“With both teams going into this game level on points and with their earlier meeting ending in a draw this was always going to be a tight game.
Middenheim received the kick off and made a half-hearted dash down the field. This was quickly halted by 4 KOs and one career ending serious injury inflicted by the determined Medics (The Middenheim Medic however was held back in case of injury to a more important team member) and they took possession of the ball following a Middenheim trip. Luckily for the Middenheimers they managed to take back the ball in difficult circumstances and make a pass to a deep Nernst who then survived the frenzied attentions of a Slayer to take the Middenheimers into a 1-0 lead.
The Medics then set about their reply by rolling up the field confidently whilst the Middenheimers tried a desperate defence. This looked like it had paid off when they dis-possed a blodge ball carrier on a 2dice against block but the Dwarfs recovered and made a rare passing manoeuvre to a deep Slayer to equalise.
With one turn left and a newly MA9 catcher the Middenheimers fancied their chances at a one turn TD play. A Quick Snap result allowed them to get within just one block of the endzone. This and the required passing play were duly successful and the catcher waltzed up the pitch only to fail the final (re-rolled) GFI.
Stung from this failure Middenheim found themselves kicking to a confident Medics. However due to a rare lack of Guard near the ball carrier the Middenheimers managed to floor the ball carrier on a one dice blitz with a highly fortunate throw in landing well out of the Dwarf reach in the Middenheimers end zone. Making the most of their fortune the Middenheimer catchers raced into the Medic's half and the following turn the ball was passed to the free catcher and deep into Medic's territory. With almost all their players committed the Medics found it hard to respond and the Middenheimers managed to stall for a turn to make the Medics search for a second equaliser more difficult.
With a deep kick and only 3 turns remaining the Medics were up against it and an inaccurate pass meant the score was impossible and allowed the Middenheimers to steal the ball only for them to fumble their pass. With a troll slayer running into trouble the Middenheimers were allowed another go at scoring and this time made good.
The 3-1 scoreline flattered the Middenheimers with their blocking consistently appalling (except on one dice and two dice blocks against) but ball handling skills almost perfect (5 comp for 24 squares). Only a returning Foul Peak Frenzy lie between them and the title now...”
Middenheim received the kick off and made a half-hearted dash down the field. This was quickly halted by 4 KOs and one career ending serious injury inflicted by the determined Medics (The Middenheim Medic however was held back in case of injury to a more important team member) and they took possession of the ball following a Middenheim trip. Luckily for the Middenheimers they managed to take back the ball in difficult circumstances and make a pass to a deep Nernst who then survived the frenzied attentions of a Slayer to take the Middenheimers into a 1-0 lead.
The Medics then set about their reply by rolling up the field confidently whilst the Middenheimers tried a desperate defence. This looked like it had paid off when they dis-possed a blodge ball carrier on a 2dice against block but the Dwarfs recovered and made a rare passing manoeuvre to a deep Slayer to equalise.
With one turn left and a newly MA9 catcher the Middenheimers fancied their chances at a one turn TD play. A Quick Snap result allowed them to get within just one block of the endzone. This and the required passing play were duly successful and the catcher waltzed up the pitch only to fail the final (re-rolled) GFI.
Stung from this failure Middenheim found themselves kicking to a confident Medics. However due to a rare lack of Guard near the ball carrier the Middenheimers managed to floor the ball carrier on a one dice blitz with a highly fortunate throw in landing well out of the Dwarf reach in the Middenheimers end zone. Making the most of their fortune the Middenheimer catchers raced into the Medic's half and the following turn the ball was passed to the free catcher and deep into Medic's territory. With almost all their players committed the Medics found it hard to respond and the Middenheimers managed to stall for a turn to make the Medics search for a second equaliser more difficult.
With a deep kick and only 3 turns remaining the Medics were up against it and an inaccurate pass meant the score was impossible and allowed the Middenheimers to steal the ball only for them to fumble their pass. With a troll slayer running into trouble the Middenheimers were allowed another go at scoring and this time made good.
The 3-1 scoreline flattered the Middenheimers with their blocking consistently appalling (except on one dice and two dice blocks against) but ball handling skills almost perfect (5 comp for 24 squares). Only a returning Foul Peak Frenzy lie between them and the title now...”