“Good game again.
First half Arcturus was rolling tons of pushes (partly because of Dodge skill here) with Sauri, which didnt help him to get the ball from me. But after closing on my team (which was stupidly kept in a bunch indtead of scattering them) I had to flee, and Skinks of course reached ball carrier Elf and they knew how to block. Another picked up the ball and rushed forward.
0-1
Next offence went properly - advance with support, and a failed Skink GFI put my Catcher in an easy situation.
1-1
2nd half started with a failed pickup by Skink, but others was positioned so nice, that next turn the run-handoff-run-pass-run-TD process worked brilliantly.
1-2
Till this point Elfs dodged like elves dodge, but from now they started to dodge like MY elves dodge. That is failing at the crucial point. That left open my ball carrier Catcher (well, would have been hard to secure both end of his way when he only had 6 comrades...) which resulted in an other TD. There was a heroic trial to reblitz the ball by Gelendic, dodging thru multizones, but his charge power was depleted by these dodges GFI and ended in a Push only.
1-3
With 3 turns left (after riot) I did have a chance to score another until the above mentioned dodging problem turned up again (or rather continued). Even in last turn could do the work, but it was already the bad carma dodge party, so I am happy that my Catcher was not injured when trying the dodge...
I hate when it is the other way around, but now it happened in my favour: I got a single MNG in the already hopeless late part of the game when it did not count really while 2 Sauri (!) was BHd in the earlier part of the match (well, even that did not help me).
First half Arcturus was rolling tons of pushes (partly because of Dodge skill here) with Sauri, which didnt help him to get the ball from me. But after closing on my team (which was stupidly kept in a bunch indtead of scattering them) I had to flee, and Skinks of course reached ball carrier Elf and they knew how to block. Another picked up the ball and rushed forward.
0-1
Next offence went properly - advance with support, and a failed Skink GFI put my Catcher in an easy situation.
1-1
2nd half started with a failed pickup by Skink, but others was positioned so nice, that next turn the run-handoff-run-pass-run-TD process worked brilliantly.
1-2
Till this point Elfs dodged like elves dodge, but from now they started to dodge like MY elves dodge. That is failing at the crucial point. That left open my ball carrier Catcher (well, would have been hard to secure both end of his way when he only had 6 comrades...) which resulted in an other TD. There was a heroic trial to reblitz the ball by Gelendic, dodging thru multizones, but his charge power was depleted by these dodges GFI and ended in a Push only.
1-3
With 3 turns left (after riot) I did have a chance to score another until the above mentioned dodging problem turned up again (or rather continued). Even in last turn could do the work, but it was already the bad carma dodge party, so I am happy that my Catcher was not injured when trying the dodge...
I hate when it is the other way around, but now it happened in my favour: I got a single MNG in the already hopeless late part of the game when it did not count really while 2 Sauri (!) was BHd in the earlier part of the match (well, even that did not help me).
So, nice, even, and very enjoyable game I think.”