“A brutal game! The first half saw Hysteria receiving and going for a fairly standard drive. The Cursed eventually managed to blitz the ball carrier and get the ball loose but the Hysteria managed to get more players to the ball, knock down a couple of blodgers and get some key stuns to eventually collect the ball and score. The Cursed were disappointed not to have stopped the score and decided to use their extra zombies to gang foul a golem. Bruising him enough to make him miss the Hysteria's next game as well.
The second half wasn't particuarly eventful until close to the end. A solid cage drive down the centre by the Cursed didn't look to be troubled but wasn't going particuarly fast. When the dice turned though and the MB started to kick in the Cursed made a good charge down the right. The Cursed thought that the ball was secured but some amazing dodging by Crovax the Cursed followed by a 1d on the ball carrier saw it come loose. Crovax didn't have enough pace to get away from the sidelines after his feat though and was rewarded by being shoved into the crowd. They seemed to get rather excited and in their celebrations niggled the wolf.
With several key players out for Hysteria the Cursed decided to score and give themselves two turns to try for a defensive winner. Turned out they just didn't have enough pace and Hysteria had too many players so they had to settle for a draw.”
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The second half wasn't particuarly eventful until close to the end. A solid cage drive down the centre by the Cursed didn't look to be troubled but wasn't going particuarly fast. When the dice turned though and the MB started to kick in the Cursed made a good charge down the right. The Cursed thought that the ball was secured but some amazing dodging by Crovax the Cursed followed by a 1d on the ball carrier saw it come loose. Crovax didn't have enough pace to get away from the sidelines after his feat though and was rewarded by being shoved into the crowd. They seemed to get rather excited and in their celebrations niggled the wolf.
With several key players out for Hysteria the Cursed decided to score and give themselves two turns to try for a defensive winner. Turned out they just didn't have enough pace and Hysteria had too many players so they had to settle for a draw.”