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Match Result · Faction division
Match recorded on 2003-10-16 19:03:00
Conceded
CTV 1000k Chaos Dwarf
2
Winnings 70k
Spectators
+1 Dedicated Fans
Casualties 0/2/0
 
 
Dark Elf CTV 1000k
1
0k Winnings
Spectators
Fanfactor -1
0/0/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
5
-
-
-
-
-
#2
-
-
1
-
-
2
-
-
-
-
-
#4
-
-
-
-
1
5
-
-
-
-
-
#14
1
-
-
-
-
3
-
-
-
-
-
TOTALS
1
-
1
-
2
15
-
-
-
-
-
The Gloomy Doom started in offence, and benefitted hugely from a quick snap as they totally crushed the Glory's left wing (without the quick snap, he would only be able to hit the front player with a blitz, but the quick snap allowed a 2 dice block on the front guy, then a 2 dice blitz on the second) and then scored a quick and easy TD.

The Glory fans were not impressed and killed the referee on the next drive! The Glory quickly capitalised on this and knocked out a Doom Line Elf with a foul.

As they pushed forward, another foul caused a serious injury on the Blitzer S L I M and after a block seriously injured the Line Elf Jelly and the Doom conceded the game.
----------
A very quick game due to the concession. As Chaos Dwarves, I cannot out run or out pass my opponent, so an opportunity like Get the Ref has to be exploited though it is understandably not fun for the opponent.

My opponent was very annoyed as soon as Get the Ref was called, saying that the Kick Off rolls were crap. However, he just got a very easy TD thanks mainly to the Quick Snap (hence my long description of what happened above - without the Quick Snap, he just would not have gotten so many players into my half as he could only knock over one of the wingers, not both) so to me it seemed a bit strange to cry foul (pun semi-intended LOL) when the kick off benefits the opponent, but think it is all fair and part of the game when it benefits him.

Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
1
-
-
-
1
-
-
-
-
-
#6
-
-
-
-
-
-
-
-
-
-
-
#10
1
-
-
-
-
3
-
-
-
-
-
TOTALS
1
1
-
-
-
4
-
-
-
-
-

#6 Jelly – Broken Ribs (MNG)
#10 S L I M – Broken Ribs (MNG)
#10 S L I M – Serious Concussion (-AV)
 
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