“An early blitz on the Hobgoblin ball carrier stopped Badland's advance. Orcs tried to get out of reach with the ball via GFIs which ended in tripping up all the time, but they recollected the ball every time unbelievably. Final action to score was a one die block and a dodge - no more GFI in the blizzard was needed.
Last turn of first half was adjusted to 2 turns, but a doubleskull ended the Bandit turn prematurely, so no tie.
Second half started with a touchback and the ball went to a BlackOrc, who was guarded by the rest of the team and advanced step by step. Finally ST5 Bull blitzed him but the ball went to a secure position surrounded by Orcs. Next turn the Thrower picked it up and headed for the TD zone. By that time CDs, Hobs and even a Bull rested in the Dugout, for the rest of the team no chance to stop the second TD in the last turn.
Great part of the win is that my Troll performed well, Badland Troll stood stupid for most of the time. Though Orc armour broke and flesh was torn many times, however, it was not that bad as for CD and Hob armour and flesh.
Was a hard game, with long thinking times (I did it more, thanks for the patience Lauth).”
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Last turn of first half was adjusted to 2 turns, but a doubleskull ended the Bandit turn prematurely, so no tie.
Second half started with a touchback and the ball went to a BlackOrc, who was guarded by the rest of the team and advanced step by step. Finally ST5 Bull blitzed him but the ball went to a secure position surrounded by Orcs. Next turn the Thrower picked it up and headed for the TD zone. By that time CDs, Hobs and even a Bull rested in the Dugout, for the rest of the team no chance to stop the second TD in the last turn.
Great part of the win is that my Troll performed well, Badland Troll stood stupid for most of the time. Though Orc armour broke and flesh was torn many times, however, it was not that bad as for CD and Hob armour and flesh.
Was a hard game, with long thinking times (I did it more, thanks for the patience Lauth).”