“The blitzing Mummies stroke again! And they were supported by Goblinwight King Stunty!
I was really concerned about the dwarves blocking ability because my team had only four players with that skill. And in turn 1 Dutch was knocked out. As two other players joined him in the next two turns I didn't really try to stop the touchdown. Instead Oryxman pulled Barbas to our side. The dwarves therefore scored in turn 6. My nice kick-off strategy was again torn to pieces by a perfect defense. But I managed to put some pressure on the dwarves with three of my ghouls as potentially scorers. Melocoton blitzed the ball carrier and therefore Vollhorst has to try a long bomb. With a reroll left I might have scored in that turn.
The second half went quite good. I scored early, threw lot of POW, did more casualities, stole the ball, lost it, got it back, stalled a little and scored in turn 15.”
#6 Aguas mil – Broken Ribs (MNG) #9 Dr Loco – Broken Ribs (MNG) #6 Aguas mil – Serious Concussion (-AV) #9 Dr Loco – Smashed Hip (-MA) #1 Barbas – Dead (RIP)
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I was really concerned about the dwarves blocking ability because my team had only four players with that skill. And in turn 1 Dutch was knocked out. As two other players joined him in the next two turns I didn't really try to stop the touchdown. Instead Oryxman pulled Barbas to our side. The dwarves therefore scored in turn 6. My nice kick-off strategy was again torn to pieces by a perfect defense. But I managed to put some pressure on the dwarves with three of my ghouls as potentially scorers. Melocoton blitzed the ball carrier and therefore Vollhorst has to try a long bomb. With a reroll left I might have scored in that turn.
The second half went quite good. I scored early, threw lot of POW, did more casualities, stole the ball, lost it, got it back, stalled a little and scored in turn 15.”