“Our chaos dwarves vs Redarrow's chaos- of note they have THREE +STR skillups in the squad! With 2 players out due to injury they have 12 vs our 14- lets try and get a player advantage asap here.
We receive but it's in a blizzard which will make our centaurs much less effective: slow and sure will be the strategy. As they kick off the snow stops and instead it just starts pouring rain. We start our blocks and only then notice (prompted by Redarrow's wondering question) that our skilled centaur is sitting on the bench! Egads!!
We knock down their DP with a blitz and then foul him with ours- niggled! But their apo saves him. We also manage to pick up the ball first try in the rain with our centaur and then also KO their troll, a great first turn. We push forwards slowly and surely, using our many guards to great advantage. At one point our troll KILLs himself trying to block a beasty with block... luckily he regens! We are burning our rerolls like anything though and when we eventually push through with our centaur we use our last one. They have a reroll left though and use it to blitz with their str 4 beastman, dodging away and stunning the centaur. We try and get a player up to where the ball and beastman are but he slips! Meanwhile a rookie hobgoblin is killed so we save him with the apo. The beastmen then grab the ball and throw it upfield where it lands between a few of our players, though we aren't able to pick it up, and with 2 turns to go they are able to make space, grab it with a beastman and GFI 4 times over their last two turns (no RRs) to score in the last seconds of the half!
However nice (for me) failed KO rolls leave a str 4 beasty and their troll missing and they have just 9 vs our 11. Both teams spend a couple of turns just pushing a couple of players back and forth and lining up a square away from each other in some sort of strange line-dance or greenpeace exhibition game (no player knocked down for the first couple of turns!), before getting into the swing of things properly. They knock over our rookie centaur and then gang foul him, but can't break armour AND get their DP promptly sent off! We respond by knocking everyone down and then using our DP for a lone foul vs their +STR block beasty, niggling him! A turn later we sack their ball carrier with our block centaur and the following turn grab the ball (with RR) and run in the equaliser!
We kick and push our hobgobs and centaurs through to their backfield, making them grab the ball with a chaos warrior and run backwards into their own endzone. It's looking nasty for them with a bull centaur inches away from him and most of their other players tied up. But they set up a series of great blocks that leaves a beastman free and then make the pass from their backfield! He sprints down the sideline... he could still win the game if he can just... SLIP!! With just 2 turns left we clear some space and try a dwarf blocker pickup n throw... which fails when he can't pick it up even with our last RR! The beastman blitzes him out of the pitch but then slips again on a GFI towards the ball! We grab it with our hobgoblin and try for the 5+ long pass to the other one... and fumble!
We receive but it's in a blizzard which will make our centaurs much less effective: slow and sure will be the strategy. As they kick off the snow stops and instead it just starts pouring rain. We start our blocks and only then notice (prompted by Redarrow's wondering question) that our skilled centaur is sitting on the bench! Egads!!
We knock down their DP with a blitz and then foul him with ours- niggled! But their apo saves him. We also manage to pick up the ball first try in the rain with our centaur and then also KO their troll, a great first turn. We push forwards slowly and surely, using our many guards to great advantage. At one point our troll KILLs himself trying to block a beasty with block... luckily he regens! We are burning our rerolls like anything though and when we eventually push through with our centaur we use our last one. They have a reroll left though and use it to blitz with their str 4 beastman, dodging away and stunning the centaur. We try and get a player up to where the ball and beastman are but he slips! Meanwhile a rookie hobgoblin is killed so we save him with the apo. The beastmen then grab the ball and throw it upfield where it lands between a few of our players, though we aren't able to pick it up, and with 2 turns to go they are able to make space, grab it with a beastman and GFI 4 times over their last two turns (no RRs) to score in the last seconds of the half!
However nice (for me) failed KO rolls leave a str 4 beasty and their troll missing and they have just 9 vs our 11. Both teams spend a couple of turns just pushing a couple of players back and forth and lining up a square away from each other in some sort of strange line-dance or greenpeace exhibition game (no player knocked down for the first couple of turns!), before getting into the swing of things properly. They knock over our rookie centaur and then gang foul him, but can't break armour AND get their DP promptly sent off! We respond by knocking everyone down and then using our DP for a lone foul vs their +STR block beasty, niggling him! A turn later we sack their ball carrier with our block centaur and the following turn grab the ball (with RR) and run in the equaliser!
We kick and push our hobgobs and centaurs through to their backfield, making them grab the ball with a chaos warrior and run backwards into their own endzone. It's looking nasty for them with a bull centaur inches away from him and most of their other players tied up. But they set up a series of great blocks that leaves a beastman free and then make the pass from their backfield! He sprints down the sideline... he could still win the game if he can just... SLIP!! With just 2 turns left we clear some space and try a dwarf blocker pickup n throw... which fails when he can't pick it up even with our last RR! The beastman blitzes him out of the pitch but then slips again on a GFI towards the ball! We grab it with our hobgoblin and try for the 5+ long pass to the other one... and fumble!
The game ends a very fun and hard-fought draw!”