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Match Result · League division · Tournament game
Match recorded on 2009-01-30 23:12:28
We r da vet'ran n00bs :PPP round 3
CTV 1070k Chaos Dwarf
1
Winnings 80k
Spectators
No change Dedicated Fans
Casualties 2/0/0
 
 
Khemri CTV 1190k
1
80k Winnings
Spectators
Fanfactor No change
0/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
7
1
#2
-
-
-
-
-
-
-
-
-
9
-
#3
-
-
-
-
-
-
-
-
-
6
-
#4
-
-
-
-
1
5
-
-
-
6
-
#6
1
-
-
-
-
3
-
-
16
1
-
#7
-
-
-
-
-
-
-
-
-
8
-
#9
-
-
1
-
-
2
-
-
-
1
-
#10
-
-
-
-
-
-
-
-
2
2
-
#11
-
-
-
-
-
-
-
-
-
-
1
#12
-
-
1
-
-
2
-
-
-
1
1
TOTALS
1
-
2
-
1
12
-
-
18
41
3
Marauder went to extremes to explain why he tied an opponent he has NEVER defeated in 3 tries. I lead him 1-0-2 all time now and do so with one of the ties coming a 12TR down (ie this game). My win was a 3-1 SHELLACKING with my Undead over his Lizards... it was childs play. But the other tie to his credit was due to him beung a MUCH BETTER Orc coach than I. I review that game for pointers Marauder... well played.

He luck in the 1st half had EVERYTHING to do with losing 2 Mummies to expert Blocking and luck. A Khemri team with only 2 Mummies is a LAME Undead team. The first half was a CAKEWALK after that. He should EXPECT his LUCK to SUCK for a Khemri team with only 2 Mummies... DUH!!! And my success with 1 dice blocks and 2 dice down blocks is due to the BLOCK skill. And also due to the fact that Nuffle favors crazy tactics like blocking 2 dice down.

Despite his 40 blocks I kept his Mummies either on the ground, tied down with CD's (with great AV) and out of range for a Blitz. It was textbook tactics. All those bad BOTH DOWN results was DWARF POWER > Mummies.

Despite this I was glad to just escape the game with no permanents. My team began this murderers row of a league with 2 RIPS in game 1. And had since faced 6 freaking Mummies with Ogres next. Where have all the squishies gone?
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
5
-
#2
-
-
-
-
1
5
-
-
-
8
-
#3
-
-
-
-
-
-
-
-
-
8
-
#4
-
-
-
-
-
-
-
-
-
8
-
#5
-
-
1
-
-
2
-
-
-
11
-
#6
1
-
-
-
-
3
-
-
17
3
-
#7
-
-
-
-
-
-
-
-
-
2
-
#10
-
-
-
-
-
-
-
-
-
3
-
#11
-
-
-
-
-
-
-
-
-
3
1
#12
-
-
-
-
-
-
-
-
-
2
-
#13
-
-
-
-
-
-
-
-
-
1
-
TOTALS
1
-
1
-
1
10
-
-
17
54
1
One of those matches where anything I did had minimal effect on the outcome. 1st half was total dice rape, where my players got removed so fast that I had no chance to stop the score.

1st kickoff=> bad kick, touchback to opponent.

Oppos 2nd turn:
-1 die with CD=> pow.
-Rerolled 2 dice of my choosing=> both down/pow.
-1st mummy got removed by a hobgoblins block with (6,6)(6,6), gladly it regened.
-Probably the only failed roll of 1st half, failed hobbo dodge.

My 2nd turn:
-2 dice both down/both down rerolled=> push back/pow
-2 dice double skull.

Oppos 3rd turn:
-Mummy removed with bulls block=> KO.
-3 players assist foul on Blitz-Ra, surprisingly did nothing more than stun, hobbo ejected.

My 3rd turn:
-1successfull 2 die, 2 die both down/skull rerolled=> double skull, skellie BH'ed, regened.

Oppos 4th turn:
-Bull block, skellie KO'd.
-1 die=> push back.
-2 die block of my choosing=> push back.

My 4th turn:
-One succesfull 2 die=> skull/both down.
-1 die block=> skull.

Oppos 5th turn:
-CD takes Blitz-Ra out with KO.
-1 die on mummy=> pow.

My 5th turn:
-6 players remaining vs opponents 10, not much to do.

Oppos 6th turn:
-Foul of Throw-Ra with one assist=> stun, player ejected, argue succeeded.
-Rerolled 2 die block of my choosing=> double pow.
-Another 2 die block of my choosing=> push back.

My 6th turn:
-2 die block=> both down/skull.

Oppos 8th turn:
-Bull finally steps into end zone with 0 resistance.

My 8th turn:
-CD KO'd.

2nd half:

My 1st turn:
-2 dice skull/both down rerolled=> both down/pow.
-On 2nd half mummies 2 dice blocks finally started succeeding.

Oppos 2nd turn:
-1 die=> push back.
-2 dice of my choosing=> pow/pow.

My 3rd turn:
-Hobbo KO'ed.
-Bull KO'ed.

Oppos 3rd turn:
-1 die=> pow
-1 die=> both down
-2 dice of my choosing rerolled=> both down/push back.

My 4th turn:
-Hobbo KO'ed.
-2 dice both down/skull rerolled=> double skull, Throw-Ra KO'ed itself.

Oppos 4th turn:
-1 die pow.
-Skellie KO'ed.
-2 dice of my choosing=> push back.
-Another 2 dice of my choosing=> push back.

Oppos 5th turn:
-1 die both down, 1st actual failing of 2nd half, 2nd of the whole game.

My 6th turn:
-CD SI'ed, apothed. Hurray, took only 14 turns to get a cas with Khemri!
-1 die skull.

Oppos 6th turn:
-1 die push back.
-1 die both down.
-Bull failed dodge.

My 7th turn:
-Foul with 2 assists=> stun, player ejected.

Oppos 7th turn:
-2 dice of my choosing=> push back.

My 8th turn:
-Hobbo KO'ed.
-Mentuhotep scores and gets skilled.

*Did you know*
Succession:
After 1st half: 49%-79%
After 2nd half: 58%-72%, dropped to 70% after a pass attempt on last turn.

* I did total of 40 MB blocks = 1 cas.
* 3 of my total 5 rerolls(1 gained on start of 2nd half) turned into snake eyes.
* Opponent made total of 10 1 die blocks, failing in only 1 as Bull didn't have block (of course taking down a mummy). I did 2 1 die blocks, which both were skulls.
* Opponent made total of 9 (3 rerolled) 2 dice blocks of my choosing, taking down a mummy 3 times, without failing once.

After all that, I'm really happy I even managed to get a tie, 0 chance of winning.
 
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