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Match Result · Faction division
Match recorded on 2008-01-07 23:19:09
CTV 2840k Orc
2
Winnings 30k
Spectators
+1 Dedicated Fans
Casualties 1/1/0
 
 
Chaos CTV 2940k
1
40k Winnings
Spectators
Fanfactor No change
2/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
-
-
-
7
-
#2
-
-
-
-
-
-
-
-
-
2
-
#3
-
-
-
-
-
-
-
-
-
8
-
#4
-
-
-
-
-
-
-
-
-
8
-
#5
1
-
1
-
1
10
-
-
11
6
-
#6
1
-
-
-
-
3
-
-
22
1
-
#7
-
-
-
-
-
-
-
-
-
4
-
#8
-
-
-
-
-
-
-
-
-
2
-
#9
-
-
-
-
-
-
-
-
-
7
-
#13
-
-
-
-
-
-
-
-
-
2
-
#14
-
-
-
-
-
-
-
-
-
1
1
#15
-
1
-
-
-
1
-
10
6
1
-
TOTALS
2
1
2
-
1
16
-
10
39
49
1
2nd game between the teams.
No handicaps.
No niggles.
---
We start on offense. My first action is a move, and the second is a double double skull! Only good thing is the kick is long and my thrower catches it thanks to quick snap. Of course, any advantage from starting is lost. We get some of it back when their blockless Ogre fails a block, and our Troll KOs a chaos warrior - lately the best player on our team is the Troll. However, they get the ball and throw it away towards our TD-line. Then they get a double one when trying to put more pressure on it. We recover it but 4 turns gone and not even half way to the LOS with the ball. Doesnt help I miscount and allow a twodiceblitz on the ball carrier :). Then luck changes again, they get a double skull, and soon we are able break free and score. One could say that I suffered one big strike of bad luck first turn, but chaos had small portions of bad luck rest of the half.

Second half. We lack our best blitzer (badly hurt durint first half), they have their full team. Their claw monsters take out two of my players, and it looks grim. Especially when they KO another and foul my troll to mng (reg works), although ref spots it. Next turn hope awakens as we make two cas, but then a double one stuns a key black orc. They score T5, after failing a bit on the stall (pushing away one of my blitzers from tentacles). This leavs us with 4 turns to score, but of course, we roll a double skull after kick off (rr already used). But so do they even earlier on in their turn, and we make a long pass with our thrower (who wants to test out the strong arm he just got) to our ag4 blitzer, and TD it is one turn later (T7).
---
Good fun game were luck really changed from side to side, showing that you should never give up. Thats why I always stand my player up. They might die, but they might also win :).
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
6
-
#2
-
-
-
-
-
-
-
-
-
3
-
#3
1
-
-
-
-
3
-
-
20
-
-
#4
-
-
-
-
-
-
-
-
-
1
-
#5
-
-
-
-
-
-
-
-
-
4
-
#6
-
-
-
-
-
-
-
-
-
2
-
#7
-
-
-
-
-
-
-
-
-
-
1
#8
-
-
-
-
-
-
-
-
-
4
-
#9
-
-
2
-
1
9
-
-
2
7
-
#10
-
-
-
-
-
-
-
-
-
11
-
#11
-
1
-
-
-
1
-
3
2
2
-
#13
-
1
-
-
-
1
-
1
-
1
-
#14
-
-
-
-
-
-
-
-
-
7
-
#15
-
-
-
-
-
-
-
-
-
2
-
#16
-
-
-
-
-
-
-
-
-
6
-
TOTALS
1
2
2
-
1
14
-
4
24
56
1

#6 Rencor – Broken Neck (-AG)
 
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