#7 Litr – Dead (RIP) #9 fjalar – Smashed Collar Bone (-ST)
“More bad luck for the ogres. Opponent starts out strong...then gets tied up on the sideline...hits an ogre with a one die block...ogre get si...niggle...i use apoth...more mess on the sideline...I do a two die block on a block only elf...get skull pow/ skullpow ...Si mng results...ok fine...next turn...opponent rerolls a skull pow which would have taken my goblin down...choosing to do the crowd push instead....good choice...crowd kills gobbo...Now its my turn to do some pushing...3 of his guys near the sideline...Ah...but five boneheads in a row...using rr...means no pushes ...ah..one possible push...move an ogre next to his elf for a one die gob pushing an elf into the crowd...skull results...si on the gob..-str...game continues in this fashion....I dont even want to consider implausible that series of failures is...just the five boneheads in a row is 1/7776...opponent also gets every kickoff result...hell....two get the refs...perfect defense..rerolls...you name it...classy guy though who doesnt foul...no need to really...almost forgot to mention 4 more boneheads in a row...1/1296...terrible terrible game when the ogres were needing a recovery...teams dont get much softer at high tr than those darkelves...not a single mighty blow on them. I managed to get a whopping two casualties despite having over 40 blocks...getting a lot of three dicers because of the continuous kickoffs when the DE score...doesnt make sense...Loss of ff of course”
Click on the charts to toggle relative statistics.