“I've never seen zombies dodge, pickup, run or throw so well.
In the first half, Andrelas owes his TD to a needs-6-gets-6 (no RR needed, of course) pickup, followed by some dodging and GFIs.
Neither of my treemen decided to stand up for two full turns.
My halflings greatest defense - dodge - was almost totally useless as the (nearly block-less) zombies rolled pow after pow.
On 3d blocks, my treemen found themselves unable to even knock down zombies on virtually all their attempts - and even when they _did_ they never even broke armor.
Both TTM TD attempts saw the treeman roll a 1 - my poor halflings never even got a chance to try and land. Now, I'll admit, TTM's are not something that you should ever count on - but both of the TDs that Andrelas made required far more and far more difficult rolls.
Andrelas's TD in the 2nd is much the same. My TTM caused my 'fling to crunch. The ball falls offside, where it (of course) lands in my own half, next to a zombie. That zombie flawlessly picks up the ball and starts marching down to my goal. My very last attempt to stop him is two skull/pows. We both go down, but the ball (of course) bounces towards my line. The zombie gets back up, picks up the ball, and makes the GFI to get in.
It wasn't a bad game... But the dice were most certainly stacked against me - as Andrelas's sustained 65% luck (69% at the end of the 1st) shows.
The death-by-dodge, failed Apoh, was just icing. ”
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Was a odd game, but the luck was with the ones who looked for it!
First win for a all made zombie team!!!”