defence first: a Blitzer running deep in opponents half, and a missed pickup from Goblin allowed the Blitzer to get the ball and score early
left much time to tie, but 2 subsequent Boneheaded blitz allowed me to get to the ball and take it to the ground - after which the bouncing ball was not cathced by HE in 1TZ (thats OK) and then not picked up by Thrower in 1TZ (3+ thats not OK) - so chance of 2-0 gone before started
2nd half offence with quick rush forward but all the opponents in front of the Catcher meaning 2 things: no way forward, but if a dodge-handoff-dodge combo works (2+3+2+), then receiving Passer could run into unreachability
guess the 3+ is way tooooo much for a HE (next turn Catcher picked up in 2TZ, but was unable to pass...)
from this point there was no way to save the ball, and Ogre power stroke in - 1SI, 2BH and 3 KO meaning that 2 HE were on field
after tie to 1-1 two turns were left
- no KO came back
- out of 2 guys on LoS 1 could go back and pick up the ball, the other one did not dodge to empty (after which would give support to ball)
- got a 1d Goblin blitz with Push (as I did not dare to GFI in previous turn)
- not dodged to empty (after which ball could be thrown to unreachability or maybe simply kept)
- so ball hit the field
- Gobbo did not roll a 1 or 2 on pickup, then scored
I love BloodBowl, as it was never fair, but fun
but I HAAAAAATE HighElfs, as they fup everything too many times”
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defence first: a Blitzer running deep in opponents half, and a missed pickup from Goblin allowed the Blitzer to get the ball and score early
left much time to tie, but 2 subsequent Boneheaded blitz allowed me to get to the ball and take it to the ground - after which the bouncing ball was not cathced by HE in 1TZ (thats OK) and then not picked up by Thrower in 1TZ (3+ thats not OK) - so chance of 2-0 gone before started
2nd half offence with quick rush forward but all the opponents in front of the Catcher meaning 2 things: no way forward, but if a dodge-handoff-dodge combo works (2+3+2+), then receiving Passer could run into unreachability
guess the 3+ is way tooooo much for a HE (next turn Catcher picked up in 2TZ, but was unable to pass...)
from this point there was no way to save the ball, and Ogre power stroke in - 1SI, 2BH and 3 KO meaning that 2 HE were on field
after tie to 1-1 two turns were left
- no KO came back
- out of 2 guys on LoS 1 could go back and pick up the ball, the other one did not dodge to empty (after which would give support to ball)
- got a 1d Goblin blitz with Push (as I did not dare to GFI in previous turn)
- not dodged to empty (after which ball could be thrown to unreachability or maybe simply kept)
- so ball hit the field
- Gobbo did not roll a 1 or 2 on pickup, then scored
I love BloodBowl, as it was never fair, but fun
but I HAAAAAATE HighElfs, as they fup everything too many times”