“Well, this was a dice rape. Did fail so many easy and important dice rolls and not get any of my players back from KO. I need to change my playstyle or something to avoid this kind of game.
“Started with a cas and ko against, got most of my dodge rolls (a bit more than 4/6, but not that much more i'd say). Talking about dice i think the match was decided on unecessary rolls like passing to a blitzer in a not too safe zone. A bunch of failed 3+ on pickup, true, but unecessary if the tight cage had been maintained for another turn or until the score with the thrower.
Accouting to playstyle, i feel 'Ard Mad Orcs started a bit too overcautious with 2 bobs on the backfield which prevented them from taking advantage of the initial momentum. Luck usually shifts back and forth [except on some matches ;-) ]; so it's a good idea to make the maximum impact when the dice give you the chance to catch the opponent undermanned and offguard
On my offense i was fortunate to get 3 kos in the last turns of the first half, after many mighty blow blitzes :). the failed ko rolls gave a 2 men advantage and then, 3 men advantage with the thrower out with another ko which i managed to juice the victory of.
GG Kraark. Hope you don't mind the commenting on your play and that it may be constructive.
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Well played by MPC!”