I happen to think that Ogre teams are pushovers, so that might've been why I got too cocky to win. Alright, basic tactics from the outset: bash goblins, run away from the ogres. They had two rerolls, my handicap was doom&gloom - pretty good.
First half they receive, I get Blitz! and flood their backfield with my players. An early block reroll for them made them play the first half without rerolls, good. A few lucky dicerolls further and I'm leading 1-0 at turn 1. Turn 3, Scrappa loses the ball to a catcher following a blitz, catcher dodges out to handoff for the 2-0. Next drive, they set up for a ttm and fail. I surround the ball as well as I can yet the ball carrier manages to stay clear of my blitz, so it's 2-1 at half time.
First turn in second half, failed pickup and Scrappa runs away with the ball. Luckily, my fast team can catch up with him and retrieves the ball. The playing field gets stretched, ogres can't keep up and I walk it in with a lino for the 3-1 at turn 6. At the time I thought, I could get away with it without stalling... I probably should've stuck with my instincts. They receive yet again and go for a ttm with Scrappa who fails the landing. I ran with the ball, unsupported into their backfield. Even if they did get the ball I would still win 3-2, right? My turn 8, I thought it was the last turn of the match so I set up to minimize the effect of a Blitz!, then tried for the completion with the 5spp blitzer. It failed, and Scrappa was thrown in, got the ball and scored the 3-3. That'll teach me. :P
Team development: 4 skills! Blitzer got double but aged -AG. Lino got +AG, and two normals, one on a Blitzer and one on a Catcher - they got Guard and Block respectively. I'm tempted to go Frenzy with the AG2 Blitzer but maybe there's a better choice?”
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I happen to think that Ogre teams are pushovers, so that might've been why I got too cocky to win. Alright, basic tactics from the outset: bash goblins, run away from the ogres. They had two rerolls, my handicap was doom&gloom - pretty good.
First half they receive, I get Blitz! and flood their backfield with my players. An early block reroll for them made them play the first half without rerolls, good. A few lucky dicerolls further and I'm leading 1-0 at turn 1. Turn 3, Scrappa loses the ball to a catcher following a blitz, catcher dodges out to handoff for the 2-0. Next drive, they set up for a ttm and fail. I surround the ball as well as I can yet the ball carrier manages to stay clear of my blitz, so it's 2-1 at half time.
First turn in second half, failed pickup and Scrappa runs away with the ball. Luckily, my fast team can catch up with him and retrieves the ball. The playing field gets stretched, ogres can't keep up and I walk it in with a lino for the 3-1 at turn 6. At the time I thought, I could get away with it without stalling... I probably should've stuck with my instincts. They receive yet again and go for a ttm with Scrappa who fails the landing. I ran with the ball, unsupported into their backfield. Even if they did get the ball I would still win 3-2, right? My turn 8, I thought it was the last turn of the match so I set up to minimize the effect of a Blitz!, then tried for the completion with the 5spp blitzer. It failed, and Scrappa was thrown in, got the ball and scored the 3-3. That'll teach me. :P
Team development: 4 skills! Blitzer got double but aged -AG. Lino got +AG, and two normals, one on a Blitzer and one on a Catcher - they got Guard and Block respectively. I'm tempted to go Frenzy with the AG2 Blitzer but maybe there's a better choice?”