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Match Result · League division
Match recorded on 2007-09-27 23:22:55
CTV 1830k Necromantic Horror
2
Winnings 20k
Spectators
+1 Dedicated Fans
Casualties 3/0/0
 
 
Chaos CTV 1940k
1
40k Winnings
Spectators
Fanfactor -1
0/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
9
-
#2
-
-
-
-
-
-
-
-
-
7
-
#3
-
-
-
-
-
-
-
-
7
4
-
#4
1
-
-
-
1
8
-
-
11
16
-
#5
-
-
-
-
-
-
-
-
-
-
-
#6
-
-
-
-
-
-
-
-
3
3
-
#7
1
-
1
-
-
5
-
-
7
4
-
#8
-
-
-
-
-
-
-
-
14
2
-
#14
-
-
1
-
-
2
-
-
-
3
-
#15
-
-
-
-
-
-
-
-
-
4
-
#16
-
-
-
-
-
-
-
-
-
3
-
TOTALS
2
-
2
-
1
15
-
-
42
55
-
Necros took the offence first and started a right side run. As all the Beasts hoarded there, fast moving troops changed side, but did not secure the ball perfectly. A GFI 2d blitz was coming on the ball carrier Ghoul. However, the GFI was a 1, so the RR was used on it, so the double-skull was not RRd. Coach realised that the Ghoul is still in trouble, and cannot hide him well. 2nd blitz was succesful and the ball hit the ground. Next turn it looked that even if the Necros can pick up the ball again, they have to score now or never. But ball and player freeing blocks worked so well, that stalling became an option. The bash-fest was quite close to the ball, but nice blocking results gave the ball safety through 3-4 turns, until Turn 8.

Second half saw a Chaos rush, positioned close to the right sideline. Necros started to push even more to the sidelines, finally surfing 2 Beasts. Watching this, the ball carrier decided to cross the whole field to find safety on the other side, but Werewolfs and Ghouls were waiting everywhere. After some chase the ball ended in the hands of the faster Werewolf. Being Turn 6 there were two options. Stalling for victory behind others, or rush forward for a greater win. The latter was chosen, but a blitz came from a prone Beast and the ball was on the pitch again. This was calculated in BlackOrc's plans, as some creatures could easily blitz the annoying Beast and the fast Wolf could still pickup ball and score. What was not counted is that a Zombie-tied Chaos Warrior will dodge, pick up ball, pass (short or even long pass?) to another Zombie-tied CW, who will catch, dodge through the Zombie's tackle zone and then out of it, GFI twice and score in the end :) :) :)

OT

Chaos received, but 10 players only vs the full number Necros and with no RRs. Till the first block at least, when a Zombie was KOd, so 10-10 we played. The lack of RRs resulted an earlier end of the first turn, which allowed a Wolf blitz to the LOS, freeing a Zombie which marked the ball carrier Beast. He was handled easily afterwards (but at least he tried to be a nuissance, hehe). The ball went midfield in the company of two Beasts and a Chaos Warrior. But blocks worked well and Wolfs were fast and the ball found its way into the grass. Most of the Chaos players were in the middle of a bash-party or prone (and thus too far) so the ball part of the field could not be reinforced, leaving no hope to get the ball back. A Werewolf took it finally and rushed away to score a turn later.

A general remark: Things worked well, to be honest, as the game started with a Handicap Virus, removing a +ST, Claw, Block Beast. Later Casualties picked feared players like the Dirty Player, the other Claw-Beast and also many KOs were rolled on Guards.

Great game against a great opponent.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#2
-
-
-
-
-
-
-
-
-
11
-
#3
-
-
-
-
-
-
-
-
-
6
-
#4
-
2
-
-
-
2
-
6
4
4
-
#5
-
-
-
-
-
-
-
-
5
5
-
#6
-
-
1
-
-
2
-
-
-
1
-
#7
-
-
-
-
-
-
-
-
-
5
-
#8
-
-
-
-
-
-
-
-
-
1
-
#9
-
-
-
-
-
-
-
-
10
6
-
#11
-
-
-
-
1
5
-
-
-
-
-
#12
-
-
-
-
-
-
-
-
-
8
-
#13
-
-
-
-
-
-
-
-
-
6
-
#14
1
-
-
-
-
3
-
-
7
7
-
TOTALS
1
2
1
-
1
12
-
6
26
60
-
 
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