Turn 1
We lose the toss, so kick off, roll bad kick giving the Darkies a touchback as, even with kick skill, the ball bounces out of bounds. Darkies get 4 knockdowns on thier first 4 moves. We get 2 pushes and fail a dodge.
Turn 2
Darkies get 3 pows on 3 blocks.
Wardancer jumps to strip ball and the client won't let the WD finish the blitz with 2 move left. Check the replay to verify. Yes, hosed by the client.
Ivythorn Throttlevine selected.
Blitz selected.
102: tackle zone state changed to true
Verified Opponent Roll = 6
Target(3) Roll(6)
Leap successful.
[Game Saved]
Select an action for Avian Larchill.
This client error put a score of woodies in danger.
2 Linos koed, catcher crowd surfed, but woodies still score.
Turn 6.
Darkies get injury time. Kill and BH the thrower. Knock over 2 others.
WD strips the ball from the BC and the BC catches the bouncing ball again, in a 1 in 192 chance.
Turn 7
Darkies get 3 pows on 3 blocks resulting in 2 KOs and 1 BH.
On the Woodies turn, Thundersnow double skills it on a RR and kills himself. Darkies score on turn 8.
Second half kickoff. The Darkies roll a perfect Defense and get the ball on the sideline farthest away from the 6 man woodie team. With some daft blocking, the woodies still score as their luck-o-meter registers 44%
Woodies kickoff another back kick touchback. We still have kick, but the ball still bounces out of the field again... Woodies are mulched down to 5 players as the Darkies tie up the game.
The Darkies kickoff with another perfect D. The woodies stall and throw deep to have the Darkies ko the catcher, and then score on a Dodge, GFI, block, pick up ball, long throw, and catch on turn 8.
Of the dodges/throws/catches and pick ups... My opponent rolled 2 ones, my woodies rolled 21 ones. ”
Click on the charts to toggle relative statistics.
Turn 1
We lose the toss, so kick off, roll bad kick giving the Darkies a touchback as, even with kick skill, the ball bounces out of bounds. Darkies get 4 knockdowns on thier first 4 moves. We get 2 pushes and fail a dodge.
Turn 2
Darkies get 3 pows on 3 blocks.
Wardancer jumps to strip ball and the client won't let the WD finish the blitz with 2 move left. Check the replay to verify. Yes, hosed by the client.
Ivythorn Throttlevine selected.
Blitz selected.
102: tackle zone state changed to true
Verified Opponent Roll = 6
Target(3) Roll(6)
Leap successful.
[Game Saved]
Select an action for Avian Larchill.
This client error put a score of woodies in danger.
2 Linos koed, catcher crowd surfed, but woodies still score.
Turn 6.
Darkies get injury time. Kill and BH the thrower. Knock over 2 others.
WD strips the ball from the BC and the BC catches the bouncing ball again, in a 1 in 192 chance.
Turn 7
Darkies get 3 pows on 3 blocks resulting in 2 KOs and 1 BH.
On the Woodies turn, Thundersnow double skills it on a RR and kills himself. Darkies score on turn 8.
Second half kickoff. The Darkies roll a perfect Defense and get the ball on the sideline farthest away from the 6 man woodie team. With some daft blocking, the woodies still score as their luck-o-meter registers 44%
Woodies kickoff another back kick touchback. We still have kick, but the ball still bounces out of the field again... Woodies are mulched down to 5 players as the Darkies tie up the game.
The Darkies kickoff with another perfect D. The woodies stall and throw deep to have the Darkies ko the catcher, and then score on a Dodge, GFI, block, pick up ball, long throw, and catch on turn 8.
Of the dodges/throws/catches and pick ups... My opponent rolled 2 ones, my woodies rolled 21 ones.
”