“Undead graveyard shift. I dont remember a battle.
Because of the excitement going into the game, this was one of the most genuinely disappointing we've had to click through. When the star ghoul and tackler went off for the game in turns 1 and 2 and especially after the run of skulls culminating in an awkwardly cruel scatter for a gimme try in turn 3 (4?), there wasn't anything more to play for. In hindsight there were a couple of things we did strangely, just too tired going into it I guess. But all said and done, even had we played a good game, this one would have still buried them, there was just nothing that worked. One of those days.
Have to apologise for the lads, they didn't even really bother to try for three quarters of the game. Coach was off in another world somewhere working on one of his secret projects instead of coaching and only intermittently paid the game scant attention. He even resorted to spectating in the second half, nuffle knows why. Maybe he was hunting for new recruits. The officials have noticed a discrepency in incomings and outgoings from the ground, but nobody's talking.
Regardless of the foulups the rest of the game, all votes go to the three guys who essentially made it a non-contest within four turns.
3 votes Junkyard Dog - Showed us how to make a 1d block. We rolled up skulls 3 out of our first 4 1d blocks. He found a pow.
2 votes Freddie Blassie - Knocked over the ghoul with the ball, though not unexpectedly. What was disappointing was seeing the ball scatter 3 squares away to the only spot the opposition could recollect with ease.
1 vote Delicious Dave Vicious - Drew the first few failed blocks from us which won them the game.
Snorri got a normally dud handicap, Palmed coin to start, giving him the ball, and making my job of playing for the draw a little harder.
Snorri's ability as a coach and the brilliant skill dice he's been rolling had me unsure as to wether my higher TR team would be able to hold them out. With plenty of 'exotic' skills but a little thin on bread and butter skills, the Ecclesiarchs are at this time a little more exposed to the vaguaries of the blocking dice. They also had me outmuscled and matched for speed. The Deadmen have more Block and guard.
So it started. We traded KO's in our first turns. I lost a blombie and Freddie Blassie KO'd the dangerous Penguin in a blitz. Snorri Moved the ball with Silent Blizzard. His Ma 8 ghoul. I was able to congest things a little despite Andre being repeatedly stunned in the middle. A 1d block that came up skulls left the ball carrier slightly exposed. JYD was able to get a 1d block on SB. With tackle and the ghoul not having block the odds of a knockdown were reasonable and down he went. The spilt ball landing in the hands of Eddy G. ON Snorris next turn he was able to use the Walrus's guard ability to provide the muscle and get a 2d block on Eddy. He went down hard in the blitz from Silent Blizzard who followed up the bouncing ball and was able to resecure it.
DDV wasnt having a bar of it however and layed a Smackdown on the opposing ghoul that left him stunned and the ball sitting in a couple of tz's. The Deadmen playing the patient game and preferring to put tz's on instead of trying to pick it up. Snorri went for the pickup while it was still in a tz and fumbbled it. the ball spilling back into his own half and as it always seems to, right next to a perfectly possitioned JYD. The Mans a ball magnet. He dodged away from the Mummy Doketai and scooped the ball up (rerolled) and ran as fast as his sinewy legs would take him. The other Wrestlers seeking to stimey the chasers. Snorri's chase attempt ended abruptly when Ignatius came up dbl skulls against Eddy guerro, who fended him off with a vicious fingernail to the eye that left him BH. He regenerated, but it was turnover. Another quick turnover after a failed 5+ dodge froma ghoul and The Wrestlers swarmed onto the towering Doketai Heresy. He was taken down in a blitz by Andre and then saveaged whilest on the ground by the boot of a dodging British Bulldog. Another BH resulted, this time there was no regen and the st6 monster was out of the game! BB got sent off for his great work. The deadmen scored on turn 8.
The second half started with both the Unsanity KO's staying asleep and the Deadmen fans Getting the Ref. We received a shallow kick and immediately went about removing any players we could from the field to secure victory. 1st turn a zombie was Ko'd by the boot of Heavy Forger. Second turn, the Mummy Holy Sacrist went down and he was promptly Niggled by Heavy Forger. Another Regen. The deadmen were clearly in control now and they let their foot off the oppositions throat out of misguided pitty. It only last a turn or two though before the Ecclesiarchs decided to target the Deadmens best player JYD and try to surf him. He outclassed his oppsoing number totally though and left the wight grovelling on the ground at his feet. JYD grinned before tapping in Heavy forger who flew in a full stretch from off the top rope and SI'd the Frenzy wight -ma. Another Regen though! The team still Angry at the petulance of their opposition, Andre rushed forward and delt a crushing blow to the groin of the DT Skeleton Obadiah. Leaving him a with a sprain that would keep him out of the next game. it would have if it didnt regenerate! From there it was easy for Blassie to recieve the ball in a hand off and walk it over to take him past 16spps.
The Deadmen scored early, not wishing to bore the fans that had turned up to watch, and to prove that their lines could not be breached. They were able to hold out the opposing Undead for the remaining 4 turns, only sustaining the one BH from a crowd surf, while opting not to take further advanatage of having GTR.
And that's how it ended. Deadmen into Premier for the celebratory Season XX.
Thanks to Snorri and everyone else in the conf.
4 out of 5 regens I think it was in the end.
Twahns:
3 - #10 The Walrus. +st and guard. both were a constant pain in the arse.
2 - #4 Glacial Warden - for making me giggle
1 - #9 Silent Blizzard for the ball handling and getting knocked over and getting up and picking it up again.
”
Click on the charts to toggle relative statistics.
Because of the excitement going into the game, this was one of the most genuinely disappointing we've had to click through. When the star ghoul and tackler went off for the game in turns 1 and 2 and especially after the run of skulls culminating in an awkwardly cruel scatter for a gimme try in turn 3 (4?), there wasn't anything more to play for. In hindsight there were a couple of things we did strangely, just too tired going into it I guess. But all said and done, even had we played a good game, this one would have still buried them, there was just nothing that worked. One of those days.
Have to apologise for the lads, they didn't even really bother to try for three quarters of the game. Coach was off in another world somewhere working on one of his secret projects instead of coaching and only intermittently paid the game scant attention. He even resorted to spectating in the second half, nuffle knows why. Maybe he was hunting for new recruits. The officials have noticed a discrepency in incomings and outgoings from the ground, but nobody's talking.
Regardless of the foulups the rest of the game, all votes go to the three guys who essentially made it a non-contest within four turns.
3 votes Junkyard Dog - Showed us how to make a 1d block. We rolled up skulls 3 out of our first 4 1d blocks. He found a pow.
2 votes Freddie Blassie - Knocked over the ghoul with the ball, though not unexpectedly. What was disappointing was seeing the ball scatter 3 squares away to the only spot the opposition could recollect with ease.
1 vote Delicious Dave Vicious - Drew the first few failed blocks from us which won them the game.
”