We start by kicking and our fans demand blood by getting the ref!! Our fouls aren't great though at one point we badly hurt their block-minotaur, which will be handy. They have thrown two elves out of the pitch and we've ejected their DP beastman. They've also KO'd 2 elves though so we've just 7 left on the pitch as they run up one side with the ball (and 4 players). We put a little pressure on them with a couple blodge blitzers and they are forced to score just in case, taking the lead on turn 5.
This time the fouls start working a little better, our first one KILLING a guard-beastman on the LOS (and their apo fails!). They vow revenge, crowding around one of our blitzers in their backfield for their own gang foul- and it's a -AG serious injury! Our apo saves however. On their next turn they do it again and this time it's a MNG! Time to remove that DP!! We knock him over and get a 3 player DP foul in.. only stunned! However a 2d block on their STR4 frenzy beastman scores a KILL! Sweet! They go for a blitz on our ball carrier but dodging uses up their reroll and the dice show 2 skulls! It's the last turn of the half so we engineer a 5 player foul on their DP for a KO and run in the TD to make it 1-1!
With both their beastmen remaining KO'd we have 12 vs just 7 for the 2nd half. And we start things off with a DP foul that KO's a chaos warrior - the following turn we seriously injure another CW but get our DP sent off. With just 5 chaos left on the pitch we run the ball through to their endzone where they can't get at it. We skill up a lineelf on 4spps with 2 successive passes while the other lineelf at 4spp is ready to score. They try valiantly to get at the ball but soon there's just 3 left on the pitch and we score on turn 8 without ever being in danger. They set up 4 for the last turn of the game and try and cause some damage - managing to -MA seriously injure one of our just-skilled rookies!
Cheers for the game mgmads :D”
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We start by kicking and our fans demand blood by getting the ref!! Our fouls aren't great though at one point we badly hurt their block-minotaur, which will be handy. They have thrown two elves out of the pitch and we've ejected their DP beastman. They've also KO'd 2 elves though so we've just 7 left on the pitch as they run up one side with the ball (and 4 players). We put a little pressure on them with a couple blodge blitzers and they are forced to score just in case, taking the lead on turn 5.
This time the fouls start working a little better, our first one KILLING a guard-beastman on the LOS (and their apo fails!). They vow revenge, crowding around one of our blitzers in their backfield for their own gang foul- and it's a -AG serious injury! Our apo saves however. On their next turn they do it again and this time it's a MNG! Time to remove that DP!! We knock him over and get a 3 player DP foul in.. only stunned! However a 2d block on their STR4 frenzy beastman scores a KILL! Sweet! They go for a blitz on our ball carrier but dodging uses up their reroll and the dice show 2 skulls! It's the last turn of the half so we engineer a 5 player foul on their DP for a KO and run in the TD to make it 1-1!
With both their beastmen remaining KO'd we have 12 vs just 7 for the 2nd half. And we start things off with a DP foul that KO's a chaos warrior - the following turn we seriously injure another CW but get our DP sent off. With just 5 chaos left on the pitch we run the ball through to their endzone where they can't get at it. We skill up a lineelf on 4spps with 2 successive passes while the other lineelf at 4spp is ready to score. They try valiantly to get at the ball but soon there's just 3 left on the pitch and we score on turn 8 without ever being in danger. They set up 4 for the last turn of the game and try and cause some damage - managing to -MA seriously injure one of our just-skilled rookies!
Cheers for the game mgmads :D”