenheimers pass the ball to their St5 Blitzer who is then stunned to allow the Witch to run in another touchdown.

Things look even worse for the Middenheimers when they suffer a 'blitz' from the resulting kick off. However with the Witch over-eager to put pressure on the ball she catches is allowing the Middenheimers to quickly break down the other wing. With a quick WarSeer turnover the Middenheimers run in an easy TD to bring it back to 2-1.

With just one turn left for the WarSeers before the end of the half they aim to cause mayhem but in the end have a second player sent off whilst not been watched leaving them with 7 players for the rest of the game.

With plenty of gaps in the WarSeers line the Middenheimers flood potential receivers into the opposition's half of the pitch. A failed Witch Elf blitz leaves a simple pass to bring the game all square.

The WarSeers dodge through the Middenheimer lines on the return to set up a decent cage deep in Middenheimer territory despite much reduced numbers with only the ST5 Blitzer able to bring down the ball carrier KOing the ST4 Witch Elf. A plucky Dark Elf lineman is able to recover the ball and allow the WarSeers to take the lead again.

At the next kick off the crow take exception at the quick recovery of the Witch Elf by trying to brain her with a throw rock with only use of the apothecary preventing the removal of her from the game with a badly hurt. The Middenheimers then succeed in making good the reduction of the WarSeers to 6 with the badly hurting of a Lineman. The WarSeers come back at the Middenheimers knocking over the ball carrier but with a lack of players can do little to stop the Middenheimers recovering the ball, fouling the Witch off the pitch (KO), badly hurting another Lineman and tieing the game for the second time at 3-3.

With three turns each left the game was still in up for grabs, but with 5 remaining players the WarSeers were up against it. It got even worse when the Middenheimers 'Blitzed' from the kick off and raced into the WarSeers half after the ball. Things got terminal when the last WarSeer defender tripped and fell on a GFI whilst trying to clear the ball leaving the Middenheimers an easy task of running in the winner.
 
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