58 coaches online • Server time: 20:21
* * * Did you know? The best passer is Cherrystone Hotpack with 656 completions.
Log in
Recent Forum Topics goto Post Fair Play Standinggoto Post New Team Page Betagoto Post Borg Invasion
Match Result · League division
Match recorded on 2009-01-30 23:12:28
CTV 1070k Chaos Dwarf
1
Winnings 80k
Spectators
No change Dedicated Fans
Casualties 2/0/0
 
 
Khemri CTV 1190k
1
80k Winnings
Spectators
Fanfactor No change
0/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
7
1
#2
-
-
-
-
-
-
-
-
-
9
-
#3
-
-
-
-
-
-
-
-
-
6
-
#4
-
-
-
-
1
5
-
-
-
6
-
#6
1
-
-
-
-
3
-
-
16
1
-
#7
-
-
-
-
-
-
-
-
-
8
-
#9
-
-
1
-
-
2
-
-
-
1
-
#10
-
-
-
-
-
-
-
-
2
2
-
#11
-
-
-
-
-
-
-
-
-
-
1
#12
-
-
1
-
-
2
-
-
-
1
1
TOTALS
1
-
2
-
1
12
-
-
18
41
3
Marauder went to extremes to explain why he tied an opponent he has NEVER defeated in 3 tries. I lead him 1-0-2 all time now and do so with one of the ties coming a 12TR down (ie this game). My win was a 3-1 SHELLACKING with my Undead over his Lizards... it was childs play. But the other tie to his credit was due to him beung a MUCH BETTER Orc coach than I. I review that game for pointers Marauder... well played.

He luck in the 1st half had EVERYTHING to do with losing 2 Mummies to expert Blocking and luck. A Khemri team with only 2 Mummies is a LAME Undead team. The first half was a CAKEWALK after that. He should EXPECT his LUCK to SUCK for a Khemri team with only 2 Mummies... DUH!!! And my success with 1 dice blocks and 2 dice down blocks is due to the BLOCK skill. And also due to the fact that Nuffle favors crazy tactics like blocking 2 dice down.

Despite his 40 blocks I kept his Mummies either on the ground, tied down with CD's (with great AV) and out of range for a Blitz. It was textbook tactics. All those bad BOTH DOWN results was DWARF POWER > Mummies.

Despite this I was glad to just escape the game with no permanents. My team began this murderers row of a league with 2 RIPS in game 1. And had since faced 6 freaking Mummies with Ogres next. Where have all the squishies gone?
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
5
-
#2
-
-
-
-
1
5
-
-
-
8
-
#3
-
-
-
-
-
-
-
-
-
8
-
#4
-
-
-
-
-
-
-
-
-
8
-
#5
-
-
1
-
-
2
-
-
-
11
-
#6
1
-
-
-
-
3
-
-
17
3
-
#7
-
-
-
-
-
-
-
-
-
2
-
#10
-
-
-
-
-
-
-
-
-
3
-
#11
-
-
-
-
-
-
-
-
-
3
1
#12
-
-
-
-
-
-
-
-
-
2
-
#13
-
-
-
-
-
-
-
-
-
1
-
TOTALS
1
-
1
-
1
10
-
-
17
54
1
One of those matches where anything I did had minimal effect on the outcome. 1st half was total dice rape, where my players got removed so fast that I had no chance to stop the score.

1st kickoff=> bad kick, touchback to opponent.

Oppos 2nd turn:
-1 die with CD=> pow.
-Rerolled 2 dice of my choosing=> both down/pow.
-1st mummy got removed by a hobgoblins block with (6,6)(6,6), gladly it regened.
-Probably the only failed roll of 1st half, failed hobbo dodge.

My 2nd turn:
-2 dice both down/both down rerolled=> push back/pow
-2 dice double skull.

Oppos 3rd turn:
-Mummy removed with bulls block=> KO.
-3 players assist foul on Blitz-Ra, surprisingly did nothing more than stun, hobbo ejected.

My 3rd turn:
-1successfull 2 die, 2 die both down/skull rerolled=> double skull, skellie BH'ed, regened.

Oppos 4th turn:
-Bull block, skellie KO'd.
-1 die=> push back.
-2 die block of my choosing=> push back.

My 4th turn:
-One succesfull 2 die=> skull/both down.
-1 die block=> skull.

Oppos 5th turn:
-CD takes Blitz-Ra out with KO.
-1 die on mummy=> pow.

My 5th turn:
-6 players remaining vs opponents 10, not much to do.

Oppos 6th turn:
-Foul of Throw-Ra with one assist=> stun, player ejected, argue succeeded.
-Rerolled 2 die block of my choosing=> double pow.
-Another 2 die block of my choosing=> push back.

My 6th turn:
-2 die block=> both down/skull.

Oppos 8th turn:
-Bull finally steps into end zone with 0 resistance.

My 8th turn:
-CD KO'd.

2nd half:

My 1st turn:
-2 dice skull/both down rerolled=> both down/pow.
-On 2nd half mummies 2 dice blocks finally started succeeding.

Oppos 2nd turn:
-1 die=> push back.
-2 dice of my choosing=> pow/pow.

My 3rd turn:
-Hobbo KO'ed.
-Bull KO'ed.

Oppos 3rd turn:
-1 die=> pow
-1 die=> both down
-2 dice of my choosing rerolled=> both down/push back.

My 4th turn:
-Hobbo KO'ed.
-2 dice both down/skull rerolled=> double skull, Throw-Ra KO'ed itself.

Oppos 4th turn:
-1 die pow.
-Skellie KO'ed.
-2 dice of my choosing=> push back.
-Another 2 dice of my choosing=> push back.

Oppos 5th turn:
-1 die both down, 1st actual failing of 2nd half, 2nd of the whole game.

My 6th turn:
-CD SI'ed, apothed. Hurray, took only 14 turns to get a cas with Khemri!
-1 die skull.

Oppos 6th turn:
-1 die push back.
-1 die both down.
-Bull failed dodge.

My 7th turn:
-Foul with 2 assists=> stun, player ejected.

Oppos 7th turn:
-2 dice of my choosing=> push back.

My 8th turn:
-Hobbo KO'ed.
-Mentuhotep scores and gets skilled.

*Did you know*
Succession:
After 1st half: 49%-79%
After 2nd half: 58%-72%, dropped to 70% after a pass attempt on last turn.

* I did total of 40 MB blocks = 1 cas.
* 3 of my total 5 rerolls(1 gained on start of 2nd half) turned into snake eyes.
* Opponent made total of 10 1 die blocks, failing in only 1 as Bull didn't have block (of course taking down a mummy). I did 2 1 die blocks, which both were skulls.
* Opponent made total of 9 (3 rerolled) 2 dice blocks of my choosing, taking down a mummy 3 times, without failing once.

After all that, I'm really happy I even managed to get a tie, 0 chance of winning.
 
Click on the charts to toggle relative statistics.
Stat generation code provided by Candlejack