“Well, if you see the game statistics, it could seem a typical one: nothing to remark. But its just plain wrong. If you can spare some of your time on that, you maybe want to see the replay: it can be one of the funniest things in time for you.
I dont like how luck counter works at all, only mattering if the accion is successful or not, but not how difficult it was (i think its a good summary about how it works), but saying that it was in 0% for Harst for 3 whole turns is a good milestone to measure the game. I think we got like 12 doubleskulls in the match, maybe in wrong but i dont think so. And my elves picking the ball up.... i suppose some part of any player in opponent team maybe attached to the ball (a slippery part, for sure), because it was nearly impossible to do so.
In the end i could get the ball up and dodge twice oki, so match was closed (all the rest of the movements were bad, so that pair of players just could scape).
I am glad that kind of match happened with Harst, which showed nice humour and sportmanship about the bad luck everytime, mine or his. The same game with a whinner or someone not being able to laugh at our own luck would have been boring, but this one was fun even with our players not being able to do anything oki”
I dont like how luck counter works at all, only mattering if the accion is successful or not, but not how difficult it was (i think its a good summary about how it works), but saying that it was in 0% for Harst for 3 whole turns is a good milestone to measure the game. I think we got like 12 doubleskulls in the match, maybe in wrong but i dont think so. And my elves picking the ball up.... i suppose some part of any player in opponent team maybe attached to the ball (a slippery part, for sure), because it was nearly impossible to do so.
In the end i could get the ball up and dodge twice oki, so match was closed (all the rest of the movements were bad, so that pair of players just could scape).
I am glad that kind of match happened with Harst, which showed nice humour and sportmanship about the bad luck everytime, mine or his. The same game with a whinner or someone not being able to laugh at our own luck would have been boring, but this one was fun even with our players not being able to do anything oki”