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Match Result · Blackbox division
Match recorded on 2008-12-23 01:07:31
CTV 1490k Dwarf
2
Winnings 30k
Spectators
+1 Dedicated Fans
Casualties 1/1/0
 
 
Skaven CTV 1660k
3
50k Winnings
Spectators
Fanfactor +1
1/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
-
-
-
5
-
#2
-
-
-
-
1
5
-
-
-
10
-
#3
-
-
1
-
-
2
-
-
7
2
-
#4
-
2
-
-
-
2
-
8
7
-
-
#5
2
-
-
-
-
6
-
-
27
1
-
#6
-
-
-
-
-
-
-
-
-
5
-
#7
-
-
-
-
-
-
-
-
-
9
-
#8
-
-
-
-
-
-
-
-
-
5
-
#9
-
-
-
-
-
-
-
-
-
2
-
#10
-
-
-
-
-
-
-
-
-
1
-
#11
-
-
-
-
-
-
-
-
-
4
-
#12
-
-
-
-
-
-
-
-
-
4
-
TOTALS
2
2
2
-
1
17
-
8
41
48
-
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
9
-
#2
-
-
-
-
-
-
-
-
-
7
-
#3
-
-
-
-
-
-
-
-
-
1
-
#4
-
-
-
-
-
-
-
-
-
3
-
#5
2
-
1
-
-
8
-
-
42
2
-
#6
1
1
-
-
-
4
-
1
3
1
-
#7
-
1
-
-
-
1
-
1
1
5
-
#9
-
-
-
-
-
-
-
-
-
7
-
#10
-
-
-
-
-
-
-
-
-
4
-
#11
-
-
-
-
-
-
-
-
-
2
-
#14
-
-
-
-
1
5
-
-
-
2
2
#15
-
-
-
-
-
-
-
-
-
1
-
TOTALS
3
2
1
-
1
18
-
2
46
44
2
Our skaven face slickmink's steroid-boosted dwarves. They have 2 dwarves with double +AGI, 3 +MAs and a +ST.. madness! Their single handicap is morley's afflicting a rookie linerat.

We kick deep, right to their endzone, but that doesn't stop them grabbing the ball with their agi5 blitzer who tosses the long pass to a MA7 runner who then nips forward to the halfway line with it. They push on through but we're using our speed advantage well to keep up with them and we manage to 2d blitz over the ball carrier several times- eventually at the cost of one GR seriously injured and all our rerolls used we have stolen the ball and run upfield, scoring on turn 6!

But the dwarves respond well, managing a 2 turn TD by rushing forwards with only one extra dwarf by the ball- and it works when we mess up a 2d block to free some blitzers since we have no rerolls left! 1-1!

We go for a 1 turn TD (needing 2 pushes on a GR) and get very, very close to making it, ultimately only needing a push on a 2d block but can't roll it when we need it! Morley's and bad KO wakeups leave us with just 9 for the 2nd half so we push forwards as quick as we can and score on our 2nd turn. However there's now 2 KO'd rats so we still have 9!

We kick deep and their first action of their turn is to grab the ball with their AGI5 and try a long pass- and they fumble even with a reroll! This lets us charge rats deep and put the pressure on- they try it again and again fumble the ball! We are soon able to (despite a fumble of our own) get the touchdown and make it 3-1!

They go for a quick score but good defensive blitzing takes down their ballcarrier- we look for a way to get the ball back upfield but a simple GR dodge failed means we are in trouble and yes- they make it 3-2! We try once again for a 1 turn push attempt (from a much harder position) but we can't even get the ball to our target gutter runner, whoops!

Good game Slickmink, plenty of excitement and touchdowns for the fans :)
 
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