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Match Result · Ranked division
Match recorded on 2006-12-13 18:22:09
CTV 2210k Undead
2
Winnings 40k
Spectators
No change Dedicated Fans
Casualties 1/0/0
 
 
Chaos CTV 2260k
2
40k Winnings
Spectators
Fanfactor No change
3/2/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
11
-
#2
-
-
-
-
1
5
-
-
-
8
-
#3
-
-
-
-
-
-
-
-
-
5
-
#5
-
-
-
-
-
-
-
-
-
-
2
#7
-
-
-
-
-
-
-
-
-
-
-
#8
-
-
-
-
-
-
-
-
14
11
-
#10
-
-
-
-
-
-
-
-
-
2
-
#12
1
-
-
-
-
3
-
-
4
3
1
#13
-
-
-
-
-
-
-
-
-
3
-
#14
1
1
-
-
-
4
-
-
15
2
-
TOTALS
2
1
-
-
1
12
-
-
33
45
3
Why does bad luck only come in mega chunks against the guys who can't play the game?

Very standard unimaginable bad opponent. Like, I roll blitz on KO; ball's in his endzone. He has one guy protecting it, I chase. What does he do before he cares about the ball and the soon-to-be dead ball carrier? He one dices me in the LOS. Twice. WIthout hope of freeing an important player up.

Oh, and the -2db without strategic importance is also standard.

Bad luck? Well yeah, like that time I had 3 guys out for KO, he had 2, I get none back, he gets both back.
Or like how almost every block he ever made was a pow, whereas I wasn't quite that lucky. Pushback galore.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
3
-
#2
-
-
-
-
-
-
-
-
-
5
-
#3
-
-
-
-
-
-
-
-
-
1
-
#4
-
-
-
-
-
-
-
-
-
2
-
#5
-
-
-
-
1
5
-
-
-
2
-
#6
-
1
-
-
-
1
-
3
20
-
-
#7
2
-
-
-
-
6
-
-
19
4
-
#8
-
-
-
-
-
-
-
-
-
3
-
#10
-
-
-
-
-
-
-
-
-
-
1
#13
-
-
-
-
-
-
-
-
-
8
-
#14
-
-
2
-
-
4
-
-
-
7
-
#16
-
-
2
-
-
4
-
-
-
13
-
TOTALS
2
1
4
-
1
20
-
3
39
48
1
 
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