“Wow, 52% luck is a bit of a lie for this game. We received, and perfect defense wrecked us. Creepy stalled the TD turn 3. Creepy stalled the TD turn 4. Creepy stalled the TD turn 5. Creepy stalled the TD turn 6. My werewolf did a crazy 2db against frenzy on the ST 4 beasty to get next to the ball carrier and was able to shove him out of bounds the next turn after Creepy did blocks instead of scoring. The ball was recovered by beastmen, and then my werewolf badly hurt himself on a dodge trying to get to the ball carrier again. So, at the half we were 0-1, with both ghouls badly hurt as well (one from another botched dodge.) He gets a quick snap, gets the ball downfield for a TD on turn 2, and stalls instead for a turn. After a TD turn 3, he gets perfect defense AGAIN! Arrgh. I actually manage a zombie dodge to blitz the ball carrier, and roll skull, reroll, skull, and stun myself. It's an easy TD for him on turn 6. And then he rolls blitz... Another TD by him, a gratuitous BH foul by my DP, and the game is over. Curse you, Nuffle.”