“A game where gambles failed me and blocks proved ineffective.
Instead of using the elf swarm technique, I decided to try and move in a semi-cage. It is a bit of a gamble, but given that I had a mighty blow, tackle, and guard advantage, I felt comfortable about my chances of winning the fight, even though he had many more block/dodges. In the end I was proven wrong, as I was unable to bring down his blodgers (they should go down 1/3 of the time, but as can be seen on the replay, I had little success with that. One turn I even threw 9 dice total on one guy and didn't bring him down).
In contrast, mrpluvid had no problem with my block/dodgers. I was careful to give them the ball as I tried to form my loose cage, and I accepted the risk of a block because I knew I'd go down only 1/3rd of the time, and even that if he could get greater. Of course, I didn't figure on Nuffle. 75% of his blocks against my ball carrier blodgers knocked me down, and one time it resulted in a stun against my critical tackle blitzer.
He threw around 5-6 blocks at even and even a block at less, and didn't have to pay for it. mrpluvid also dodged quite often, though usually (but not always) with dodgers and into clear areas. He was able to do this at liberty for most of the game, but luck caught up with him at the end and one of his people died due to a dodge.
mrpluvid's set ups and schemes were always very solid, and his play was very skillful. Whether or not the dice decided who won or not is, I suppose, debatable. But that I was held scoreless was pretty clearly due to his incredibly successful blocks against my blodgers, as well as a failed 2+ catch roll at the end which would have otherwise scored (though admittedly, I'd tried a lot that turn to even get to that point).
In conclusion, the moral of this game is that block/dodge is not reliable for me. Who knew? ”
Click on the charts to toggle relative statistics.
Instead of using the elf swarm technique, I decided to try and move in a semi-cage. It is a bit of a gamble, but given that I had a mighty blow, tackle, and guard advantage, I felt comfortable about my chances of winning the fight, even though he had many more block/dodges. In the end I was proven wrong, as I was unable to bring down his blodgers (they should go down 1/3 of the time, but as can be seen on the replay, I had little success with that. One turn I even threw 9 dice total on one guy and didn't bring him down).
In contrast, mrpluvid had no problem with my block/dodgers. I was careful to give them the ball as I tried to form my loose cage, and I accepted the risk of a block because I knew I'd go down only 1/3rd of the time, and even that if he could get greater. Of course, I didn't figure on Nuffle. 75% of his blocks against my ball carrier blodgers knocked me down, and one time it resulted in a stun against my critical tackle blitzer.
He threw around 5-6 blocks at even and even a block at less, and didn't have to pay for it. mrpluvid also dodged quite often, though usually (but not always) with dodgers and into clear areas. He was able to do this at liberty for most of the game, but luck caught up with him at the end and one of his people died due to a dodge.
mrpluvid's set ups and schemes were always very solid, and his play was very skillful. Whether or not the dice decided who won or not is, I suppose, debatable. But that I was held scoreless was pretty clearly due to his incredibly successful blocks against my blodgers, as well as a failed 2+ catch roll at the end which would have otherwise scored (though admittedly, I'd tried a lot that turn to even get to that point).
In conclusion, the moral of this game is that block/dodge is not reliable for me. Who knew? ”