“Tough match featuring a 7str mummy and ramtut on the other side of the pitch. Managed to defend the first half and after a failed gfi succeeded in scoring on defense, things were looking good. Managed some kos and a late on half injury on a rookie mummy. All kos out but ramtut; was starting to feel a bit cocky but second half proved harder as a perfect defense got DDD completely overpowered and spent the half taking a nice beating, lost the ball because i was hasty to send my ghoul on attack and honne's score on my attack would've been more critical had Death not regenerated the BH it took from a foul. still had a chance to score on turn 8 but didn't want to waste a RR on a pickup so i don't know i that could've turned out.
Overtime seemed harder as i had only 10 but 2 cas and 1 ko on the LoS (with my dp being expelled) got me right back to the right numbers (9 v 8). The match continued hard fought but DDD managed to keep the numbers up, a surf on the tackle blitz-ra helped. Count handling the ball expertly all overtime and proving once again invaluable to undead victory on legend smacks. 2-1 on turn 24 and DDD are the first undead to ever win a scheduled smack.
GG honne, this was the hardest match of a series of really tough teams to beat 260 TR chaos and orcs? no match for us regeners :D”
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Overtime seemed harder as i had only 10 but 2 cas and 1 ko on the LoS (with my dp being expelled) got me right back to the right numbers (9 v 8). The match continued hard fought but DDD managed to keep the numbers up, a surf on the tackle blitz-ra helped. Count handling the ball expertly all overtime and proving once again invaluable to undead victory on legend smacks. 2-1 on turn 24 and DDD are the first undead to ever win a scheduled smack.
GG honne, this was the hardest match of a series of really tough teams to beat 260 TR chaos and orcs? no match for us regeners :D”