“Wow, we really smashed 'em , crushed 'em, mangled 'em ... but nonetheless ... we lost .... well ... we lost our offense in half one because of pow/skull skulls, followed by double skull the turn after (no reroll left), followed by double skull the turn after (still no reroll an first action of the turn), but it was not that bad, because our opponent already lost a lot of players, he had just 8 players left for his offense in half 2.
he failed to pick up the ball, we swarmed em so fast, khemris can swarm. we surrounded them, but vamp took the ball and made a handoff to a thrall. we managed to get three players around, but were too slow to cover all directions so a simple 3+ dodge and 2 gfi's and he was far away. nonetheless, we followed him, put three players around the ballcarrier and his bodyguard, again too slow to cover all directions, but we had a twodiceblitz against the ballcarrier. pushback/skull ... he again dodged away, used two gfi's. again, we managed to get a player to the ballcarrier and anotherone for a blitz, but gfi failed, so no blitz.
he blocked the remaining guy and scored.
4 turns left for our offense, mere six players left for the opponent.
we ran as fast as we could (speed 5) from deep out of our half to the opponents endzone. we had a good pocket. of course we had, there were no opponents left .. nearly no. but in turn seven, the ballcarrier had to run, nearly without protection. we had to block a thrall to get a skelli free for protection versus a vamp, but pow/skull skull ruined this plan.
the vamp stunned our ballcarrier .. the thrower, a normal knockdown wouldn't have been that bad ... but so, a skelli had to pick up the ball and throw to the endzone. incomplete, we lost the game ... unbelievable ...”
he failed to pick up the ball, we swarmed em so fast, khemris can swarm. we surrounded them, but vamp took the ball and made a handoff to a thrall. we managed to get three players around, but were too slow to cover all directions so a simple 3+ dodge and 2 gfi's and he was far away. nonetheless, we followed him, put three players around the ballcarrier and his bodyguard, again too slow to cover all directions, but we had a twodiceblitz against the ballcarrier. pushback/skull ... he again dodged away, used two gfi's. again, we managed to get a player to the ballcarrier and anotherone for a blitz, but gfi failed, so no blitz.
he blocked the remaining guy and scored.
4 turns left for our offense, mere six players left for the opponent.
we ran as fast as we could (speed 5) from deep out of our half to the opponents endzone. we had a good pocket. of course we had, there were no opponents left .. nearly no. but in turn seven, the ballcarrier had to run, nearly without protection. we had to block a thrall to get a skelli free for protection versus a vamp, but pow/skull skull ruined this plan.
the vamp stunned our ballcarrier .. the thrower, a normal knockdown wouldn't have been that bad ... but so, a skelli had to pick up the ball and throw to the endzone. incomplete, we lost the game ... unbelievable ...”