“Marauder went to extremes to explain why he tied an opponent he has NEVER defeated in 3 tries. I lead him 1-0-2 all time now and do so with one of the ties coming a 12TR down (ie this game). My win was a 3-1 SHELLACKING with my Undead over his Lizards... it was childs play. But the other tie to his credit was due to him beung a MUCH BETTER Orc coach than I. I review that game for pointers Marauder... well played.
He luck in the 1st half had EVERYTHING to do with losing 2 Mummies to expert Blocking and luck. A Khemri team with only 2 Mummies is a LAME Undead team. The first half was a CAKEWALK after that. He should EXPECT his LUCK to SUCK for a Khemri team with only 2 Mummies... DUH!!! And my success with 1 dice blocks and 2 dice down blocks is due to the BLOCK skill. And also due to the fact that Nuffle favors crazy tactics like blocking 2 dice down.
Despite his 40 blocks I kept his Mummies either on the ground, tied down with CD's (with great AV) and out of range for a Blitz. It was textbook tactics. All those bad BOTH DOWN results was DWARF POWER > Mummies.
Despite this I was glad to just escape the game with no permanents. My team began this murderers row of a league with 2 RIPS in game 1. And had since faced 6 freaking Mummies with Ogres next. Where have all the squishies gone?”
“One of those matches where anything I did had minimal effect on the outcome. 1st half was total dice rape, where my players got removed so fast that I had no chance to stop the score.
1st kickoff=> bad kick, touchback to opponent.
Oppos 2nd turn:
-1 die with CD=> pow.
-Rerolled 2 dice of my choosing=> both down/pow.
-1st mummy got removed by a hobgoblins block with (6,6)(6,6), gladly it regened.
-Probably the only failed roll of 1st half, failed hobbo dodge.
My 2nd turn:
-2 dice both down/both down rerolled=> push back/pow
-2 dice double skull.
Oppos 3rd turn:
-Mummy removed with bulls block=> KO.
-3 players assist foul on Blitz-Ra, surprisingly did nothing more than stun, hobbo ejected.
My 3rd turn:
-1successfull 2 die, 2 die both down/skull rerolled=> double skull, skellie BH'ed, regened.
Oppos 4th turn:
-Bull block, skellie KO'd.
-1 die=> push back.
-2 die block of my choosing=> push back.
My 4th turn:
-One succesfull 2 die=> skull/both down.
-1 die block=> skull.
Oppos 5th turn:
-CD takes Blitz-Ra out with KO.
-1 die on mummy=> pow.
My 5th turn:
-6 players remaining vs opponents 10, not much to do.
Oppos 6th turn:
-Foul of Throw-Ra with one assist=> stun, player ejected, argue succeeded.
-Rerolled 2 die block of my choosing=> double pow.
-Another 2 die block of my choosing=> push back.
My 6th turn:
-2 die block=> both down/skull.
Oppos 8th turn:
-Bull finally steps into end zone with 0 resistance.
My 8th turn:
-CD KO'd.
2nd half:
My 1st turn:
-2 dice skull/both down rerolled=> both down/pow.
-On 2nd half mummies 2 dice blocks finally started succeeding.
Oppos 2nd turn:
-1 die=> push back.
-2 dice of my choosing=> pow/pow.
My 3rd turn:
-Hobbo KO'ed.
-Bull KO'ed.
Oppos 3rd turn:
-1 die=> pow
-1 die=> both down
-2 dice of my choosing rerolled=> both down/push back.
My 4th turn:
-Hobbo KO'ed.
-2 dice both down/skull rerolled=> double skull, Throw-Ra KO'ed itself.
Oppos 4th turn:
-1 die pow.
-Skellie KO'ed.
-2 dice of my choosing=> push back.
-Another 2 dice of my choosing=> push back.
Oppos 5th turn:
-1 die both down, 1st actual failing of 2nd half, 2nd of the whole game.
My 6th turn:
-CD SI'ed, apothed. Hurray, took only 14 turns to get a cas with Khemri!
-1 die skull.
Oppos 6th turn:
-1 die push back.
-1 die both down.
-Bull failed dodge.
My 7th turn:
-Foul with 2 assists=> stun, player ejected.
Oppos 7th turn:
-2 dice of my choosing=> push back.
My 8th turn:
-Hobbo KO'ed.
-Mentuhotep scores and gets skilled.
*Did you know*
Succession:
After 1st half: 49%-79%
After 2nd half: 58%-72%, dropped to 70% after a pass attempt on last turn.
* I did total of 40 MB blocks = 1 cas.
* 3 of my total 5 rerolls(1 gained on start of 2nd half) turned into snake eyes.
* Opponent made total of 10 1 die blocks, failing in only 1 as Bull didn't have block (of course taking down a mummy). I did 2 1 die blocks, which both were skulls.
* Opponent made total of 9 (3 rerolled) 2 dice blocks of my choosing, taking down a mummy 3 times, without failing once.
After all that, I'm really happy I even managed to get a tie, 0 chance of winning.”
Click on the charts to toggle relative statistics.
He luck in the 1st half had EVERYTHING to do with losing 2 Mummies to expert Blocking and luck. A Khemri team with only 2 Mummies is a LAME Undead team. The first half was a CAKEWALK after that. He should EXPECT his LUCK to SUCK for a Khemri team with only 2 Mummies... DUH!!! And my success with 1 dice blocks and 2 dice down blocks is due to the BLOCK skill. And also due to the fact that Nuffle favors crazy tactics like blocking 2 dice down.
Despite his 40 blocks I kept his Mummies either on the ground, tied down with CD's (with great AV) and out of range for a Blitz. It was textbook tactics. All those bad BOTH DOWN results was DWARF POWER > Mummies.
Despite this I was glad to just escape the game with no permanents. My team began this murderers row of a league with 2 RIPS in game 1. And had since faced 6 freaking Mummies with Ogres next. Where have all the squishies gone?”