Opponent had amazing block dice for the first half of the game, starting with a one dice Pow Bad Hurt, and continuing with the one dice pows, and even 2 dice my choice double pows...
However, the ball was left exposed and the trains were able to run over the Ghoul with the ball and also foul the prone Werewolf and Badly Hurt him.
Gordon delivered the ball to the station at the end of the half, but not before Toby was derailed on another one dice Pow... with the Apothecary failing!
The second half saw Murdoch having engine trouble and not being able to get the wheels turning until almost halfway into the second period (3 bone heads in a row). The Trains had some lucky collisions with the Brotherhood, knocking out and injurying a few to have a player advantage.
Peter Sam had the ball, but chose to take a slow scenic route to the station and the Brotherhood rightly fouled Murdoch to encourage the Trains to run on time.
At the end of hte match, the derailed Toby claimed the MVP.”
Click on the charts to toggle relative statistics.
Opponent had amazing block dice for the first half of the game, starting with a one dice Pow Bad Hurt, and continuing with the one dice pows, and even 2 dice my choice double pows...
However, the ball was left exposed and the trains were able to run over the Ghoul with the ball and also foul the prone Werewolf and Badly Hurt him.
Gordon delivered the ball to the station at the end of the half, but not before Toby was derailed on another one dice Pow... with the Apothecary failing!
The second half saw Murdoch having engine trouble and not being able to get the wheels turning until almost halfway into the second period (3 bone heads in a row). The Trains had some lucky collisions with the Brotherhood, knocking out and injurying a few to have a player advantage.
Peter Sam had the ball, but chose to take a slow scenic route to the station and the Brotherhood rightly fouled Murdoch to encourage the Trains to run on time.
At the end of hte match, the derailed Toby claimed the MVP.”