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Match Result · League division · Tournament game
Match recorded on 2007-08-29 17:18:19
Fellowship of Mordor round 7
CTV 1390k Necromantic
2
Winnings 60k
Spectators
No change Dedicated Fans
Casualties 0/3/0
 
 
Human CTV 1390k
3
70k Winnings
Spectators
Fanfactor +1
2/2/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#2
1
-
-
-
-
3
-
-
2
7
-
#3
-
-
-
-
-
-
-
-
-1
7
-
#4
-
-
1
-
-
2
-
-
-
8
-
#5
-
-
-
-
-
-
-
-
19
1
-
#6
1
-
-
-
-
3
-
-
21
3
-
#7
-
-
-
-
-
-
-
-
-
8
-
#8
-
-
1
-
1
7
-
-
-
2
-
#9
-
-
-
-
-
-
-
-
-
-
3
#10
-
-
-
-
-
-
-
-
-
-
-
#11
-
-
-
-
-
-
-
-
-
1
-
#12
-
-
-
-
-
-
-
-
-
9
-
TOTALS
2
-
2
-
1
15
-
-
41
46
3
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
8
-
#2
1
-
-
-
-
3
-
-
-
6
-
#3
-
-
1
-
-
2
-
-
-2
5
-
#4
-
-
-
-
-
-
-
-
-
5
-
#5
-
-
1
-
-
2
-
-
-
7
-
#6
-
2
1
-
-
4
-
16
15
1
-
#7
1
1
1
-
-
6
-
4
7
2
-
#8
-
-
-
-
-
-
-
-
-
1
2
#10
-
-
-
-
-
-
-
-
-
8
-
#11
-
-
-
-
-
-
-
-
-
3
2
#12
-
-
-
-
-
-
-
-
-
1
-
#13
1
-
-
-
1
8
-
-
12
2
2
TOTALS
3
3
4
-
1
25
-
20
32
49
6

#10 Ella – Serious Concussion (-AV)
Fellowship of Mordor:

A brutal game where the necromatic team played a better game than the human Corsairs. While, the blocking was a strength for the Corsairs early, it had little effect as the CAS were regenerated. Hurin was not his normal self, failing to make a catch (burned a RR), failing some pickups as well. The Slayers drove down the field first for a score. Then bad ball handling burned all the Corsair's re-rolls and they turned the ball over...it was then without any re-rolls that Shield, a new recruit, picked up the ball and made a nice toss to Fang who made 2 gfi to scoot downfield and tie the game 1-1 at halftime.

Opening the second half, Hurin made a pass to Shield - who scored quickly. However, then the Corsairs started playing terrible. Attempting to counter a sweep, a blitz needed 1 gfi to nail the werewolf...instead double skulls and blitzer is KO. Blocking by the Slayers knock out both guards and reduce the Corsair numbers...needing to either make a 1d block from a blitzer or dodge, the Corsairs block to start next turn: skull. The following turn, same thing: skull. Then next turn, failed dauntless: skull. A comedy of errors and the Slayers easily score.

With 2 turns left, the weather turns bad - the pouring rain crashes down. However, Captain Thingol led the way - dodging away from a mark, he moved into the endzone on T16 and Hurin had to make a long pass to him...in the rain...but success - and the Corsairs pull out an unlikely victory. The final Slayers T16 caused another SI...so the Corsairs will be shorthanded for the battle for the ring - however, for now they are glad to get a victory.

Thanks for the game.
 
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